Official JP Site: http://nippon1.jp/consumer/arcadias/index.html
Source: Youtube Channel DesmaX
For the past week, I saw the name Arcadias no Ikusahime come up more than once on Kotaku and mentions how great the music is. Looking at the game's theme and gameplay, I was thinking it'd be a lot of orchestration with some Baroque period influence. And in some of the songs, there are a lot orchestration and RPG sounding songs. I decided to listen to the entire gamerip OST and see what it was all about. What I experienced was a very unique collection of genres. I hear influences from Rock, Classical, Baroque, Drum 'n Bass, Jungle, House, Oriental, Pop, Celtic, and even some Dubstep. Some songs sound like the typical Medieval period JRPG music while others sounds like futuristic Phantasy Star themed music. In videogames, music can be experimented with, combined, and utilized to create a unique theme or atmosphere for the game's experience. I like the music and the gameplay reminds me of Odin Sphere. No word of an international release has been made, but I'm hoping this game gets localized. The entire gamerip OST is up on top for you to listen to. There are 51 tracks in total. Thanks for sharing Kotaku, I might not have seen this game otherwise.
Source:
-Kotaku - Arcadias no Ikusahime is Pretty, Light-Hearted, and Fun to Play
Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts
Friday, October 18, 2013
VGCulture - Music - Arcadias no Ikusahime
Labels:
Action-RPG,
Arcadias no Ikusahime,
Music,
Nippon Ichi Software,
PS3,
VGCulture
Monday, September 30, 2013
VGCulture - Music - PAC-STEPS
Steam Page: http://store.steampowered.com/app/236450/
Source: Youtube Channel Laurent Bosch
PAC-MAN Championship Edition DX+ had 8 DLCs announced for it before the game released which was offered for free for those who pre-order the game. If you had pre-ordered the game, you would have 4 extra courses, 3 skins, and 2 BGMs. I pre-ordered the game for $2 less on Green Man Gaming thinking that even if the game got a discount with the DLCs, it'd still cost around the same price so I might as well get it now while it still offered the DLCs. One of the 2 BGMs offered is Pac-Steps. When I first saw the name, I was thinking it'd be a Dub-Step iteration with sampling of the classic jingle from the original. The thought was both interesting and frightening at the same time. Thankfully, the track turned out to be Drum 'n Bass/Jungle (I guess it's referring to variations of DnB like Hardstep/Trancestep). The song isn't too heavy so it has a bit of a laid back feel to it while still sounding fast and urgent which matches the hectic speed of the game. It starts off sounding a bit more organic with real sounding instruments as it transitions to faster beats with a more synthesized drum kit. The courses are great additions to the game and the skins are fun little aesthetic changes, but the addition of this song made it really worth it.
Sadly, I can't say the same for the other BGM DLC "Re-entrance". It's essentially a remix of the Main Menu theme used in-game which I didn't really like. The game is a lot of fun and I'm very glad they brought it to PC, but there are some problems with it that I'll probably address when I do a review. If you already have the game on consoles, it should have upgraded to the new stuff for free while those who have the main game on Steam but not the DLCs can get Pac-Steps for $.99.
Source: Youtube Channel Laurent Bosch
PAC-MAN Championship Edition DX+ had 8 DLCs announced for it before the game released which was offered for free for those who pre-order the game. If you had pre-ordered the game, you would have 4 extra courses, 3 skins, and 2 BGMs. I pre-ordered the game for $2 less on Green Man Gaming thinking that even if the game got a discount with the DLCs, it'd still cost around the same price so I might as well get it now while it still offered the DLCs. One of the 2 BGMs offered is Pac-Steps. When I first saw the name, I was thinking it'd be a Dub-Step iteration with sampling of the classic jingle from the original. The thought was both interesting and frightening at the same time. Thankfully, the track turned out to be Drum 'n Bass/Jungle (I guess it's referring to variations of DnB like Hardstep/Trancestep). The song isn't too heavy so it has a bit of a laid back feel to it while still sounding fast and urgent which matches the hectic speed of the game. It starts off sounding a bit more organic with real sounding instruments as it transitions to faster beats with a more synthesized drum kit. The courses are great additions to the game and the skins are fun little aesthetic changes, but the addition of this song made it really worth it.
Sadly, I can't say the same for the other BGM DLC "Re-entrance". It's essentially a remix of the Main Menu theme used in-game which I didn't really like. The game is a lot of fun and I'm very glad they brought it to PC, but there are some problems with it that I'll probably address when I do a review. If you already have the game on consoles, it should have upgraded to the new stuff for free while those who have the main game on Steam but not the DLCs can get Pac-Steps for $.99.
