Official Site: http://www.bungie.net/en/Destiny
Source: Youtube Channel destinygame
Don't tease me like that Joystiq! Apprently, Kotaku did the same in an original post for this video. The game is set to release for PS3, PS4, Xbox 360 and Xbox One. What a lot of players want was a release for PC as well as many First-Person Shooter fans like playing on their computers with a keyboard/mouse, ability to type messages to communicate, and (usually) better graphics. But Bungie hasn't confirmed a PC release yet. So when I saw that it was going to be released on "PC" as well on Joystiq's post, I got so excited. But seeing Kotaku's note on their post made me double-check on the official website to see no version for PC. Perhaps this is hinting/pressuring Bungie to add in a PC release as well. My guess is that they are highlighting the new consoles (PS4/XB1) as much as possible. Destiny on PC is still very possible, but no real confirmation has been announced yet. The game's looking great and I'm looking forward to seeing more.
Destiny is a First-Person Shooter developed by Bungie, the original creators of the Halo series, with open-world gameplay, online experiences, and RPG elements such as leveling up, gaining skills and grabbing loot.
Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts
Thursday, August 22, 2013
NewNews - Destiny on PC?
Labels:
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Monday, January 28, 2013
GameLight Review - Tony Hawk's Pro Skater HD
Steam Page: http://store.steampowered.com/app/207210/
Source: Youtube Channel IGN
Developer: Robomodo
Publisher: Activision
Platforms: Playstation 3, Xbox 360, [PC]
Release Date: Sep 18, 2012 (PC release date)
Genre: Sports
Pros:
+ Nice upgrade to graphics to a classic game
+ A respectable tribute to the original game with level designs unchanged
+ Incredible sense of nostalgia with some classic songs from the originals
+ A decent amount of content considering its price
Cons:
- Missing custom skater/level design which made the series really great
- Keybinds can't be remapped and controls on gamepad is awful
- Lots of bugs and hit-box detection problems in all levels
- Wishing there were certain levels and songs added to the game from the original
Recommended: For the $5 I paid, it was a good nostalgia trip. I'd recommend it to THPS fans of the original.
It's been 13 years since its first release into the world. Tony Hawk's Pro Skater HD takes certain levels from the first and second original games as well as a few songs that were featured in them and put them together in a reboot using the Unreal Development Kit making it look modern and aesthetically pleasing. The game has not changed. The player still takes the role of famous skaters and perform inhuman chains of tricks for the highest score while grabbing cash and letters to spell SKATE. It has the core concept of the original games including all the special gaps, same level designs with updated graphics, familiar objectives, some classic songs and some new ones that fit in perfectly, and all the crazy tricks. The game has a lot of flaws that weren't present in the originals though. From the in-game menu, a player can't look at their tricks list, they can't skip a track (which is okay for me since I like all the songs), all cheat codes must be activated by going into options from the main menu, and keybinds can't be changed. I love Tony Hawk's Pro Skater, so I was excited to hear the HD remake was going to release on PC. It's a great nostalgia trip and reminded me of how fun the series was, but there are definitely a lot of problems in design choices and missing content that long time fans would be disappointed to see lacking in this remake.
Aesthetics
Art Style: Somewhat realistic with arcade-like features
+ Graphic make over with high-res textures
+ Simple and easy navigation of user-interface
+ Recreated models with both original characters and new ones
+ The use of UDK makes for nicer physics
+ Music from the originals is what really made the nostalgia trip experience
+ The new songs not from any of the original games fit in perfectly
+ Animations of all tricks are smoother while still maintaining that arcade feel
- The audio control for music is quiet, even at the highest settings
- Faces for the characters in-game are kind of weird
- Some collisions don't react accordingly to their direction
Aesthetics: 9/10
Buttons
Controller: Keyboard; Gamepad
+ Familiar control mapping for gamepad
+ Tricks are still the same, so veteran players will be familiar with them
- Keys can't be remapped, keyboard controls are atrocious
- Up is stop and down is go on the analog stick and can't be changed
- Playing with the digital pad made it really hard to make tight turns
Buttons: 4/10
Concept & Content
Core Concept: Perform tricks, fulfill objectives, and get the highest score
+ Level designs are untouched and unchanged, just better graphics
+ Provides about 5 different modes to play
+ Quick retry button is the best thing ever
+ Familiar skaters and new ones with upgradeable stats
+ Cheat codes are earned and can be activated from the options menu
+ The game feels very familiar, but the improvements are noticeable
- No splitscreen or online multiplayer for PC version (Console version has online)
- No tricks command list in-game, can't switch cheat codes, and can't skip songs
- Missing custom skater/level, a major part of the Tony Hawk's Pro Skater series
- Revert DLC should have been in the main game to begin with
Concept and Content: 7/10
Duration
+ A decent amount of time for one play through for $5
+ Two minutes each run can accumulate quite a bit of time spent playing
+ Each character has different skill sets and stat differences for replay value
+ Different modes provide different ways of playing the same level
+ Lots of unlockables for the completionist type players
- A lot of the extra modes are boring for PC
- Multiplayer modes would have been nice such as Horse or graffiti
- Despite the differences in skaters, the play through is essentially the same
Duration: 7/10
Fun
+ Nostalgia took over with the levels, music, graphics, and gameplay
+ I still got it, so much fun chaining tricks together
+ I really liked the modernization of the graphics
+ The music is what really made the experience whole and entertaining
- The controls were just awful and really affected my experience with the game
- I would've liked custom skater at the very least
Fun: 7/10
Overall
Tony Hawk's Pro Skater HD does try to bring the best of the originals into the remake, but it also takes out a lot of what made the series great. It also create new problems that weren't there before such as not being able to remap key bindings and having all the options such as music, cheat codes, and tricks list outside of the in-game menu. Still, the game is still pretty entertaining for anyone new to the series. THPS is one of the most influential sports game to bring extreme sports into videogames and made them popular. The game is recommended for fans of the series as the game is geared towards pleasing our nostalgia to the game as long as expectations aren't too high. As a whole, the game isn't that solid, but it's still pretty fun. Overall: 6.8/10
Source: Youtube Channel IGN
Developer: Robomodo
Publisher: Activision
Platforms: Playstation 3, Xbox 360, [PC]
Release Date: Sep 18, 2012 (PC release date)
Genre: Sports
Pros:
+ Nice upgrade to graphics to a classic game
+ A respectable tribute to the original game with level designs unchanged
+ Incredible sense of nostalgia with some classic songs from the originals
+ A decent amount of content considering its price
Cons:
- Missing custom skater/level design which made the series really great
- Keybinds can't be remapped and controls on gamepad is awful
- Lots of bugs and hit-box detection problems in all levels
- Wishing there were certain levels and songs added to the game from the original
Recommended: For the $5 I paid, it was a good nostalgia trip. I'd recommend it to THPS fans of the original.
It's been 13 years since its first release into the world. Tony Hawk's Pro Skater HD takes certain levels from the first and second original games as well as a few songs that were featured in them and put them together in a reboot using the Unreal Development Kit making it look modern and aesthetically pleasing. The game has not changed. The player still takes the role of famous skaters and perform inhuman chains of tricks for the highest score while grabbing cash and letters to spell SKATE. It has the core concept of the original games including all the special gaps, same level designs with updated graphics, familiar objectives, some classic songs and some new ones that fit in perfectly, and all the crazy tricks. The game has a lot of flaws that weren't present in the originals though. From the in-game menu, a player can't look at their tricks list, they can't skip a track (which is okay for me since I like all the songs), all cheat codes must be activated by going into options from the main menu, and keybinds can't be changed. I love Tony Hawk's Pro Skater, so I was excited to hear the HD remake was going to release on PC. It's a great nostalgia trip and reminded me of how fun the series was, but there are definitely a lot of problems in design choices and missing content that long time fans would be disappointed to see lacking in this remake.
