Showing posts with label Treyarch. Show all posts
Showing posts with label Treyarch. Show all posts

Wednesday, November 14, 2012

GameLight Review - Call of Duty: Modern Warfare 3

Official Site: http://www.callofduty.com/mw3
Source: Youtube Channel CALLOFDUTY

Developer: Infinity Ward, Sledgehammer Games
 *Additional work by: Raven Software, Treyarch (Wii version), Neversoft
Publisher: Activision
Platforms: PC, [Playstation 3], Xbox 360, Wii
Release Date: November 8, 2011
Genre: First-Person Shooter

Pros:
+ Great campaign mode with a compelling story and exciting gameplay
+ Significant improvement in Audio from its predecessors
+ Spec Ops is a great co-op mode to play when a friend's over
+ Multiplayer's redesigned level-up system rewards practice on a single weapon
+ Online gameplay still allows 2-player split-screen co-op

Cons:
- The ending of this trilogy will either satisfy fans or infuriate them
- Spec Ops can get really repetitive for some people
- You die faster than ever in online multiplayer

Recommended: Depends, a lot of people buy it for the multiplayer and its community might drop quite a bit since Black Ops 2 came out yesterday.

If you're unfamiliar with the Call of Duty franchise, the game consists of a lot of fire-fights, quick-time events, some crazy scripted scenes, and a lot of killing/dying if you're playing online multiplayer.  What sets each iteration apart is the little changes here and there that makes them special.  In the case of Modern Warfare 3, the campaign is probably the most involving, epic battle of the whole series while multiplayer provides a nice change in leveling mechanics.  I wanted to boycott this game because of the conflict between the original developers and Activision, but I ended up getting the game and was surprised of how great the game turned out.  There were things I liked and disliked about the campaign, but I felt it was a pretty solid experience.  Multiplayer still doesn't capture the charm and memories of Modern Warfare 2, but it still turned out to be different and a lot of fun.  Even though MW3 gave me high hopes, I'm still weary about getting Black Ops 2 at the moment.

Aesthetics
Art Style: Realistic 3D
+ The graphics are notably better, even though it seems to mirror MW2 a lot
+ Scripted-scenes were breath-taking and very exciting
+ Lots of beautiful landscapes and all very detailed
+ Significant improvement in the sounds of the gun-fire
+ Even better motion-captured animations

- Why do the enemies have to blend so well with the environment? D:
Aesthetics: 9/10

Buttons
Controller: Respective gamepads for PS3/Xbox 360; Wii-mote & Nunchuck for Wii; Keyboard and mouse for PC
+ As expected, the controls are tight, responsive, and faster than ever
+ Key layout is the same: familiar and comfortable
+ User-interface is familiar with very little changes, easy to navigate menu
Buttons: 8/10

Concept & Content
Core Concept:
 *For Campaign: Kill enemies, move to next scene, repeat
 *For Spec Ops: Survive as long as possible
 *For Multiplayer: Fulfill the most points through killing, capturing points, etc.
+ A very large scale virtual involvement for the ending of the trilogy
+ Story was compelling, but the gameplay was also exciting
+ Level designs weren't only effective in gameplay, but beautiful in Aesthetics
+ Some rather memorable characters and scenes throughout campaign
+ Spec Ops satisfies the urge to kill waves of enemies
+ It's a good game to play cooperatively, be it against AIs or players online
+ I really like the level system for weapons and items, incentive to try new items
+ Tango Down mode is a nice addition to online multiplayer involving teamwork

- Multiplayer maps still aren't as fun as the ones in Modern Warfare 2
- The ending for the trilogy is kind of empty and some might not like it
- DLCs prices equal to, or more than, the game itself
- You die significantly faster in multiplayer than previous CoD games, meaning who sees who first will have an even bigger advantage than before
- There are still odd problems with lag in multiplayer and odd glitches such as being able to knife players 10 feet away
Concept & Content: 8/10