Labels:
Music,
PAC-MAN Championship Edition DX+,
PC,
Steam,
VGCulture
Monday, September 16, 2013
VGCulture - Music - Pokémon Catchatronic
Mix Creator Youtube Channel: Nick "Pogo" Bertke
Source: Youtube Channel Pokemon
I don't keep up with Pokémon much nowadays because of various reasons. I stopped playing the game because it was way too hard to keep up with and it took a lot of time. Every time I play a game that required grinding, I'm reminded of playing Pokémon. I've only truly completed the original Pokémon game and have not really played any of the main series games since then (though I do have Poké Gold/Silver and SoulSilver, just never beat them). With the upcoming Pokémon X/Y, I'm considering trying it out since it seems a lot of changes to the game will be made for this iteration. For the Pokémon cards, it was just too expensive of a hobby to keep collecting them and there were too many. Did you know people still collect Pokémon cards? It's crazy! And finally, I stopped watching the show shortly after they changed all the voice actors. It also bugged me that Ash never got smarter and always ends up doing the same mistakes he did in previous seasons. So it's a bit of surprise for me that after seeing this little music video/dance mix made by Pogo, I have the urge to watch the show now. The mix is pretty catchy and makes good uses of sampling (though, that's mainly what Pogo is known for). I also see a bunch of first generation and 2nd generation Pokémon in the video. There's even a small snippet of Ash in his original character design, hat and all, holding a gym badge that doesn't look familiar. So much has happened in the world of Pokémon that I'm oblivious to it now. Mike Fahey of Kotaku didn't seem to like the mix or video as much as he points out Pogo's other works such as the one he did for Alice in Wonderland. Perhaps my expectations before watching the video was low that I ended up liking it a lot and reminded me how much I miss Pokémon. Pogo has a lot of great works you can check out at his channel (top link).
Source:
-Kotaku - Pokemon Brings Back "Gotta Catch 'Em All" With A Bad Music Video
I don't keep up with Pokémon much nowadays because of various reasons. I stopped playing the game because it was way too hard to keep up with and it took a lot of time. Every time I play a game that required grinding, I'm reminded of playing Pokémon. I've only truly completed the original Pokémon game and have not really played any of the main series games since then (though I do have Poké Gold/Silver and SoulSilver, just never beat them). With the upcoming Pokémon X/Y, I'm considering trying it out since it seems a lot of changes to the game will be made for this iteration. For the Pokémon cards, it was just too expensive of a hobby to keep collecting them and there were too many. Did you know people still collect Pokémon cards? It's crazy! And finally, I stopped watching the show shortly after they changed all the voice actors. It also bugged me that Ash never got smarter and always ends up doing the same mistakes he did in previous seasons. So it's a bit of surprise for me that after seeing this little music video/dance mix made by Pogo, I have the urge to watch the show now. The mix is pretty catchy and makes good uses of sampling (though, that's mainly what Pogo is known for). I also see a bunch of first generation and 2nd generation Pokémon in the video. There's even a small snippet of Ash in his original character design, hat and all, holding a gym badge that doesn't look familiar. So much has happened in the world of Pokémon that I'm oblivious to it now. Mike Fahey of Kotaku didn't seem to like the mix or video as much as he points out Pogo's other works such as the one he did for Alice in Wonderland. Perhaps my expectations before watching the video was low that I ended up liking it a lot and reminded me how much I miss Pokémon. Pogo has a lot of great works you can check out at his channel (top link).
Source:
-Kotaku - Pokemon Brings Back "Gotta Catch 'Em All" With A Bad Music Video
Friday, September 13, 2013
VGCulture - Music - Mighty No.9
Kickstarter Page: Mighty No.9
Youtube Channel: 2-Player Productions
Source: Youtube Channel nuclearblast91
The support for Keiji Inafune's Mighty No.9 has been phenomenal. The funding has already reached over 2 Million dollars with 17 more days to go. It's clear that many people are excited about the game, including me. 2-Player Productions has joined the team to document the progress and development of the game. I think this is a good idea. To have the community be so involved and close to the development of the game allows fans to be reached out and be part of the journey the team at Comcept are taking to complete this project. For me, one of the most interesting and important factors in a game's development is the music as I find music to be incredibly important in a game and is also what I work with most. So it was a nice surprise to have a video interview Mighty No.9's music composer (who also worked on the original Megaman) Manami Matsumae posted up by 2-Player Productions.
Source: Youtube Channel 2PlayerProductions
It was short, but rather inspiring hearing from her own words of her work and her involvement with Megaman and Mighty No.9. Hearing her play the Mighty No.9 theme she wrote on piano sent a chill down my spine. I'm really looking forward to hearing the rest of her work in the full game when it finally releases in 2015.