Aesthetics
Art Style: Somewhat realistic with arcade-like features
+ Graphic make over with high-res textures
+ Simple and easy navigation of user-interface
+ Recreated models with both original characters and new ones
+ The use of UDK makes for nicer physics
+ Music from the originals is what really made the nostalgia trip experience
+ The new songs not from any of the original games fit in perfectly
+ Animations of all tricks are smoother while still maintaining that arcade feel
- The audio control for music is quiet, even at the highest settings
- Faces for the characters in-game are kind of weird
- Some collisions don't react accordingly to their direction
Aesthetics: 9/10
Buttons
Controller: Keyboard; Gamepad
+ Familiar control mapping for gamepad
+ Tricks are still the same, so veteran players will be familiar with them
- Keys can't be remapped, keyboard controls are atrocious
- Up is stop and down is go on the analog stick and can't be changed
- Playing with the digital pad made it really hard to make tight turns
Buttons: 4/10
Concept & Content
Core Concept: Perform tricks, fulfill objectives, and get the highest score
+ Level designs are untouched and unchanged, just better graphics
+ Provides about 5 different modes to play
+ Quick retry button is the best thing ever
+ Familiar skaters and new ones with upgradeable stats
+ Cheat codes are earned and can be activated from the options menu
+ The game feels very familiar, but the improvements are noticeable
- No splitscreen or online multiplayer for PC version (Console version has online)
- No tricks command list in-game, can't switch cheat codes, and can't skip songs
- Missing custom skater/level, a major part of the Tony Hawk's Pro Skater series
- Revert DLC should have been in the main game to begin with
Concept and Content: 7/10
Duration
+ A decent amount of time for one play through for $5
+ Two minutes each run can accumulate quite a bit of time spent playing
+ Each character has different skill sets and stat differences for replay value
+ Different modes provide different ways of playing the same level
+ Lots of unlockables for the completionist type players
- A lot of the extra modes are boring for PC
- Multiplayer modes would have been nice such as Horse or graffiti
- Despite the differences in skaters, the play through is essentially the same
Duration: 7/10
Fun
+ Nostalgia took over with the levels, music, graphics, and gameplay
+ I still got it, so much fun chaining tricks together
+ I really liked the modernization of the graphics
+ The music is what really made the experience whole and entertaining
- The controls were just awful and really affected my experience with the game
- I would've liked custom skater at the very least
Fun: 7/10
Overall
Tony Hawk's Pro Skater HD does try to bring the best of the originals into the remake, but it also takes out a lot of what made the series great. It also create new problems that weren't there before such as not being able to remap key bindings and having all the options such as music, cheat codes, and tricks list outside of the in-game menu. Still, the game is still pretty entertaining for anyone new to the series. THPS is one of the most influential sports game to bring extreme sports into videogames and made them popular. The game is recommended for fans of the series as the game is geared towards pleasing our nostalgia to the game as long as expectations aren't too high. As a whole, the game isn't that solid, but it's still pretty fun. Overall: 6.8/10
Labels:
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Wednesday, November 14, 2012
GameLight Review - Call of Duty: Modern Warfare 3
Official Site: http://www.callofduty.com/mw3
Source: Youtube Channel CALLOFDUTY
Developer: Infinity Ward, Sledgehammer Games
*Additional work by: Raven Software, Treyarch (Wii version), Neversoft
Publisher: Activision
Platforms: PC, [Playstation 3], Xbox 360, Wii
Release Date: November 8, 2011
Genre: First-Person Shooter
Pros:
+ Great campaign mode with a compelling story and exciting gameplay
+ Significant improvement in Audio from its predecessors
+ Spec Ops is a great co-op mode to play when a friend's over
+ Multiplayer's redesigned level-up system rewards practice on a single weapon
+ Online gameplay still allows 2-player split-screen co-op
Cons:
- The ending of this trilogy will either satisfy fans or infuriate them
- Spec Ops can get really repetitive for some people
- You die faster than ever in online multiplayer
Recommended: Depends, a lot of people buy it for the multiplayer and its community might drop quite a bit since Black Ops 2 came out yesterday.
If you're unfamiliar with the Call of Duty franchise, the game consists of a lot of fire-fights, quick-time events, some crazy scripted scenes, and a lot of killing/dying if you're playing online multiplayer. What sets each iteration apart is the little changes here and there that makes them special. In the case of Modern Warfare 3, the campaign is probably the most involving, epic battle of the whole series while multiplayer provides a nice change in leveling mechanics. I wanted to boycott this game because of the conflict between the original developers and Activision, but I ended up getting the game and was surprised of how great the game turned out. There were things I liked and disliked about the campaign, but I felt it was a pretty solid experience. Multiplayer still doesn't capture the charm and memories of Modern Warfare 2, but it still turned out to be different and a lot of fun. Even though MW3 gave me high hopes, I'm still weary about getting Black Ops 2 at the moment.
Aesthetics
Art Style: Realistic 3D
+ The graphics are notably better, even though it seems to mirror MW2 a lot
+ Scripted-scenes were breath-taking and very exciting
+ Lots of beautiful landscapes and all very detailed
+ Significant improvement in the sounds of the gun-fire
+ Even better motion-captured animations
- Why do the enemies have to blend so well with the environment? D:
Aesthetics: 9/10
Buttons
Controller: Respective gamepads for PS3/Xbox 360; Wii-mote & Nunchuck for Wii; Keyboard and mouse for PC
+ As expected, the controls are tight, responsive, and faster than ever
+ Key layout is the same: familiar and comfortable
+ User-interface is familiar with very little changes, easy to navigate menu
Buttons: 8/10
Concept & Content
Core Concept:
*For Campaign: Kill enemies, move to next scene, repeat
*For Spec Ops: Survive as long as possible
*For Multiplayer: Fulfill the most points through killing, capturing points, etc.
+ A very large scale virtual involvement for the ending of the trilogy
+ Story was compelling, but the gameplay was also exciting
+ Level designs weren't only effective in gameplay, but beautiful in Aesthetics
+ Some rather memorable characters and scenes throughout campaign
+ Spec Ops satisfies the urge to kill waves of enemies
+ It's a good game to play cooperatively, be it against AIs or players online
+ I really like the level system for weapons and items, incentive to try new items
+ Tango Down mode is a nice addition to online multiplayer involving teamwork
- Multiplayer maps still aren't as fun as the ones in Modern Warfare 2
- The ending for the trilogy is kind of empty and some might not like it
- DLCs prices equal to, or more than, the game itself
- You die significantly faster in multiplayer than previous CoD games, meaning who sees who first will have an even bigger advantage than before
- There are still odd problems with lag in multiplayer and odd glitches such as being able to knife players 10 feet away
Concept & Content: 8/10
Duration
+ Campaign is a bit slow paced in the beginning but picks up and moves quickly
+ Campaign was at a decent length, but the ending did kind of come up abruptly
+ Spec Ops and Online multiplayer adds a multitude of replay value to the game
+ The new leveling up system is a good incentive to keep playing with a certain set of weapons and equipment
-As fun as campaign was, it's not something I'd replay like MW1&2
Duration: 8/10
Fun
+ Campaign was quite the experience and I'm glad to see the story conclude
+ Spec Ops was a surprising addition to the game and eats a lot of time
+ Multiplayer turned out to be pretty fun with the new items and leveling system
+ I like the new support build available for multiplayer, it suits me
+ The environments were really beautiful, I think it added to the experience
+ Audio was a vast improvement as gun-fire sounded more powerful
- Why do DLCs have to be so expensive?
