Official Site: http://www.callofduty.com/mw3
Source: Youtube Channel CALLOFDUTY
Developer: Infinity Ward, Sledgehammer Games
*Additional work by: Raven Software, Treyarch (Wii version), Neversoft
Publisher: Activision
Platforms: PC, [Playstation 3], Xbox 360, Wii
Release Date: November 8, 2011
Genre: First-Person Shooter
Pros:
+ Great campaign mode with a compelling story and exciting gameplay
+ Significant improvement in Audio from its predecessors
+ Spec Ops is a great co-op mode to play when a friend's over
+ Multiplayer's redesigned level-up system rewards practice on a single weapon
+ Online gameplay still allows 2-player split-screen co-op
Cons:
- The ending of this trilogy will either satisfy fans or infuriate them
- Spec Ops can get really repetitive for some people
- You die faster than ever in online multiplayer
Recommended: Depends, a lot of people buy it for the multiplayer and its community might drop quite a bit since Black Ops 2 came out yesterday.
If you're unfamiliar with the Call of Duty franchise, the game consists of a lot of fire-fights, quick-time events, some crazy scripted scenes, and a lot of killing/dying if you're playing online multiplayer. What sets each iteration apart is the little changes here and there that makes them special. In the case of Modern Warfare 3, the campaign is probably the most involving, epic battle of the whole series while multiplayer provides a nice change in leveling mechanics. I wanted to boycott this game because of the conflict between the original developers and Activision, but I ended up getting the game and was surprised of how great the game turned out. There were things I liked and disliked about the campaign, but I felt it was a pretty solid experience. Multiplayer still doesn't capture the charm and memories of Modern Warfare 2, but it still turned out to be different and a lot of fun. Even though MW3 gave me high hopes, I'm still weary about getting Black Ops 2 at the moment.
Aesthetics
Art Style: Realistic 3D
+ The graphics are notably better, even though it seems to mirror MW2 a lot
+ Scripted-scenes were breath-taking and very exciting
+ Lots of beautiful landscapes and all very detailed
+ Significant improvement in the sounds of the gun-fire
+ Even better motion-captured animations
- Why do the enemies have to blend so well with the environment? D:
Aesthetics: 9/10
Buttons
Controller: Respective gamepads for PS3/Xbox 360; Wii-mote & Nunchuck for Wii; Keyboard and mouse for PC
+ As expected, the controls are tight, responsive, and faster than ever
+ Key layout is the same: familiar and comfortable
+ User-interface is familiar with very little changes, easy to navigate menu
Buttons: 8/10
Concept & Content
Core Concept:
*For Campaign: Kill enemies, move to next scene, repeat
*For Spec Ops: Survive as long as possible
*For Multiplayer: Fulfill the most points through killing, capturing points, etc.
+ A very large scale virtual involvement for the ending of the trilogy
+ Story was compelling, but the gameplay was also exciting
+ Level designs weren't only effective in gameplay, but beautiful in Aesthetics
+ Some rather memorable characters and scenes throughout campaign
+ Spec Ops satisfies the urge to kill waves of enemies
+ It's a good game to play cooperatively, be it against AIs or players online
+ I really like the level system for weapons and items, incentive to try new items
+ Tango Down mode is a nice addition to online multiplayer involving teamwork
- Multiplayer maps still aren't as fun as the ones in Modern Warfare 2
- The ending for the trilogy is kind of empty and some might not like it
- DLCs prices equal to, or more than, the game itself
- You die significantly faster in multiplayer than previous CoD games, meaning who sees who first will have an even bigger advantage than before
- There are still odd problems with lag in multiplayer and odd glitches such as being able to knife players 10 feet away
Concept & Content: 8/10
Duration
+ Campaign is a bit slow paced in the beginning but picks up and moves quickly
+ Campaign was at a decent length, but the ending did kind of come up abruptly
+ Spec Ops and Online multiplayer adds a multitude of replay value to the game
+ The new leveling up system is a good incentive to keep playing with a certain set of weapons and equipment
-As fun as campaign was, it's not something I'd replay like MW1&2
Duration: 8/10
Fun
+ Campaign was quite the experience and I'm glad to see the story conclude
+ Spec Ops was a surprising addition to the game and eats a lot of time
+ Multiplayer turned out to be pretty fun with the new items and leveling system
+ I like the new support build available for multiplayer, it suits me
+ The environments were really beautiful, I think it added to the experience
+ Audio was a vast improvement as gun-fire sounded more powerful
- Why do DLCs have to be so expensive?