Youtube Channel: 2-Player Productions
Source: Youtube Channel nuclearblast91
The support for Keiji Inafune's Mighty No.9 has been phenomenal. The funding has already reached over 2 Million dollars with 17 more days to go. It's clear that many people are excited about the game, including me. 2-Player Productions has joined the team to document the progress and development of the game. I think this is a good idea. To have the community be so involved and close to the development of the game allows fans to be reached out and be part of the journey the team at Comcept are taking to complete this project. For me, one of the most interesting and important factors in a game's development is the music as I find music to be incredibly important in a game and is also what I work with most. So it was a nice surprise to have a video interview Mighty No.9's music composer (who also worked on the original Megaman) Manami Matsumae posted up by 2-Player Productions.
Source: Youtube Channel 2PlayerProductions
It was short, but rather inspiring hearing from her own words of her work and her involvement with Megaman and Mighty No.9. Hearing her play the Mighty No.9 theme she wrote on piano sent a chill down my spine. I'm really looking forward to hearing the rest of her work in the full game when it finally releases in 2015.
Labels:
Comcept USA,
Manami Matsumae,
Mighty No 9,
Music,
VGCulture
Tuesday, September 3, 2013
VGCulture - Music - Christian Gabel
Soundcloud Page: Christian Gabel - Krater
Source: Youtube Channel Christian Gabel
I wanted to revisit a game I mentioned over a year ago called "Krater". It is a top-down, 3-man party, Action RPG/RTS Adventure game set in a desolate, post-apocalyptic Sweden. A lot of the atmosphere and influences that went into Krater was due to the inspiration musician Christian Gabel had when coming across a series of concept art seemingly meant for a movie. He had worked on a soundtrack inspired by the images of Karlstad in ruins and shared his findings and work with one of the developers of Fatshark when he was at a party talking about science-fiction movies with them. Fatshark had already been working on a post-apocalyptic game at that point and the developer Gabel was talking was fascinated by his story thus the studio collaborated with him on the development of Krater.
The music is very atmospheric with a retro sort of feel. Gabel was fond of the use of synths and other old audio equipment which in turn made for a nostalgic sounding environment. Some of the tracks would be then remixed for the game to fit the situation. The feeling that I get from listening to the music while playing the game is one of familiarity, despite never having heard the song before. And although I use the word "atmospheric" to describe the music, it's not the generic, cinematic sounding "atmospheric" that I'm against as most of the songs have some sort of recurring theme or hook to them that make them memorable, unique and distinguished. I'm actually kind of sad this soundtrack wasn't used in a movie.
The reason for revisiting the topic of "Krater" since July of last year is that I eventually bought the game but never found the time to play it. It went on sale various times and eventually I convinced one of my friends to grab it so we could play co-op on it. Unfortunately, co-op is just a tiny mode where two players run through one of three very challenging dungeons to grab loot, level up, and earn some money. The combat system and gameplay is interesting, but lacks content and variety. There are only 4 classes to choose from and each class only has two skill (there are high tier versions of the skills for the classes later in the game) and characters have level caps to them which means getting higher level cap characters require leveling them up from the beginning. Since there aren't any resources (mana/energy, whatever you want to call it), all skills are based off cool-downs and how the player cycles through. The game is pretty fun in its own right, and the music is a huge (and I'm HUGE) plus to the experience; however, it does feel unrefined, unrealized, and full of potential that hasn't been tapped into yet. The atmosphere and music of the game definitely are the highlights of the game thus far with the combat, class, and skill management being interesting but not entirely fleshed out. I'm still holding out my definite opinion of the game until I've fully completed it first, but it's still not a game I'd be so sure of recommending to a friend. The music, on the other hand, I would recommend anyone to listen to. Click on the top link to listen to some of the track directly from Christian Gabel's soundcloud page. And if you like it, the soundtrack is available on iTunes, Amazon, and various digitally distributed music sites.
Source: Youtube Channel Christian Gabel
I wanted to revisit a game I mentioned over a year ago called "Krater". It is a top-down, 3-man party, Action RPG/RTS Adventure game set in a desolate, post-apocalyptic Sweden. A lot of the atmosphere and influences that went into Krater was due to the inspiration musician Christian Gabel had when coming across a series of concept art seemingly meant for a movie. He had worked on a soundtrack inspired by the images of Karlstad in ruins and shared his findings and work with one of the developers of Fatshark when he was at a party talking about science-fiction movies with them. Fatshark had already been working on a post-apocalyptic game at that point and the developer Gabel was talking was fascinated by his story thus the studio collaborated with him on the development of Krater.