- Multiplayer is fun, but I still like the multiplayer in MW2 a lot more
- I feel like a bigger n00b than ever at the rate of deaths I have
Fun: 8/10
Overall
I really liked how Modern Warfare 3 turned out, especially after the previous year of playing Black Ops (that one disappointed me). The campaign's story was interesting without sacrificing gameplay. Spec Ops allowed me to still play the game with friends who didn't want to play online. Multiplayer is more challenging than ever and changes some things around to cater to more than one playstyle in the community. It might be a bit more difficult to recommend the game now if what the player is looking for is Online multiplayer since the community might have died down quite a bit with the release of Black Ops 2 yesterday. Still, it's worth borrowing from a friend or renting out for the campaign and Spec Ops. Overall: 8.2/10
Source: Youtube Channel CALLOFDUTY
Developer: Infinity Ward, Sledgehammer Games
*Additional work by: Raven Software, Treyarch (Wii version), Neversoft
Publisher: Activision
Platforms: PC, [Playstation 3], Xbox 360, Wii
Release Date: November 8, 2011
Genre: First-Person Shooter
Pros:
+ Great campaign mode with a compelling story and exciting gameplay
+ Significant improvement in Audio from its predecessors
+ Spec Ops is a great co-op mode to play when a friend's over
+ Multiplayer's redesigned level-up system rewards practice on a single weapon
+ Online gameplay still allows 2-player split-screen co-op
Cons:
- The ending of this trilogy will either satisfy fans or infuriate them
- Spec Ops can get really repetitive for some people
- You die faster than ever in online multiplayer
Recommended: Depends, a lot of people buy it for the multiplayer and its community might drop quite a bit since Black Ops 2 came out yesterday.
If you're unfamiliar with the Call of Duty franchise, the game consists of a lot of fire-fights, quick-time events, some crazy scripted scenes, and a lot of killing/dying if you're playing online multiplayer. What sets each iteration apart is the little changes here and there that makes them special. In the case of Modern Warfare 3, the campaign is probably the most involving, epic battle of the whole series while multiplayer provides a nice change in leveling mechanics. I wanted to boycott this game because of the conflict between the original developers and Activision, but I ended up getting the game and was surprised of how great the game turned out. There were things I liked and disliked about the campaign, but I felt it was a pretty solid experience. Multiplayer still doesn't capture the charm and memories of Modern Warfare 2, but it still turned out to be different and a lot of fun. Even though MW3 gave me high hopes, I'm still weary about getting Black Ops 2 at the moment.
Aesthetics
Art Style: Realistic 3D
+ The graphics are notably better, even though it seems to mirror MW2 a lot
+ Scripted-scenes were breath-taking and very exciting
+ Lots of beautiful landscapes and all very detailed
+ Significant improvement in the sounds of the gun-fire
+ Even better motion-captured animations
- Why do the enemies have to blend so well with the environment? D:
Aesthetics: 9/10
Buttons
Controller: Respective gamepads for PS3/Xbox 360; Wii-mote & Nunchuck for Wii; Keyboard and mouse for PC
+ As expected, the controls are tight, responsive, and faster than ever
+ Key layout is the same: familiar and comfortable
+ User-interface is familiar with very little changes, easy to navigate menu
Buttons: 8/10
Concept & Content
Core Concept:
*For Campaign: Kill enemies, move to next scene, repeat
*For Spec Ops: Survive as long as possible
*For Multiplayer: Fulfill the most points through killing, capturing points, etc.
+ A very large scale virtual involvement for the ending of the trilogy
+ Story was compelling, but the gameplay was also exciting
+ Level designs weren't only effective in gameplay, but beautiful in Aesthetics
+ Some rather memorable characters and scenes throughout campaign
+ Spec Ops satisfies the urge to kill waves of enemies
+ It's a good game to play cooperatively, be it against AIs or players online
+ I really like the level system for weapons and items, incentive to try new items
+ Tango Down mode is a nice addition to online multiplayer involving teamwork
- Multiplayer maps still aren't as fun as the ones in Modern Warfare 2
- The ending for the trilogy is kind of empty and some might not like it
- DLCs prices equal to, or more than, the game itself
- You die significantly faster in multiplayer than previous CoD games, meaning who sees who first will have an even bigger advantage than before
- There are still odd problems with lag in multiplayer and odd glitches such as being able to knife players 10 feet away
Concept & Content: 8/10
Duration
+ Campaign is a bit slow paced in the beginning but picks up and moves quickly
+ Campaign was at a decent length, but the ending did kind of come up abruptly
+ Spec Ops and Online multiplayer adds a multitude of replay value to the game
+ The new leveling up system is a good incentive to keep playing with a certain set of weapons and equipment
-As fun as campaign was, it's not something I'd replay like MW1&2
Duration: 8/10
Fun
+ Campaign was quite the experience and I'm glad to see the story conclude
+ Spec Ops was a surprising addition to the game and eats a lot of time
+ Multiplayer turned out to be pretty fun with the new items and leveling system
+ I like the new support build available for multiplayer, it suits me
+ The environments were really beautiful, I think it added to the experience
+ Audio was a vast improvement as gun-fire sounded more powerful
- Why do DLCs have to be so expensive?
- Multiplayer is fun, but I still like the multiplayer in MW2 a lot more
- I feel like a bigger n00b than ever at the rate of deaths I have
Fun: 8/10
Overall
I really liked how Modern Warfare 3 turned out, especially after the previous year of playing Black Ops (that one disappointed me). The campaign's story was interesting without sacrificing gameplay. Spec Ops allowed me to still play the game with friends who didn't want to play online. Multiplayer is more challenging than ever and changes some things around to cater to more than one playstyle in the community. It might be a bit more difficult to recommend the game now if what the player is looking for is Online multiplayer since the community might have died down quite a bit with the release of Black Ops 2 yesterday. Still, it's worth borrowing from a friend or renting out for the campaign and Spec Ops. Overall: 8.2/10
Labels:
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Treyarch,
Wii,
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Tuesday, November 6, 2012
NewNews - Big Releases of November 2012
The next three weeks are going to be pretty big for some gamers.
Source: Youtube Channel HaloWaypoint
Halo 4 had launched last night exclusively for the Xbox 360 and begins a new trilogy for the series. The original trilogy was a lot of fun but I'm sad to have not been able to play ODST or Reach. I'm not sure if I'll get the chance to play Halo 4, but so far it looks great.
Source: Youtube Channel CALLOFDUTY
I was disappointed with Black Ops when it was released 2 years ago. It had a great story for single-player, but the game play was really boring. Multiplayer was fun because it was possible to have a buddy join you in online multiplayer on the same system and same screen (for consoles), but it was still unbalanced, buggy, and suffered from irregular amounts of lag. Perhaps Black Ops 2 will be a lot better. I had my doubts for Modern Warfare 3 last year, but it ended up pleasing me quite a bit. I'm not certain how high the demand for Call of Duty is anymore, but I suppose we'll all find out next week.
Source: Youtube Channel Nintendo
Two weeks from now, Nintendo's newest creation will hit the public and we'll see whether Nintendo still has any attraction to the gaming community or the casual gamers. Nintendo has already captured my attention for the system with games such as Bayonetta 2, Warriors Orochi 3 Hyper, and ZombiU as well as multiplatform games such as Assassin's Creed 3, Darksiders 2, and Mass Effect 3.