Duration
+ Campaign is a bit slow paced in the beginning but picks up and moves quickly
+ Campaign was at a decent length, but the ending did kind of come up abruptly
+ Spec Ops and Online multiplayer adds a multitude of replay value to the game
+ The new leveling up system is a good incentive to keep playing with a certain set of weapons and equipment

-As fun as campaign was, it's not something I'd replay like MW1&2
Duration: 8/10

Fun
+ Campaign was quite the experience and I'm glad to see the story conclude
+ Spec Ops was a surprising addition to the game and eats a lot of time
+ Multiplayer turned out to be pretty fun with the new items and leveling system
+ I like the new support build available for multiplayer, it suits me
+ The environments were really beautiful, I think it added to the experience
+ Audio was a vast improvement as gun-fire sounded more powerful

- Why do DLCs have to be so expensive?
- Multiplayer is fun, but I still like the multiplayer in MW2 a lot more
- I feel like a bigger n00b than ever at the rate of deaths I have
Fun: 8/10

Overall
I really liked how Modern Warfare 3 turned out, especially after the previous year of playing Black Ops (that one disappointed me).  The campaign's story was interesting without sacrificing gameplay.  Spec Ops allowed me to still play the game with friends who didn't want to play online.  Multiplayer is more challenging than ever and changes some things around to cater to more than one playstyle in the community.  It might be a bit more difficult to recommend the game now if what the player is looking for is Online multiplayer since the community might have died down quite a bit with the release of Black Ops 2 yesterday.  Still, it's worth borrowing from a friend or renting out for the campaign and Spec Ops.  Overall: 8.2/10

Tuesday, May 1, 2012

NewNews - Call of Duty Black Ops 2 Announced

Official Site: http://callofduty.com/
Source: Youtube Channel FPSRussia

Rumors about the next Call of Duty being a continuation of Black Ops has been going around for months, but nothing solid really had come out to confirm if it was true or not.  A week ago, the video above surfaced and tipped on the next Call of Duty having a weapon shown in the video be part of the arsenal the player can control.  Earlier in the day, the UK site for Call of Duty: Black Ops 2 was revealed before the actual announcement.  The game has yet to be formally announced by Activision through their site linked on the top, but it's pretty evident that the next Call of Duty is Black Ops 2.  From other sources, it seems that it will take place in the near future rather than the not so distant past that the original Black Ops was set in.

I'm not sure what to think of another Call of Duty anymore.  Black Ops had an incredible story, but a messy and boring gameplay experience for single-player.  Multiplayer was riddled with bugs that were never fixed and suffered from lag between the server's reception of data and the game's graphics animation.  Still, multiplayer did have some good points such as 2-player co-op online play.  I did enjoy Modern Warfare 3's multiplayer but I haven't even touched the single-player as there isn't any real drive to do so.  My interest in Call of Duty is starting to waver and I'm not sure if I'm willing to continue following the franchise.  I guess only time will tell.  Call of Duty: Black Ops 2 is set to release on November 13th, 2012 on PC, Playstation 3, Xbox 360, and maybe Wii/Wii U.

Sources:
-Gamasutra: Activision confirms Call of Duty: Black Ops 2 for November
-Joystiq: Call of Duty: Black Ops 2: What we know thus far
-Kotaku: Call of Duty: Black Ops II Is Official

Wednesday, May 4, 2011

GameLight Review - Call of Duty: Black Ops

Official Site: http://www.callofduty.com/blackops

Source: Youtube Channel CALLOFDUTY

Developer: Treyarch
Publisher: Activision
Platforms: Playstation 3, Xbox 360, PC & Wii
Release Date: November 9, 2010.
Genre: First-Person Shooter

Pros:
-An intriguing story told in a different manner than most within the Call of Duty series
-Lots of customization in multiplayer that offers a lot to experiment with
-The ability to play 2-player cooperatively for zombies and for online play
-Item acquisition and levels are much easier to obtain

Cons:
-Lots of problems in both single player and multiplayer
-Single player lacked polish and were filled with flow breaking events
-Multiplayer suffers from lag, a limited number of maps, and numerous bugs
-Extra DLC cost $15 each adding up to $30 total (enough to buy another game)