The music is very atmospheric with a retro sort of feel. Gabel was fond of the use of synths and other old audio equipment which in turn made for a nostalgic sounding environment. Some of the tracks would be then remixed for the game to fit the situation. The feeling that I get from listening to the music while playing the game is one of familiarity, despite never having heard the song before. And although I use the word "atmospheric" to describe the music, it's not the generic, cinematic sounding "atmospheric" that I'm against as most of the songs have some sort of recurring theme or hook to them that make them memorable, unique and distinguished. I'm actually kind of sad this soundtrack wasn't used in a movie.
The reason for revisiting the topic of "Krater" since July of last year is that I eventually bought the game but never found the time to play it. It went on sale various times and eventually I convinced one of my friends to grab it so we could play co-op on it. Unfortunately, co-op is just a tiny mode where two players run through one of three very challenging dungeons to grab loot, level up, and earn some money. The combat system and gameplay is interesting, but lacks content and variety. There are only 4 classes to choose from and each class only has two skill (there are high tier versions of the skills for the classes later in the game) and characters have level caps to them which means getting higher level cap characters require leveling them up from the beginning. Since there aren't any resources (mana/energy, whatever you want to call it), all skills are based off cool-downs and how the player cycles through. The game is pretty fun in its own right, and the music is a huge (and I'm HUGE) plus to the experience; however, it does feel unrefined, unrealized, and full of potential that hasn't been tapped into yet. The atmosphere and music of the game definitely are the highlights of the game thus far with the combat, class, and skill management being interesting but not entirely fleshed out. I'm still holding out my definite opinion of the game until I've fully completed it first, but it's still not a game I'd be so sure of recommending to a friend. The music, on the other hand, I would recommend anyone to listen to. Click on the top link to listen to some of the track directly from Christian Gabel's soundcloud page. And if you like it, the soundtrack is available on iTunes, Amazon, and various digitally distributed music sites.
Labels:
Action-RPG,
Adventure,
Christian Gabel,
Fatshark,
Krater,
Music,
PC,
RTS,
Steam,
VGCulture
Tuesday, July 23, 2013
VGCulture - Filler - Nichijou OP on Osu!
Source: Youtube Channel Adam Meech
I don't remember the last time I played Osu!, but I sure miss the game. I don't think I'd go back to it though unless I had a touch-screen laptop or something.
I don't remember the last time I played Osu!, but I sure miss the game. I don't think I'd go back to it though unless I had a touch-screen laptop or something.
Friday, July 19, 2013
VGCulture - Filler - Fuka's Theme
Source: Youtube Channel xKuragari
I haven't played any of the Disgaea games in the series yet, but I'm very interested in doing so. Ridiculous attack animations, lots of content, memorable characters and such are elements I've heard from the franchise and want to experience. I found this particular song to be catchy and addicting. I don't think I'll be able to get around to this game any time soon, but it'll be something to look forward to.
I haven't played any of the Disgaea games in the series yet, but I'm very interested in doing so. Ridiculous attack animations, lots of content, memorable characters and such are elements I've heard from the franchise and want to experience. I found this particular song to be catchy and addicting. I don't think I'll be able to get around to this game any time soon, but it'll be something to look forward to.
Labels:
Disgaea 4,
Filler,
Music,
Nippon Ichi Software,
VGCulture
Friday, June 7, 2013
VGCulture - Filler - Music - Days of Old
Source: Youtube Channel SWBeta
Anarchy Reigns (Max Anarchy) had one heck of a soundtrack. I was instantly entranced by it the first time I played the game and heard "Ruthless". As I played more of the game, I heard tracks I liked even more than "Ruthless". Even after completing the campaign, I can't stop listening to the soundtrack. They all have good beats to them, catchy hooks, and some of the best rapping/free-styling I've heard in a while. It can be tough to find videogame music sometimes, but there is an official soundtrack that can be purchased digitally on Amazon for Anarchy Reigns. Next week will be a busy week for all involved in the videogame industry/scene as E3's showing will be held from June 11th-June 13th. So until then, rest up for those attending and have a great weekend to everyone.
Anarchy Reigns (Max Anarchy) had one heck of a soundtrack. I was instantly entranced by it the first time I played the game and heard "Ruthless". As I played more of the game, I heard tracks I liked even more than "Ruthless". Even after completing the campaign, I can't stop listening to the soundtrack. They all have good beats to them, catchy hooks, and some of the best rapping/free-styling I've heard in a while. It can be tough to find videogame music sometimes, but there is an official soundtrack that can be purchased digitally on Amazon for Anarchy Reigns. Next week will be a busy week for all involved in the videogame industry/scene as E3's showing will be held from June 11th-June 13th. So until then, rest up for those attending and have a great weekend to everyone.