- Multiplayer is fun, but I still like the multiplayer in MW2 a lot more
- I feel like a bigger n00b than ever at the rate of deaths I have
Fun: 8/10
Overall
I really liked how Modern Warfare 3 turned out, especially after the previous year of playing Black Ops (that one disappointed me). The campaign's story was interesting without sacrificing gameplay. Spec Ops allowed me to still play the game with friends who didn't want to play online. Multiplayer is more challenging than ever and changes some things around to cater to more than one playstyle in the community. It might be a bit more difficult to recommend the game now if what the player is looking for is Online multiplayer since the community might have died down quite a bit with the release of Black Ops 2 yesterday. Still, it's worth borrowing from a friend or renting out for the campaign and Spec Ops. Overall: 8.2/10
Showing posts with label Infinity Ward. Show all posts
Showing posts with label Infinity Ward. Show all posts
Wednesday, November 14, 2012
GameLight Review - Call of Duty: Modern Warfare 3
Labels:
Activision,
Call of Duty: Modern Warfare 3,
First-Person Shooter,
GameLight Review,
Infinity Ward,
Neversoft,
PC,
PS3,
Raven Software,
Sledgehammer Games,
Treyarch,
Wii,
Xbox 360
Monday, November 7, 2011
GameLight - Call of Duty: Modern Warfare 3
Official Site: http://www.callofduty.com/mw3
Source: Youtube Channel CALLOFDUTY
I found the live action trailer to be quite charming and creative, but only to those who have had experience with the franchise. It doesn't show any gameplay or reveal content about the game's story (though maybe a lot of people don't care as much as I do about the campaign?) If you don't know yet, Call of Duty: Modern Warfare 3 releases tonight. Many people are pumped for it and ready to frag!
Source: Youtube Channel CALLOFDUTY
Source: Youtube Channel Matroix
I've said it many times throughout the past year: I feel bad about what happened to many of the original founders and developers of Infinity Ward and their conflict with Activision; however, perhaps Modern Warfare can still be a great game with the fresh new minds and experienced developers of Sledgehammer games working with the remaining devs at IW. I'm excited about the game too, but I didn't pre-order or plan on getting it 5.5 hours from now. Sometime in the next two-four weeks, I'll drop by a store and pick it up. I already bought Battlefield 3, and it's quietly sitting next to my PS3. It's such a tease sitting there waiting for me to play it, but I'm so busy with work and with other games I haven't finished yet that I can semi-resist opening it (maybe I'll do that tonight). Modern Warfare 3 will be one of many great games I'll be getting this winter. Here's looking towards a successful (and possibly another record breaking) launch!
Source: Youtube Channel CALLOFDUTY
I found the live action trailer to be quite charming and creative, but only to those who have had experience with the franchise. It doesn't show any gameplay or reveal content about the game's story (though maybe a lot of people don't care as much as I do about the campaign?) If you don't know yet, Call of Duty: Modern Warfare 3 releases tonight. Many people are pumped for it and ready to frag!
Source: Youtube Channel CALLOFDUTY
Source: Youtube Channel Matroix
I've said it many times throughout the past year: I feel bad about what happened to many of the original founders and developers of Infinity Ward and their conflict with Activision; however, perhaps Modern Warfare can still be a great game with the fresh new minds and experienced developers of Sledgehammer games working with the remaining devs at IW. I'm excited about the game too, but I didn't pre-order or plan on getting it 5.5 hours from now. Sometime in the next two-four weeks, I'll drop by a store and pick it up. I already bought Battlefield 3, and it's quietly sitting next to my PS3. It's such a tease sitting there waiting for me to play it, but I'm so busy with work and with other games I haven't finished yet that I can semi-resist opening it (maybe I'll do that tonight). Modern Warfare 3 will be one of many great games I'll be getting this winter. Here's looking towards a successful (and possibly another record breaking) launch!
Labels:
Activision,
Call of Duty: Modern Warfare 3,
First-Person Shooter,
GameLight,
Infinity Ward,
PC,
PS3,
Sledgehammer Games,
Xbox 360
Tuesday, November 9, 2010
GameOn - FPS week day 2 with Call of Duty: Modern Warfare 2
Call of Duty: Black Ops releases today, and many have already gone through the game at last nights mid-night launch at Gamestops all over the world.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Labels:
Activision,
Call of Duty,
GameOn,
Infinity Ward,
Nintendo DS,
PC,
PS3,
Xbox 360
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