The game is filled with bugs, questionable design choices, and frustrating gameplay in both single-player and multiplayer which eventually brings me back to Call of Duty: Modern Warfare 2.  Despite these setbacks, Black Ops is still able to deliver a daring story and an exciting competitive multiplayer that has me coming back for more.  The addition of allowing a second player to join multiplayer online and co-op in zombies along with a currency system which simplified item acquisition made it much easier to overlook the tarnish in graphics and notable lag.  For those deciding whether to get Modern Warfare 2 or Black Ops in its current time, I'd say it's okay to buy and play both as there's enough difference to enjoy each one in its own right.

Graphics
Many people complained about the graphics, and I honestly don't think it's the most important aspect in a game.  I do think that certain design choices in graphics is incredibly important if it affects the gameplay though.  I noticed some of the problems players had with the graphics such as extremely pixelated shadows, some textures were blurred and archaic, and a lot of the models weren't as smooth as previous installments in the series.  My problem with the graphics were all the colors, shadowing, textures, and models were mostly dark, muddled and ambiguous.  This was something I didn't like about a lot of the older Medal of Honor games and some of the early Call of Duty games since it impeded on the ability to find your way around the environment, look for cover, or spotting enemies.  Thankfully, the entire game doesn't suffer from this problem (especially in multiplayer when it really matters).  The game is also horribly optimized as it can barely run at all on my computer at the lowest settings (which is why I got the PS3 version now)  The graphics are decent enough to make for an enjoyable experience though.  It's neither incredible nor is it horrendous.  I only hope that future Call of Duty games will have distinguishable models, cleaner textures, dynamics in contrast and color, and make it easier on the eyes when playing.  Graphics: 7/10

Audio
I know I have been spoiled by Medal of Honor's (2010) spectacular audio, but I will do my best to judge with unbiased views as possible.  The musical score wasn't too bad and they're recognizable, but they're not memorable.  I don't really expect First-Person Shooters to have music that I'd hum to anyways, so I don't judge too harshly on music for audio.  The voice acting was pretty incredible as it really brought the characters to life.  I was happy to see the return of Viktor Reznov from Call of Duty: World at War in which Gary Oldman returned to do the voice for once again.  The voice talents really brought the story together as the story is told through various flashbacks between the main character and the people he interacted with.  The guns weren't very impressive in sound and my friends and I joked a lot about getting shot by something that sound like pellet guns or party poppers; however, the recordings for each gun is distinctive.  Like many other FPS games, such as counter-strike, it can be used to a players advantage on how to counter the uses of each gun.  In fact, one of my favorite sounds is the "click" of a suppressed shotgun since it's something enemies can't hear!  Like the graphics, the audio was decent and was enough for the game to be enjoyable.  Audio: 7/10

Gameplay
I actually didn't like the story of the campaign at first since it was jarring and the flow of it was broken many times.  But near the end of the game, the story pulled through and made everything previous more important and have some sort of significance to the conclusion.  Part of the disconnected transitions in the story was due to the gameplay.  There were many events in the campaign that felt unnecessary and halted the flow of the game as the player would have to stop to play some sort of gimmicky side game.  The triggers in the game were pretty obvious too which often caused glitches, a break in the flow of the game, or just made the player feel out of place in the game.  There were times when the player couldn't continue unless they were at a certain spot, killed a certain enemy, or perform a certain task and was not told to.  Medal of Honor (2010) also had this problem and really affected the experience.  Multiplayer is much like many other FPS games and struggle through similar problems such as lag, spawning in front of enemies or having enemies spawn camp, and broken team balance where all the high points are on one side while all the low points are on the other.  There are of course some positive points to the multiplayer.  There a lots of combinations and customizations to work with, a 2nd player can join in, challenges can be taken like quests and give players a special objective to fulfill while playing each time, the currency system makes getting the weapons you want easier, and leveling isn't such a grind anymore (not that it really matters other than unlocking the ability to buy an item).  The maps feel very limited, and there doesn't seem to be any particular map I really liked.  Getting more maps means paying $15 for each map pack.  The decision to do such a thing was most likely the publisher and not the developers.  The modes are like the ones from previous games.  Deathmatch can be fun, but it can also be very frustrating.  Team-based modes such as capture points are usually one sided, but it can get pretty exciting when both teams do very well.  Players take a bit more hits than Modern Warfare 2 before dying, but it doesn't seem like it if you're going against players who know what they're doing and get single-shot kills off you.  As anger inducing as multiplayer is, I still go back to play it (especially with a friend over).  Gameplay: 8/10