The holidays are approaching quickly which means huge sales on its way. Black Friday, Cyber Monday, and Christmas sales are among the huge deals.
Source: Youtube Channel HaloWaypoint
Halo 4 had launched last night exclusively for the Xbox 360 and begins a new trilogy for the series. The original trilogy was a lot of fun but I'm sad to have not been able to play ODST or Reach. I'm not sure if I'll get the chance to play Halo 4, but so far it looks great.
Source: Youtube Channel CALLOFDUTY
I was disappointed with Black Ops when it was released 2 years ago. It had a great story for single-player, but the game play was really boring. Multiplayer was fun because it was possible to have a buddy join you in online multiplayer on the same system and same screen (for consoles), but it was still unbalanced, buggy, and suffered from irregular amounts of lag. Perhaps Black Ops 2 will be a lot better. I had my doubts for Modern Warfare 3 last year, but it ended up pleasing me quite a bit. I'm not certain how high the demand for Call of Duty is anymore, but I suppose we'll all find out next week.
Source: Youtube Channel Nintendo
Two weeks from now, Nintendo's newest creation will hit the public and we'll see whether Nintendo still has any attraction to the gaming community or the casual gamers. Nintendo has already captured my attention for the system with games such as Bayonetta 2, Warriors Orochi 3 Hyper, and ZombiU as well as multiplatform games such as Assassin's Creed 3, Darksiders 2, and Mass Effect 3.
The holidays are approaching quickly which means huge sales on its way. Black Friday, Cyber Monday, and Christmas sales are among the huge deals.
Tuesday, May 1, 2012
NewNews - Call of Duty Black Ops 2 Announced
Official Site: http://callofduty.com/
Source: Youtube Channel FPSRussia
Rumors about the next Call of Duty being a continuation of Black Ops has been going around for months, but nothing solid really had come out to confirm if it was true or not. A week ago, the video above surfaced and tipped on the next Call of Duty having a weapon shown in the video be part of the arsenal the player can control. Earlier in the day, the UK site for Call of Duty: Black Ops 2 was revealed before the actual announcement. The game has yet to be formally announced by Activision through their site linked on the top, but it's pretty evident that the next Call of Duty is Black Ops 2. From other sources, it seems that it will take place in the near future rather than the not so distant past that the original Black Ops was set in.
I'm not sure what to think of another Call of Duty anymore. Black Ops had an incredible story, but a messy and boring gameplay experience for single-player. Multiplayer was riddled with bugs that were never fixed and suffered from lag between the server's reception of data and the game's graphics animation. Still, multiplayer did have some good points such as 2-player co-op online play. I did enjoy Modern Warfare 3's multiplayer but I haven't even touched the single-player as there isn't any real drive to do so. My interest in Call of Duty is starting to waver and I'm not sure if I'm willing to continue following the franchise. I guess only time will tell. Call of Duty: Black Ops 2 is set to release on November 13th, 2012 on PC, Playstation 3, Xbox 360, and maybe Wii/Wii U.
Sources:
-Gamasutra: Activision confirms Call of Duty: Black Ops 2 for November
-Joystiq: Call of Duty: Black Ops 2: What we know thus far
-Kotaku: Call of Duty: Black Ops II Is Official
Source: Youtube Channel FPSRussia
Rumors about the next Call of Duty being a continuation of Black Ops has been going around for months, but nothing solid really had come out to confirm if it was true or not. A week ago, the video above surfaced and tipped on the next Call of Duty having a weapon shown in the video be part of the arsenal the player can control. Earlier in the day, the UK site for Call of Duty: Black Ops 2 was revealed before the actual announcement. The game has yet to be formally announced by Activision through their site linked on the top, but it's pretty evident that the next Call of Duty is Black Ops 2. From other sources, it seems that it will take place in the near future rather than the not so distant past that the original Black Ops was set in.
I'm not sure what to think of another Call of Duty anymore. Black Ops had an incredible story, but a messy and boring gameplay experience for single-player. Multiplayer was riddled with bugs that were never fixed and suffered from lag between the server's reception of data and the game's graphics animation. Still, multiplayer did have some good points such as 2-player co-op online play. I did enjoy Modern Warfare 3's multiplayer but I haven't even touched the single-player as there isn't any real drive to do so. My interest in Call of Duty is starting to waver and I'm not sure if I'm willing to continue following the franchise. I guess only time will tell. Call of Duty: Black Ops 2 is set to release on November 13th, 2012 on PC, Playstation 3, Xbox 360, and maybe Wii/Wii U.
Sources:
-Gamasutra: Activision confirms Call of Duty: Black Ops 2 for November
-Joystiq: Call of Duty: Black Ops 2: What we know thus far
-Kotaku: Call of Duty: Black Ops II Is Official
Labels:
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Monday, November 7, 2011
GameLight - Call of Duty: Modern Warfare 3
Official Site: http://www.callofduty.com/mw3
Source: Youtube Channel CALLOFDUTY
I found the live action trailer to be quite charming and creative, but only to those who have had experience with the franchise. It doesn't show any gameplay or reveal content about the game's story (though maybe a lot of people don't care as much as I do about the campaign?) If you don't know yet, Call of Duty: Modern Warfare 3 releases tonight. Many people are pumped for it and ready to frag!
Source: Youtube Channel CALLOFDUTY
Source: Youtube Channel Matroix
I've said it many times throughout the past year: I feel bad about what happened to many of the original founders and developers of Infinity Ward and their conflict with Activision; however, perhaps Modern Warfare can still be a great game with the fresh new minds and experienced developers of Sledgehammer games working with the remaining devs at IW. I'm excited about the game too, but I didn't pre-order or plan on getting it 5.5 hours from now. Sometime in the next two-four weeks, I'll drop by a store and pick it up. I already bought Battlefield 3, and it's quietly sitting next to my PS3. It's such a tease sitting there waiting for me to play it, but I'm so busy with work and with other games I haven't finished yet that I can semi-resist opening it (maybe I'll do that tonight). Modern Warfare 3 will be one of many great games I'll be getting this winter. Here's looking towards a successful (and possibly another record breaking) launch!
Source: Youtube Channel CALLOFDUTY
I found the live action trailer to be quite charming and creative, but only to those who have had experience with the franchise. It doesn't show any gameplay or reveal content about the game's story (though maybe a lot of people don't care as much as I do about the campaign?) If you don't know yet, Call of Duty: Modern Warfare 3 releases tonight. Many people are pumped for it and ready to frag!
Source: Youtube Channel CALLOFDUTY
Source: Youtube Channel Matroix
I've said it many times throughout the past year: I feel bad about what happened to many of the original founders and developers of Infinity Ward and their conflict with Activision; however, perhaps Modern Warfare can still be a great game with the fresh new minds and experienced developers of Sledgehammer games working with the remaining devs at IW. I'm excited about the game too, but I didn't pre-order or plan on getting it 5.5 hours from now. Sometime in the next two-four weeks, I'll drop by a store and pick it up. I already bought Battlefield 3, and it's quietly sitting next to my PS3. It's such a tease sitting there waiting for me to play it, but I'm so busy with work and with other games I haven't finished yet that I can semi-resist opening it (maybe I'll do that tonight). Modern Warfare 3 will be one of many great games I'll be getting this winter. Here's looking towards a successful (and possibly another record breaking) launch!