Labels:
Action,
Anarchy Reigns,
BeatEmUps,
Filler,
Music,
Platinum Games,
PS3,
Sega,
VGCulture,
Xbox 360
Friday, May 31, 2013
VGCulture - Music - Online Game Addicts Sprechchor
Source: Youtube Channel TensaiRyuu
Project DIVA f, featuring virtual pop idol Hatsune Miku, isn't a game the Western Market will probably get to see. I remember hearing about Hatsune Miku showing up in Phantasy Star Online 2 in the Japanese servers. I later found out that it was a music video featuring the lobby from Phantasy Star Online 2 within the game Project DIVA f with Hatsune Miku dressed as a Force class character. I also saw videos of people playing Phantasy Star Online 2 seeing the video within the Lobby itself on the big-screen. So I logged onto PSO2 and sure enough it was playing this particular video. The song is like an anthem for online games and MMO players. Its fast-paced beat in a exciting drum 'n bass rhythm with its catchy melody makes it one of my favorite songs from the Project DIVA f collection. Although I'll probably never get to play the game, it's a lot of fun watching and listening to all the music videos from the game. Also, I can't wait for the release of Phantasy Star Online 2 for the West. I am incredibly excited for it.
Project DIVA f, featuring virtual pop idol Hatsune Miku, isn't a game the Western Market will probably get to see. I remember hearing about Hatsune Miku showing up in Phantasy Star Online 2 in the Japanese servers. I later found out that it was a music video featuring the lobby from Phantasy Star Online 2 within the game Project DIVA f with Hatsune Miku dressed as a Force class character. I also saw videos of people playing Phantasy Star Online 2 seeing the video within the Lobby itself on the big-screen. So I logged onto PSO2 and sure enough it was playing this particular video. The song is like an anthem for online games and MMO players. Its fast-paced beat in a exciting drum 'n bass rhythm with its catchy melody makes it one of my favorite songs from the Project DIVA f collection. Although I'll probably never get to play the game, it's a lot of fun watching and listening to all the music videos from the game. Also, I can't wait for the release of Phantasy Star Online 2 for the West. I am incredibly excited for it.
Labels:
Hatsune Miku,
Music,
Project DIVA f,
PS3,
Rhythm,
Sega,
VGCulture
Tuesday, March 12, 2013
VGCulture - Music: Code of Princess
Official Site: http://www.atlus.com/codeofprincess/
Source: Youtube Channel insidegamesjp
Having finally completed The Legend of Zelda Ocarina of Time 3D on my 3DS, I opened up Code of Princess with excitement. I've been listening to the soundtrack for a month or so now before last night and really liked what I heard, but to hear it alongside the game was a different experience. This is generally true for all videogame music I listen to. I am able to better appreciate the songs once I hear them in-game and have a better connection with what the song were meant for. I already liked the opening song "Gather the Lights", but it blew me away hearing it along with the opening cinematic. Source: Youtube Channel dannykim0730
There are many unique songs throughout the game that emphasizes the colorful and often eccentric characters within the game. They can be upbeat, inspiring, and playful. It's something that really gets to me when the most recognized and praised videogame music are the generic hollywood style moods, themes and orchestration while memorable music within videogames that sound nothing like other genres of music out there are largely shrugged off as background music. The level of music Code of Princess is at rivals with that of classic games with its catchy melodies, exciting beats, and memorable themes.
Source: Youtube Channel tangytablet
This is one of my favorite tracks in the game so far. I fell in love with it the first time I heard it. The quirkiness it has in the opening just leads it into a really simple riff, but it commands so much of its mood and theme that draws in the listener. The melody is equally simple, but is also uplifting. I have heard this song only once in the game thus far in the 2 hours I played, and it was during a major boss fight. It really changed the mood from when I was fighting against regular enemies. The difficulty of the boss battle mixed with this track made is so exciting and memorable. Although it doesn't sound anything like it, it really reminds me of one of my favorite tracks from Guardian Heroes:
Source: Youtube Channel KMaelstrom
The music for Code of Princess is done by a group of 3 composers who call themselves ACE+. It's really hard looking for information about them, but they've also worked on music for Xenoblade Chronicles. I'm looking forward to hearing more of their music in videogames in the future.
In terms of the game so far, I wasn't expecting the campaign to be chopped up into individual quests as I was hoping for a long and cohesive play like Guardian Heroes. Character selection doesn't change the story and there aren't branching paths. Conversations between the characters and voice acting are odd and can be perceived as pretty bad, but the writing is pretty humorous with lots of puns and jokes which makes the seemingly bad voice acting tolerable. Combat mechanics are rather limited with two attack buttons with a few special moves. Also, there are conflicting art styles throughout the game between scenes, in-game sprites, and cinematics. Despite all that, I couldn't put the game down so there's definitely something about it that makes it really fun. I'll have a full review of it in the future.