Replay Value
The graphics in Black Ops isn't as nice as Medal of Honor, the team play isn't as encouraged as in MAG or Battlefield: Bad Company 2, and the gameplay isn't as unique as say Halo 3 (I can't say "Reach" since I haven't tried that one yet) or Crysis 2, but it has the aspects that keep players coming back for more.  The game is still much easier to pick up, learn and play than most FPS games which is more welcoming to players of all skill levels (and it shouldn't be of all ages since there's so many parents complaining about their kids playing these games).  The Prestige concept rewards players by taking a big risk of resetting to level 1 and working their way back up again.  It really tests the player's persistence, skill, and ability to progress.  The ability for a 2nd player to join in for online multiplayer is one of the big ones for me and for many others since friends who usually come over don't have to idly sit and watch or take turns handing the controller over and can instead join in and enjoy (or suffer) the game together.  There are times where I do have to take a break for the game since it's just too much playing constantly and wanting satisfaction because it's hard to get.  Call of Duty: Black Ops, despite many problems and tarnish from its predecessor, is still a ton of fun and can be played for a very long time.  Replay Value: 10/10

Overall
Even though I'm giving Black Ops a slightly lower score than Battlefield: Bad Company 2 and Medal of Honor (2010), it's still the game that's more often played than the other two due to the fact that it's the only game I can play mutiplayer with when friends come over.  I do think that Black Ops is fun, but I think it could've been better (without charging players $30 for the extra content).  Singleplayer isn't something I'd like to play over again, but I really enjoyed the story.  Zombie mode is a fun distraction from multiplayer once in a while, but it's not something I'd play for long durations.  Multiplayer is still infuriating on many levels, but it can be very enjoyable at times (especially with a buddy).  Black Ops could have been better, but it's a solid game for any FPS gamer to play.  Overall: 8/10