Labels:
Activision,
Call of Duty: Modern Warfare 3,
First-Person Shooter,
GameLight,
Infinity Ward,
PC,
PS3,
Sledgehammer Games,
Xbox 360
Tuesday, June 7, 2011
VGCulture - E3 2011 Day 1
ARGH! I wish I was actually at E3 taking pictures, doing interviews and seeing what's actually there. You'd be surprised how many games are showcased there but aren't covered by the media. Too many big name companies outshining all the smaller games. I guess I'll check out the indie game sites to see what they got there at E3 later. Anyways, there were a lot of big name companies that announced and showed stuff that got me excited. Here was one of the biggest ones:
Nintendo Announces Wii U and controller
IT'S A TOUCH SCREEN CONTROLLER! Wait what? The rumors were true?
Source: Youtube Channel IGNentertainment
So my first reaction was "wow, it's so chunky. It can't be comfortable to hold." Well, it doesn't look as bad when viewing the back of the controller. I can't really tell unless I've tried it myself. It didn't get me as hyped up as the Wii did when I first heard its announcement (and the first Wii video didn't even have game footages), but I'm already convinced at buying one (probably not immediately) looking at the possibilities of the system.
Source: Youtube Channel IGNentertainment
It actually reminds me of how the Gamecube had the Gameboy Advance compatibility to play using the screen on the gameboy and the TV (Zelda and Final Fantasy Crystal Chronicles). The Wii U controller has a gyroscope, motion sensing, a mic, speakers, camera, and DS style touch screen. And it seems like a lot of Wii peripherals will still be used for this new system (smart move). There are so many possibilities with this new combined concept, I really hope developers work hard on making REAL games and stop making gimmicky casual games.
New Super Smash Bros. for Wii U and 3DS
NEW SUPER SMASH BROS! Not only that, but also on the 3DS. It was hinted that there will be some sort of connectivity between the two when they're finally released. Oh man, that is some pretty heavy news, but we're probably not going to see it until 2013 or 2014 see how Super Smash Bros. Brawl took so long. Doesn't matter though, because they took the time to make it as balanced and refined as possible and didn't delay in indefinitely.
Call of Duty: Modern Warfare 3 Gameplay footages
Am I excited about MW3? Not really. Do I want to play it? Yeah. I feel really weird about Modern Warfare 3 actually being developed and all with a lot of the original crew gone. The only thing I can think of being able to support them is looking out for their future projects and buying them when they release. With Modern Warfare 3, I may want to try it before I decide to buy it for the multiplayer. If it's campaign I want to play only, I'll just borrow it. Anyways, footage here:
Source: Youtube Channel tonyliu
Battlefield 3 Frostbite 2 Features
The game looks amazing and the graphics are incredible! With audio, I hope it's as good as Medal of Honor (2010) because that game seriously got me hooked because of the quality of recording and output of the sound. There's going to be Multiplayer co-op campaign too!
Source: Youtube Channel Battlefield
I wonder what other surprises we'll see the next two days~
Source:
-Engadget - The Wii U controller, revealed! (video)
-Joystiq - Smash Bros announced for Wii U and 3DS
Nintendo Announces Wii U and controller
IT'S A TOUCH SCREEN CONTROLLER! Wait what? The rumors were true?
Source: Youtube Channel IGNentertainment
So my first reaction was "wow, it's so chunky. It can't be comfortable to hold." Well, it doesn't look as bad when viewing the back of the controller. I can't really tell unless I've tried it myself. It didn't get me as hyped up as the Wii did when I first heard its announcement (and the first Wii video didn't even have game footages), but I'm already convinced at buying one (probably not immediately) looking at the possibilities of the system.
Source: Youtube Channel IGNentertainment
It actually reminds me of how the Gamecube had the Gameboy Advance compatibility to play using the screen on the gameboy and the TV (Zelda and Final Fantasy Crystal Chronicles). The Wii U controller has a gyroscope, motion sensing, a mic, speakers, camera, and DS style touch screen. And it seems like a lot of Wii peripherals will still be used for this new system (smart move). There are so many possibilities with this new combined concept, I really hope developers work hard on making REAL games and stop making gimmicky casual games.
New Super Smash Bros. for Wii U and 3DS
NEW SUPER SMASH BROS! Not only that, but also on the 3DS. It was hinted that there will be some sort of connectivity between the two when they're finally released. Oh man, that is some pretty heavy news, but we're probably not going to see it until 2013 or 2014 see how Super Smash Bros. Brawl took so long. Doesn't matter though, because they took the time to make it as balanced and refined as possible and didn't delay in indefinitely.
Call of Duty: Modern Warfare 3 Gameplay footages
Am I excited about MW3? Not really. Do I want to play it? Yeah. I feel really weird about Modern Warfare 3 actually being developed and all with a lot of the original crew gone. The only thing I can think of being able to support them is looking out for their future projects and buying them when they release. With Modern Warfare 3, I may want to try it before I decide to buy it for the multiplayer. If it's campaign I want to play only, I'll just borrow it. Anyways, footage here:
Source: Youtube Channel tonyliu
Battlefield 3 Frostbite 2 Features
The game looks amazing and the graphics are incredible! With audio, I hope it's as good as Medal of Honor (2010) because that game seriously got me hooked because of the quality of recording and output of the sound. There's going to be Multiplayer co-op campaign too!
Source: Youtube Channel Battlefield
I wonder what other surprises we'll see the next two days~
Source:
-Engadget - The Wii U controller, revealed! (video)
-Joystiq - Smash Bros announced for Wii U and 3DS
Labels:
Activision,
E3,
Electronic Arts,
Nintendo,
VGCulture
Wednesday, May 4, 2011
GameLight Review - Call of Duty: Black Ops
Official Site: http://www.callofduty.com/blackops
Source: Youtube Channel CALLOFDUTY
Developer: Treyarch
Publisher: Activision
Platforms: Playstation 3, Xbox 360, PC & Wii
Release Date: November 9, 2010.
Genre: First-Person Shooter
Pros:
-An intriguing story told in a different manner than most within the Call of Duty series
-Lots of customization in multiplayer that offers a lot to experiment with
-The ability to play 2-player cooperatively for zombies and for online play
-Item acquisition and levels are much easier to obtain
Cons:
-Lots of problems in both single player and multiplayer
-Single player lacked polish and were filled with flow breaking events
-Multiplayer suffers from lag, a limited number of maps, and numerous bugs
-Extra DLC cost $15 each adding up to $30 total (enough to buy another game)
The game is filled with bugs, questionable design choices, and frustrating gameplay in both single-player and multiplayer which eventually brings me back to Call of Duty: Modern Warfare 2. Despite these setbacks, Black Ops is still able to deliver a daring story and an exciting competitive multiplayer that has me coming back for more. The addition of allowing a second player to join multiplayer online and co-op in zombies along with a currency system which simplified item acquisition made it much easier to overlook the tarnish in graphics and notable lag. For those deciding whether to get Modern Warfare 2 or Black Ops in its current time, I'd say it's okay to buy and play both as there's enough difference to enjoy each one in its own right.