Source: Youtube Channel insidegamesjp
Having finally completed The Legend of Zelda Ocarina of Time 3D on my 3DS, I opened up Code of Princess with excitement. I've been listening to the soundtrack for a month or so now before last night and really liked what I heard, but to hear it alongside the game was a different experience. This is generally true for all videogame music I listen to. I am able to better appreciate the songs once I hear them in-game and have a better connection with what the song were meant for. I already liked the opening song "Gather the Lights", but it blew me away hearing it along with the opening cinematic. Source: Youtube Channel dannykim0730
There are many unique songs throughout the game that emphasizes the colorful and often eccentric characters within the game. They can be upbeat, inspiring, and playful. It's something that really gets to me when the most recognized and praised videogame music are the generic hollywood style moods, themes and orchestration while memorable music within videogames that sound nothing like other genres of music out there are largely shrugged off as background music. The level of music Code of Princess is at rivals with that of classic games with its catchy melodies, exciting beats, and memorable themes.
Source: Youtube Channel tangytablet
This is one of my favorite tracks in the game so far. I fell in love with it the first time I heard it. The quirkiness it has in the opening just leads it into a really simple riff, but it commands so much of its mood and theme that draws in the listener. The melody is equally simple, but is also uplifting. I have heard this song only once in the game thus far in the 2 hours I played, and it was during a major boss fight. It really changed the mood from when I was fighting against regular enemies. The difficulty of the boss battle mixed with this track made is so exciting and memorable. Although it doesn't sound anything like it, it really reminds me of one of my favorite tracks from Guardian Heroes:
Source: Youtube Channel KMaelstrom
The music for Code of Princess is done by a group of 3 composers who call themselves ACE+. It's really hard looking for information about them, but they've also worked on music for Xenoblade Chronicles. I'm looking forward to hearing more of their music in videogames in the future.
In terms of the game so far, I wasn't expecting the campaign to be chopped up into individual quests as I was hoping for a long and cohesive play like Guardian Heroes. Character selection doesn't change the story and there aren't branching paths. Conversations between the characters and voice acting are odd and can be perceived as pretty bad, but the writing is pretty humorous with lots of puns and jokes which makes the seemingly bad voice acting tolerable. Combat mechanics are rather limited with two attack buttons with a few special moves. Also, there are conflicting art styles throughout the game between scenes, in-game sprites, and cinematics. Despite all that, I couldn't put the game down so there's definitely something about it that makes it really fun. I'll have a full review of it in the future.
Labels:
Action-RPG,
Agatsuma Entertainment,
Atlus,
BeatEmUps,
Bones,
Code of Princess,
HacknSlash,
Music,
Nintendo 3DS,
VGCulture
Friday, March 1, 2013
VGCulture - Filler - SSBB Convenience Store
Sorry, today shall be a filler with a bit of humor and a bit of music:
Source: Youtube Channel zenryoku237
Source: Youtube Channel zenryoku237
Thursday, January 31, 2013
VGCulture - Filler - Lucky Star Green Greens
Thursday, December 6, 2012
VGCulture - Filler - Eternal Sonata The Mediocrity Sought by Everyone
Today's gonna be a filler.
Source: Youtube Channel RiceBallJunkie
Source: Youtube Channel RiceBallJunkie
Friday, October 19, 2012
VGCulture - Filler - Flowering Night
I'm still recovering from being sick this entire week and I need another day of break. Here's a variation of Sakuya's Theme Flowering Night from Touhou: Scarlet Weather Rhapsody.
Source: Youtube Channel Louchan2
I love this version of Flowering Night a lot. In any case, have a good weekend and see you next week.
Source: Youtube Channel Louchan2
I love this version of Flowering Night a lot. In any case, have a good weekend and see you next week.
Monday, September 24, 2012
VGCulture - Filler - Super Konata World
Source: Youtube Channel Ninluigi
I'm going to be holding off on posting for a week to allow myself more time on some projects I'm finishing up. Regular posting should return next Monday unless stated otherwise.
I'm going to be holding off on posting for a week to allow myself more time on some projects I'm finishing up. Regular posting should return next Monday unless stated otherwise.