Friday, February 18, 2011

VGCulture - Friday Ranting on Music and Call of Duty

Hey everyone, it's Friday!  Yay!  I honestly didn't know what to write about today since my mind has been clouded from last night's horrible experience on Call of Duty: Black Ops.
Source: http://www.news.com.au/technology/call-of-duty-black-ops-offers-offline-multiplayer-practice-mode/story-e6frfro0-1225913375352
I'm not saying that it's a bad game (gracious no) because I sincerely enjoy playing it.  But I haven't had as bad of a night playing the game as I did last night (5-8 consecutive loses, avg 0.68 kdr, frequently repeated death sprees, etc.).  I decided to try out new loadouts with new weapons and different strategies.  When I did, the night became progressively worse.  I realized no one used akimbo attachment, or in Black Ops it's simply called dual-wield, and wanted to try it out.  I tried it out on a sub-machine gun (I don't remember the name since I got it just last night) and could not aim to save my life (which is true for the most part but more so this time).  The recoil was unruly and popped my aim up faster than I could kill a player with.  I wasn't expecting that since I use Akimbo P90s in Modern Warfare 2.  I replaced my three-shot burst M16 for a single-shot M14 to try out on Hardcore Deathmatch and it simply doesn't kill the player fast enough compared to those using a Galil or AK47.  I still can't use a sniper rifle since I am terrible at it.  I never liked sniping in Call of Duty, and it's one of my favorite weapons in FPS games (I use it in Medal of Honor, MAG, Resistance 2, and sometimes Counter-Strike Source) just because of how difficult it is to control it and how heavy the camping it has to be before successfully getting a good snipe.  And I also tried out a dual wield shotgun which granted me no kills whatsoever.  Among my failure for constructing solid loadouts like I did before, I always ended up in losing teams against players who were in their 5th and 6th prestige.  I would get killed by players I never see or spawned behind me.  What frustrated me most were all the attacks I made that never connected.  Lag has been an issue in the game since the day it launched, but I can't complain about bugs, glitches and lag in the game because it balances itself out (oddly enough).  Getting killed when I'm well behind cover because of lag really bugs me, but I have to admit that I get ridiculous kills too like when I killed someone with one shot with an M14 at their leg last night.  I ended the night feeling overwhelmed, but what surprised me was all the things that were going through my mind.  Instead of thinking "freaking camper" like I usually do, I was thinking "what worked and didn't work?  What weapons should I change and did changing the kill streak really help?  How can I react and aim faster?  How should I face players who camp and snipe?"  I think that's what I like about FPS like Call of Duty, being able to progressively grow as a player and get better at something I have an interest in.  I guess it's the RPG gamer inside of me thinking up strategies with equipment, levels, and skills.  As much as I hate getting repeatedly owned by high prestige players, I'd go against any pro player versus an aimbot hacker any day.  I just keep in mind that I get better faster when going against players that much better than everyone else including me.

ANYWAYS, before I got into the night of playing Black Ops, I was searching and listening to music since I haven't had new music in a while.  I had finished watching Scott Pilgrim vs. The World a few nights ago and really enjoyed it.  The music really stood out to me and I did some research and found that a lot of musicians contributed to the movie.  What surprised me was that Beck created most of the songs in the movie.

Source: Youtube Channel ScottPilgrimMusic

Along with the movie, I played the demo to the game a while back and was excited to hear that the animation was done by Paul Robertson (his art is insane and scary as much as it is awesome) and the music was composed by Anamanaguchi.  I didn't learn of that man and the band until they were mentioned by friends within my game development class and club.  The game's first level has a really catchy tune to it, but it's hard for me to remember it for some reason.  I know it when I hear it.  I listen to a lot of videogame music and have been running into some great composition and mixes lately from games that I've bought.

Source: Youtube Channel BlackRyuOmegaIII

This song sounds best loud and with heavy bass.  It's an amazing experience listening to it.  I have to admit that I never played through the original Bionic Commando and always meant to since I've always heard so many great things about it.  I bought Rearmed on Steam and planned on playing it, but feel the need to play the original to fully appreciate this reboot.  Power Plant is actually a remix from the original game.  I like listening to a lot of peaceful tunes like ones that Nobuo Uematsu composes for Final Fantasy, but sometimes I want to find songs with high energy that makes me feel excited and "in the zone".

Source: Youtube Channel IndieGameMusicHD

I finished VVVVVV 1-2 weeks ago and really enjoyed the challenge it gave.  The music really got me into the mood and really contributed to the whole experience throughout the game.  It has an atmosphere of high energy, traversing, and a bit of 8-bit flavor (it doesn't feel nostalgic for me, but it's not a bad thing).   The soundtrack can be bought HERE!

Source: Youtube Channel ARGCi
Do you hear that Bass?  The bass is amazing.  I haven't finished Shatter yet, but I had a really good first experience with the game mainly due to this song.  It really got me into the grove of the game.  The game was alright.   It's break-out with some twists.  I find the most exciting part of the game to be the boss battles.  It really put me on edge and felt like a really nice challenge.  The rest of the soundtrack is alright, but not as amazing as this one track.  It can be bought HERE!

Other than that, I went back to listen to songs from Street Fighter IV, Metal Gear Solid 2 & 3, and a game called Lord of Arcana which had Nobuo Uematsu's compositions in it.  That's it for now.  I think I'm going to try playing some Call of Duty Black Ops and redeem myself for last night's disastrous matches.