Graphics
Many people complained about the graphics, and I honestly don't think it's the most important aspect in a game. I do think that certain design choices in graphics is incredibly important if it affects the gameplay though. I noticed some of the problems players had with the graphics such as extremely pixelated shadows, some textures were blurred and archaic, and a lot of the models weren't as smooth as previous installments in the series. My problem with the graphics were all the colors, shadowing, textures, and models were mostly dark, muddled and ambiguous. This was something I didn't like about a lot of the older Medal of Honor games and some of the early Call of Duty games since it impeded on the ability to find your way around the environment, look for cover, or spotting enemies. Thankfully, the entire game doesn't suffer from this problem (especially in multiplayer when it really matters). The game is also horribly optimized as it can barely run at all on my computer at the lowest settings (which is why I got the PS3 version now) The graphics are decent enough to make for an enjoyable experience though. It's neither incredible nor is it horrendous. I only hope that future Call of Duty games will have distinguishable models, cleaner textures, dynamics in contrast and color, and make it easier on the eyes when playing. Graphics: 7/10
Audio
I know I have been spoiled by Medal of Honor's (2010) spectacular audio, but I will do my best to judge with unbiased views as possible. The musical score wasn't too bad and they're recognizable, but they're not memorable. I don't really expect First-Person Shooters to have music that I'd hum to anyways, so I don't judge too harshly on music for audio. The voice acting was pretty incredible as it really brought the characters to life. I was happy to see the return of Viktor Reznov from Call of Duty: World at War in which Gary Oldman returned to do the voice for once again. The voice talents really brought the story together as the story is told through various flashbacks between the main character and the people he interacted with. The guns weren't very impressive in sound and my friends and I joked a lot about getting shot by something that sound like pellet guns or party poppers; however, the recordings for each gun is distinctive. Like many other FPS games, such as counter-strike, it can be used to a players advantage on how to counter the uses of each gun. In fact, one of my favorite sounds is the "click" of a suppressed shotgun since it's something enemies can't hear! Like the graphics, the audio was decent and was enough for the game to be enjoyable. Audio: 7/10
Gameplay
I actually didn't like the story of the campaign at first since it was jarring and the flow of it was broken many times. But near the end of the game, the story pulled through and made everything previous more important and have some sort of significance to the conclusion. Part of the disconnected transitions in the story was due to the gameplay. There were many events in the campaign that felt unnecessary and halted the flow of the game as the player would have to stop to play some sort of gimmicky side game. The triggers in the game were pretty obvious too which often caused glitches, a break in the flow of the game, or just made the player feel out of place in the game. There were times when the player couldn't continue unless they were at a certain spot, killed a certain enemy, or perform a certain task and was not told to. Medal of Honor (2010) also had this problem and really affected the experience. Multiplayer is much like many other FPS games and struggle through similar problems such as lag, spawning in front of enemies or having enemies spawn camp, and broken team balance where all the high points are on one side while all the low points are on the other. There are of course some positive points to the multiplayer. There a lots of combinations and customizations to work with, a 2nd player can join in, challenges can be taken like quests and give players a special objective to fulfill while playing each time, the currency system makes getting the weapons you want easier, and leveling isn't such a grind anymore (not that it really matters other than unlocking the ability to buy an item). The maps feel very limited, and there doesn't seem to be any particular map I really liked. Getting more maps means paying $15 for each map pack. The decision to do such a thing was most likely the publisher and not the developers. The modes are like the ones from previous games. Deathmatch can be fun, but it can also be very frustrating. Team-based modes such as capture points are usually one sided, but it can get pretty exciting when both teams do very well. Players take a bit more hits than Modern Warfare 2 before dying, but it doesn't seem like it if you're going against players who know what they're doing and get single-shot kills off you. As anger inducing as multiplayer is, I still go back to play it (especially with a friend over). Gameplay: 8/10
Replay Value
The graphics in Black Ops isn't as nice as Medal of Honor, the team play isn't as encouraged as in MAG or Battlefield: Bad Company 2, and the gameplay isn't as unique as say Halo 3 (I can't say "Reach" since I haven't tried that one yet) or Crysis 2, but it has the aspects that keep players coming back for more. The game is still much easier to pick up, learn and play than most FPS games which is more welcoming to players of all skill levels (and it shouldn't be of all ages since there's so many parents complaining about their kids playing these games). The Prestige concept rewards players by taking a big risk of resetting to level 1 and working their way back up again. It really tests the player's persistence, skill, and ability to progress. The ability for a 2nd player to join in for online multiplayer is one of the big ones for me and for many others since friends who usually come over don't have to idly sit and watch or take turns handing the controller over and can instead join in and enjoy (or suffer) the game together. There are times where I do have to take a break for the game since it's just too much playing constantly and wanting satisfaction because it's hard to get. Call of Duty: Black Ops, despite many problems and tarnish from its predecessor, is still a ton of fun and can be played for a very long time. Replay Value: 10/10
Overall
Even though I'm giving Black Ops a slightly lower score than Battlefield: Bad Company 2 and Medal of Honor (2010), it's still the game that's more often played than the other two due to the fact that it's the only game I can play mutiplayer with when friends come over. I do think that Black Ops is fun, but I think it could've been better (without charging players $30 for the extra content). Singleplayer isn't something I'd like to play over again, but I really enjoyed the story. Zombie mode is a fun distraction from multiplayer once in a while, but it's not something I'd play for long durations. Multiplayer is still infuriating on many levels, but it can be very enjoyable at times (especially with a buddy). Black Ops could have been better, but it's a solid game for any FPS gamer to play. Overall: 8/10
Source: Youtube Channel CALLOFDUTY
Developer: Treyarch
Publisher: Activision
Platforms: Playstation 3, Xbox 360, PC & Wii
Release Date: November 9, 2010.
Genre: First-Person Shooter
Pros:
-An intriguing story told in a different manner than most within the Call of Duty series
-Lots of customization in multiplayer that offers a lot to experiment with
-The ability to play 2-player cooperatively for zombies and for online play
-Item acquisition and levels are much easier to obtain
Cons:
-Lots of problems in both single player and multiplayer
-Single player lacked polish and were filled with flow breaking events
-Multiplayer suffers from lag, a limited number of maps, and numerous bugs
-Extra DLC cost $15 each adding up to $30 total (enough to buy another game)
The game is filled with bugs, questionable design choices, and frustrating gameplay in both single-player and multiplayer which eventually brings me back to Call of Duty: Modern Warfare 2. Despite these setbacks, Black Ops is still able to deliver a daring story and an exciting competitive multiplayer that has me coming back for more. The addition of allowing a second player to join multiplayer online and co-op in zombies along with a currency system which simplified item acquisition made it much easier to overlook the tarnish in graphics and notable lag. For those deciding whether to get Modern Warfare 2 or Black Ops in its current time, I'd say it's okay to buy and play both as there's enough difference to enjoy each one in its own right.