Labels:
Filler,
Humor,
Lucky Star,
Music,
Super Mario World,
VGCulture
Monday, September 17, 2012
VGCulture - Centipede Infestation Music
Nintendo Page - Centipede: Infestation
Atari Page - Centipede: Infestation
Source: Youtube Channel atari
After completing all the levels possible in New Super Mario Bros. 2 for the 3DS, I was left with no games to play on my new portable system. I have purchased 4 games online and am patiently waiting for them to arrive in the mail. So this past weekend, I decided to buy a game for a cheap price to hold me over until my games come in. I decided to buy Centipede: Infestation as the classic game was one I liked playing at the arcades and it looked like an interesting arena shooter. I have heard little about the game and comments about the game were mostly negative. Still, I gave it a try and played it this weekend. The art style for the story is cartoonish, which is fine by me; however, the in-game graphics were muddy, uninteresting, and frustrating. The 3D really worked at some points where some of the flying enemies really felt like they popped out of the screen. The voice acting is pretty bad in that it didn't match the reactions shown in the images. The gameplay is drawn out and mostly boring with some special cases where some levels and boss battles were genuinely challenging and fair. Still, I didn't have much hope for the game. After playing up to a certain level, I started to notice the music. It sounded like dubstep, yet it had some other elements within it that made it sound unique. After a few more levels, I decided to plug in my 3DS XL to a plugged in speaker and plug in my nice headphones to get the music as loud and powerful as possible. What I heard blew my mind.
The music isn't exactly memorable, but it was nice to listen to. There is a mixture of dubstep, electronica, ethereal trance, and drum 'n bass yet the style sounded so familiar. I looked it up and sure enough, the music was composed and produced by Jake Kaufman. Wayforward Technologies have worked with Jake Kaufman in the past and I have heard his work enough to recognize his style a bit. I have made mention of Mr. Kaufman in the past and I am surprised once more by his work on Centipede: Infestation. The music is powerful, exciting, and something I can really listen to outside of the game. I wish I could find some sort of example to share, but the game has been largely ignored by the industry and community alike with only a few gameplay videos and no soundtrack to download from anywhere. The game doesn't even have a score on Metacritic. Honestly, the music is too good for the game, but it's currently a redeeming factor that has persuaded me to at least finish the game. Some of the music can be heard from the gameplay videos, but it doesn't really do it justice as the music is quite low and the sfx are quite loud. It's a real shame that the music cannot be shared and spread to the gaming community. It really deserves some attention.
Atari Page - Centipede: Infestation
Source: Youtube Channel atari
After completing all the levels possible in New Super Mario Bros. 2 for the 3DS, I was left with no games to play on my new portable system. I have purchased 4 games online and am patiently waiting for them to arrive in the mail. So this past weekend, I decided to buy a game for a cheap price to hold me over until my games come in. I decided to buy Centipede: Infestation as the classic game was one I liked playing at the arcades and it looked like an interesting arena shooter. I have heard little about the game and comments about the game were mostly negative. Still, I gave it a try and played it this weekend. The art style for the story is cartoonish, which is fine by me; however, the in-game graphics were muddy, uninteresting, and frustrating. The 3D really worked at some points where some of the flying enemies really felt like they popped out of the screen. The voice acting is pretty bad in that it didn't match the reactions shown in the images. The gameplay is drawn out and mostly boring with some special cases where some levels and boss battles were genuinely challenging and fair. Still, I didn't have much hope for the game. After playing up to a certain level, I started to notice the music. It sounded like dubstep, yet it had some other elements within it that made it sound unique. After a few more levels, I decided to plug in my 3DS XL to a plugged in speaker and plug in my nice headphones to get the music as loud and powerful as possible. What I heard blew my mind.
The music isn't exactly memorable, but it was nice to listen to. There is a mixture of dubstep, electronica, ethereal trance, and drum 'n bass yet the style sounded so familiar. I looked it up and sure enough, the music was composed and produced by Jake Kaufman. Wayforward Technologies have worked with Jake Kaufman in the past and I have heard his work enough to recognize his style a bit. I have made mention of Mr. Kaufman in the past and I am surprised once more by his work on Centipede: Infestation. The music is powerful, exciting, and something I can really listen to outside of the game. I wish I could find some sort of example to share, but the game has been largely ignored by the industry and community alike with only a few gameplay videos and no soundtrack to download from anywhere. The game doesn't even have a score on Metacritic. Honestly, the music is too good for the game, but it's currently a redeeming factor that has persuaded me to at least finish the game. Some of the music can be heard from the gameplay videos, but it doesn't really do it justice as the music is quite low and the sfx are quite loud. It's a real shame that the music cannot be shared and spread to the gaming community. It really deserves some attention.