Graphics
Many people complained about the graphics, and I honestly don't think it's the most important aspect in a game. I do think that certain design choices in graphics is incredibly important if it affects the gameplay though. I noticed some of the problems players had with the graphics such as extremely pixelated shadows, some textures were blurred and archaic, and a lot of the models weren't as smooth as previous installments in the series. My problem with the graphics were all the colors, shadowing, textures, and models were mostly dark, muddled and ambiguous. This was something I didn't like about a lot of the older Medal of Honor games and some of the early Call of Duty games since it impeded on the ability to find your way around the environment, look for cover, or spotting enemies. Thankfully, the entire game doesn't suffer from this problem (especially in multiplayer when it really matters). The game is also horribly optimized as it can barely run at all on my computer at the lowest settings (which is why I got the PS3 version now) The graphics are decent enough to make for an enjoyable experience though. It's neither incredible nor is it horrendous. I only hope that future Call of Duty games will have distinguishable models, cleaner textures, dynamics in contrast and color, and make it easier on the eyes when playing. Graphics: 7/10
Audio
I know I have been spoiled by Medal of Honor's (2010) spectacular audio, but I will do my best to judge with unbiased views as possible. The musical score wasn't too bad and they're recognizable, but they're not memorable. I don't really expect First-Person Shooters to have music that I'd hum to anyways, so I don't judge too harshly on music for audio. The voice acting was pretty incredible as it really brought the characters to life. I was happy to see the return of Viktor Reznov from Call of Duty: World at War in which Gary Oldman returned to do the voice for once again. The voice talents really brought the story together as the story is told through various flashbacks between the main character and the people he interacted with. The guns weren't very impressive in sound and my friends and I joked a lot about getting shot by something that sound like pellet guns or party poppers; however, the recordings for each gun is distinctive. Like many other FPS games, such as counter-strike, it can be used to a players advantage on how to counter the uses of each gun. In fact, one of my favorite sounds is the "click" of a suppressed shotgun since it's something enemies can't hear! Like the graphics, the audio was decent and was enough for the game to be enjoyable. Audio: 7/10
Gameplay
I actually didn't like the story of the campaign at first since it was jarring and the flow of it was broken many times. But near the end of the game, the story pulled through and made everything previous more important and have some sort of significance to the conclusion. Part of the disconnected transitions in the story was due to the gameplay. There were many events in the campaign that felt unnecessary and halted the flow of the game as the player would have to stop to play some sort of gimmicky side game. The triggers in the game were pretty obvious too which often caused glitches, a break in the flow of the game, or just made the player feel out of place in the game. There were times when the player couldn't continue unless they were at a certain spot, killed a certain enemy, or perform a certain task and was not told to. Medal of Honor (2010) also had this problem and really affected the experience. Multiplayer is much like many other FPS games and struggle through similar problems such as lag, spawning in front of enemies or having enemies spawn camp, and broken team balance where all the high points are on one side while all the low points are on the other. There are of course some positive points to the multiplayer. There a lots of combinations and customizations to work with, a 2nd player can join in, challenges can be taken like quests and give players a special objective to fulfill while playing each time, the currency system makes getting the weapons you want easier, and leveling isn't such a grind anymore (not that it really matters other than unlocking the ability to buy an item). The maps feel very limited, and there doesn't seem to be any particular map I really liked. Getting more maps means paying $15 for each map pack. The decision to do such a thing was most likely the publisher and not the developers. The modes are like the ones from previous games. Deathmatch can be fun, but it can also be very frustrating. Team-based modes such as capture points are usually one sided, but it can get pretty exciting when both teams do very well. Players take a bit more hits than Modern Warfare 2 before dying, but it doesn't seem like it if you're going against players who know what they're doing and get single-shot kills off you. As anger inducing as multiplayer is, I still go back to play it (especially with a friend over). Gameplay: 8/10
Replay Value
The graphics in Black Ops isn't as nice as Medal of Honor, the team play isn't as encouraged as in MAG or Battlefield: Bad Company 2, and the gameplay isn't as unique as say Halo 3 (I can't say "Reach" since I haven't tried that one yet) or Crysis 2, but it has the aspects that keep players coming back for more. The game is still much easier to pick up, learn and play than most FPS games which is more welcoming to players of all skill levels (and it shouldn't be of all ages since there's so many parents complaining about their kids playing these games). The Prestige concept rewards players by taking a big risk of resetting to level 1 and working their way back up again. It really tests the player's persistence, skill, and ability to progress. The ability for a 2nd player to join in for online multiplayer is one of the big ones for me and for many others since friends who usually come over don't have to idly sit and watch or take turns handing the controller over and can instead join in and enjoy (or suffer) the game together. There are times where I do have to take a break for the game since it's just too much playing constantly and wanting satisfaction because it's hard to get. Call of Duty: Black Ops, despite many problems and tarnish from its predecessor, is still a ton of fun and can be played for a very long time. Replay Value: 10/10
Overall
Even though I'm giving Black Ops a slightly lower score than Battlefield: Bad Company 2 and Medal of Honor (2010), it's still the game that's more often played than the other two due to the fact that it's the only game I can play mutiplayer with when friends come over. I do think that Black Ops is fun, but I think it could've been better (without charging players $30 for the extra content). Singleplayer isn't something I'd like to play over again, but I really enjoyed the story. Zombie mode is a fun distraction from multiplayer once in a while, but it's not something I'd play for long durations. Multiplayer is still infuriating on many levels, but it can be very enjoyable at times (especially with a buddy). Black Ops could have been better, but it's a solid game for any FPS gamer to play. Overall: 8/10
Labels:
Activision,
Call of Duty: Black Ops,
First-Person Shooter,
GameLight Review,
PC,
PS3,
Treyarch,
Wii,
Xbox 360
Tuesday, March 29, 2011
VGCulture - Music - Deadmau5's cube has Super Mario Bros. 3 on it
Skip to 3:20
Source: Youtube Channel 794littleman794
Sorry for the noise, it's mainly to show Deadmau5 using the cube to show clips of Super Mario Bros. 3. Just a while ago, I posted a video of Deadmau5's setup playing "Vampire Killer" from Castlevania". Deadmau5 has been releasing music for quite a while and has become a mainstream hit sensation with his catchy tunes and high energy beats from his music. He is known to have some videogame background and has played Minecraft with the community many times before. I found out about Deadmau5 from a friend December 2010 (yeah, pretty late) and really liked the way he arranged his mixes and utilizes his equipments. His music may sound like plain loops, but those who listen to the genre often enough can appreciate what is greatly produced and what was randomly laid down on tracks.
Source: Youtube Channel KasumiChanTV
He was also featured on Activision's DJ Hero 2. I haven't bought or even played the game yet, but I did enjoy it when I tried the first one. The only problem I had with it was that it charged nearly $60-80 for the controller with the game costing $50-$60. So when it finally gets a huge discount, I'll probably buy it (it'll be only music game. That's right, I didn't guy Guitar Hero, Rock Band or anything. I always played it at a friend's house). Anyways, I recommend checking out his stuff: http://www.deadmau5.com/
Source: Engadget - A day with deadmau5: LEDs, Super Mario, and techno
Source: Youtube Channel 794littleman794
Sorry for the noise, it's mainly to show Deadmau5 using the cube to show clips of Super Mario Bros. 3. Just a while ago, I posted a video of Deadmau5's setup playing "Vampire Killer" from Castlevania". Deadmau5 has been releasing music for quite a while and has become a mainstream hit sensation with his catchy tunes and high energy beats from his music. He is known to have some videogame background and has played Minecraft with the community many times before. I found out about Deadmau5 from a friend December 2010 (yeah, pretty late) and really liked the way he arranged his mixes and utilizes his equipments. His music may sound like plain loops, but those who listen to the genre often enough can appreciate what is greatly produced and what was randomly laid down on tracks.
Source: Youtube Channel KasumiChanTV
He was also featured on Activision's DJ Hero 2. I haven't bought or even played the game yet, but I did enjoy it when I tried the first one. The only problem I had with it was that it charged nearly $60-80 for the controller with the game costing $50-$60. So when it finally gets a huge discount, I'll probably buy it (it'll be only music game. That's right, I didn't guy Guitar Hero, Rock Band or anything. I always played it at a friend's house). Anyways, I recommend checking out his stuff: http://www.deadmau5.com/
Source: Engadget - A day with deadmau5: LEDs, Super Mario, and techno
Labels:
Activision,
Deadmau5,
DJ Hero,
Music,
VGCulture
Friday, February 18, 2011
VGCulture - Friday Ranting on Music and Call of Duty
Hey everyone, it's Friday! Yay! I honestly didn't know what to write about today since my mind has been clouded from last night's horrible experience on Call of Duty: Black Ops.
I'm not saying that it's a bad game (gracious no) because I sincerely enjoy playing it. But I haven't had as bad of a night playing the game as I did last night (5-8 consecutive loses, avg 0.68 kdr, frequently repeated death sprees, etc.). I decided to try out new loadouts with new weapons and different strategies. When I did, the night became progressively worse. I realized no one used akimbo attachment, or in Black Ops it's simply called dual-wield, and wanted to try it out. I tried it out on a sub-machine gun (I don't remember the name since I got it just last night) and could not aim to save my life (which is true for the most part but more so this time). The recoil was unruly and popped my aim up faster than I could kill a player with. I wasn't expecting that since I use Akimbo P90s in Modern Warfare 2. I replaced my three-shot burst M16 for a single-shot M14 to try out on Hardcore Deathmatch and it simply doesn't kill the player fast enough compared to those using a Galil or AK47. I still can't use a sniper rifle since I am terrible at it. I never liked sniping in Call of Duty, and it's one of my favorite weapons in FPS games (I use it in Medal of Honor, MAG, Resistance 2, and sometimes Counter-Strike Source) just because of how difficult it is to control it and how heavy the camping it has to be before successfully getting a good snipe. And I also tried out a dual wield shotgun which granted me no kills whatsoever. Among my failure for constructing solid loadouts like I did before, I always ended up in losing teams against players who were in their 5th and 6th prestige. I would get killed by players I never see or spawned behind me. What frustrated me most were all the attacks I made that never connected. Lag has been an issue in the game since the day it launched, but I can't complain about bugs, glitches and lag in the game because it balances itself out (oddly enough). Getting killed when I'm well behind cover because of lag really bugs me, but I have to admit that I get ridiculous kills too like when I killed someone with one shot with an M14 at their leg last night. I ended the night feeling overwhelmed, but what surprised me was all the things that were going through my mind. Instead of thinking "freaking camper" like I usually do, I was thinking "what worked and didn't work? What weapons should I change and did changing the kill streak really help? How can I react and aim faster? How should I face players who camp and snipe?" I think that's what I like about FPS like Call of Duty, being able to progressively grow as a player and get better at something I have an interest in. I guess it's the RPG gamer inside of me thinking up strategies with equipment, levels, and skills. As much as I hate getting repeatedly owned by high prestige players, I'd go against any pro player versus an aimbot hacker any day. I just keep in mind that I get better faster when going against players that much better than everyone else including me.
ANYWAYS, before I got into the night of playing Black Ops, I was searching and listening to music since I haven't had new music in a while. I had finished watching Scott Pilgrim vs. The World a few nights ago and really enjoyed it. The music really stood out to me and I did some research and found that a lot of musicians contributed to the movie. What surprised me was that Beck created most of the songs in the movie.
Source: Youtube Channel ScottPilgrimMusic
Along with the movie, I played the demo to the game a while back and was excited to hear that the animation was done by Paul Robertson (his art is insane and scary as much as it is awesome) and the music was composed by Anamanaguchi. I didn't learn of that man and the band until they were mentioned by friends within my game development class and club. The game's first level has a really catchy tune to it, but it's hard for me to remember it for some reason. I know it when I hear it. I listen to a lot of videogame music and have been running into some great composition and mixes lately from games that I've bought.
Source: Youtube Channel BlackRyuOmegaIII
This song sounds best loud and with heavy bass. It's an amazing experience listening to it. I have to admit that I never played through the original Bionic Commando and always meant to since I've always heard so many great things about it. I bought Rearmed on Steam and planned on playing it, but feel the need to play the original to fully appreciate this reboot. Power Plant is actually a remix from the original game. I like listening to a lot of peaceful tunes like ones that Nobuo Uematsu composes for Final Fantasy, but sometimes I want to find songs with high energy that makes me feel excited and "in the zone".
Source: Youtube Channel IndieGameMusicHD
I finished VVVVVV 1-2 weeks ago and really enjoyed the challenge it gave. The music really got me into the mood and really contributed to the whole experience throughout the game. It has an atmosphere of high energy, traversing, and a bit of 8-bit flavor (it doesn't feel nostalgic for me, but it's not a bad thing). The soundtrack can be bought HERE!
Source: Youtube Channel ARGCi
Do you hear that Bass? The bass is amazing. I haven't finished Shatter yet, but I had a really good first experience with the game mainly due to this song. It really got me into the grove of the game. The game was alright. It's break-out with some twists. I find the most exciting part of the game to be the boss battles. It really put me on edge and felt like a really nice challenge. The rest of the soundtrack is alright, but not as amazing as this one track. It can be bought HERE!
Other than that, I went back to listen to songs from Street Fighter IV, Metal Gear Solid 2 & 3, and a game called Lord of Arcana which had Nobuo Uematsu's compositions in it. That's it for now. I think I'm going to try playing some Call of Duty Black Ops and redeem myself for last night's disastrous matches.
| Source: http://www.news.com.au/technology/call-of-duty-black-ops-offers-offline-multiplayer-practice-mode/story-e6frfro0-1225913375352 |
ANYWAYS, before I got into the night of playing Black Ops, I was searching and listening to music since I haven't had new music in a while. I had finished watching Scott Pilgrim vs. The World a few nights ago and really enjoyed it. The music really stood out to me and I did some research and found that a lot of musicians contributed to the movie. What surprised me was that Beck created most of the songs in the movie.
Source: Youtube Channel ScottPilgrimMusic
Along with the movie, I played the demo to the game a while back and was excited to hear that the animation was done by Paul Robertson (his art is insane and scary as much as it is awesome) and the music was composed by Anamanaguchi. I didn't learn of that man and the band until they were mentioned by friends within my game development class and club. The game's first level has a really catchy tune to it, but it's hard for me to remember it for some reason. I know it when I hear it. I listen to a lot of videogame music and have been running into some great composition and mixes lately from games that I've bought.
Source: Youtube Channel BlackRyuOmegaIII
This song sounds best loud and with heavy bass. It's an amazing experience listening to it. I have to admit that I never played through the original Bionic Commando and always meant to since I've always heard so many great things about it. I bought Rearmed on Steam and planned on playing it, but feel the need to play the original to fully appreciate this reboot. Power Plant is actually a remix from the original game. I like listening to a lot of peaceful tunes like ones that Nobuo Uematsu composes for Final Fantasy, but sometimes I want to find songs with high energy that makes me feel excited and "in the zone".
Source: Youtube Channel IndieGameMusicHD
I finished VVVVVV 1-2 weeks ago and really enjoyed the challenge it gave. The music really got me into the mood and really contributed to the whole experience throughout the game. It has an atmosphere of high energy, traversing, and a bit of 8-bit flavor (it doesn't feel nostalgic for me, but it's not a bad thing). The soundtrack can be bought HERE!
Source: Youtube Channel ARGCi
Do you hear that Bass? The bass is amazing. I haven't finished Shatter yet, but I had a really good first experience with the game mainly due to this song. It really got me into the grove of the game. The game was alright. It's break-out with some twists. I find the most exciting part of the game to be the boss battles. It really put me on edge and felt like a really nice challenge. The rest of the soundtrack is alright, but not as amazing as this one track. It can be bought HERE!
Other than that, I went back to listen to songs from Street Fighter IV, Metal Gear Solid 2 & 3, and a game called Lord of Arcana which had Nobuo Uematsu's compositions in it. That's it for now. I think I'm going to try playing some Call of Duty Black Ops and redeem myself for last night's disastrous matches.
Labels:
Activision,
Call of Duty,
Music,
Treyarch,
VGCulture
Tuesday, November 9, 2010
GameOn - FPS week day 2 with Call of Duty: Modern Warfare 2
Call of Duty: Black Ops releases today, and many have already gone through the game at last nights mid-night launch at Gamestops all over the world.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Labels:
Activision,
Call of Duty,
GameOn,
Infinity Ward,
Nintendo DS,
PC,
PS3,
Xbox 360
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