Labels:
Arena Shooter,
Atari,
Centipede Infestation,
Music,
Nintendo,
Nintendo 3DS,
VGCulture,
Wayforward Technologies
Wednesday, July 25, 2012
GameLight - Dyad
Official Site: http://www.dyadgame.com/
Source: Youtube Channel IGNentertainment
What the heck is Dyad? I've been hearing about it for the past week and now I see it with high ratings among the critics. It claims to be a Racing, Puzzle, Shooter, Music game. That kind of reminds me of Audiosurf minus the shooter part. With a mixture of games like Rez, Wipeout, and Tempest, Dyad is to be a fast-paced, music-based arcade game for the Playstation 3. One game that's most similar to Dyad is probably Amplitude, though that game worked more like guitar hero. So looking at it, Dyad looks like a neat little game. But it seems a lot of PSN games published by SCEA receive an insane amount of praise by the critics in the industry. I'm going to be doing a review of Journey soon, and that was one of the games I felt was overly exaggerated with praise. In general, I don't really buy games digitally on the PS3 just because I have the 80GB version and can barely hold the data from my physical games. Dyad would be a game I'd like to try, but wouldn't buy.
Source: Youtube Channel IGNentertainment
What the heck is Dyad? I've been hearing about it for the past week and now I see it with high ratings among the critics. It claims to be a Racing, Puzzle, Shooter, Music game. That kind of reminds me of Audiosurf minus the shooter part. With a mixture of games like Rez, Wipeout, and Tempest, Dyad is to be a fast-paced, music-based arcade game for the Playstation 3. One game that's most similar to Dyad is probably Amplitude, though that game worked more like guitar hero. So looking at it, Dyad looks like a neat little game. But it seems a lot of PSN games published by SCEA receive an insane amount of praise by the critics in the industry. I'm going to be doing a review of Journey soon, and that was one of the games I felt was overly exaggerated with praise. In general, I don't really buy games digitally on the PS3 just because I have the 80GB version and can barely hold the data from my physical games. Dyad would be a game I'd like to try, but wouldn't buy.
Labels:
Arcade,
Dyad,
GameLight,
Music,
PS3,
PSN,
Right Square Bracket Left Square Bracket Inc.,
SCEA
Tuesday, July 3, 2012
GameLight - Theatrhythm Final Fantasy (Released)
Official Site: http://www.theatrhythm.com/#!/us/
Source: Youtube Channel IGNentertainment
Almost a year ago, I made mention of Theatrhythm Final Fantasy. It was released today for the Nintendo 3DS with promising scores so far. Theatrhythm Final Fantasy is a music rhythm game that is an obvious lure towards long time Final Fantasy fans who have played the games of the series since the first one. Despite the nostalgia trap, critics and gamers that have tried the game thus far like the concept and praise the mechanics of the music rhythm genre. Last year, I was under the impression that the game was going to feature remixed versions of the songs from the series; however, it seems that the Crystal Theme was the only remixed one used for the Title Screen as all the songs were left in its original form. It's probably for the best for fans who know the original songs, but non-fans of Final Fantasy may have a harder time stomaching through some of the chip-tunes pre-FF7 or even the MIDI-tunes pre-FFX. Much like other Music Rhythm games (Rhythm Heaven/Rhythm Tengoku Gold or Elite Beat Agents/Osu! Tatakae! Ouendan!), an animation is run in the background or the top screen. Unfortunately, some of the backgrounds that contain texts uses captures from the Japanese versions of the game and may not have that same nostalgia for those in the Western market. From IGN's review, it seems to have light RPG elements; however, they don't have much depth to them that adds in that extra dynamic layer to the gameplay. Also, there's already news that 8 additional songs is on the way as DLC with each song costing $0.99. As much as that infuriates me that Square-Enix is once again abusing the power of DLCs and nostalgia, there are probably those out there who are delighted to have "extra content" available (even though it should have been in the main game to begin with...). Still, with the fact that it's based around Nobuo Uematsu's greatest works in the past 25 years, this is a sure buy for me. Theatrhythm Final Fantasy is out now for $39.99 retail exclusively for the Nintendo 3DS.
Source: Youtube Channel IGNentertainment
Almost a year ago, I made mention of Theatrhythm Final Fantasy. It was released today for the Nintendo 3DS with promising scores so far. Theatrhythm Final Fantasy is a music rhythm game that is an obvious lure towards long time Final Fantasy fans who have played the games of the series since the first one. Despite the nostalgia trap, critics and gamers that have tried the game thus far like the concept and praise the mechanics of the music rhythm genre. Last year, I was under the impression that the game was going to feature remixed versions of the songs from the series; however, it seems that the Crystal Theme was the only remixed one used for the Title Screen as all the songs were left in its original form. It's probably for the best for fans who know the original songs, but non-fans of Final Fantasy may have a harder time stomaching through some of the chip-tunes pre-FF7 or even the MIDI-tunes pre-FFX. Much like other Music Rhythm games (Rhythm Heaven/Rhythm Tengoku Gold or Elite Beat Agents/Osu! Tatakae! Ouendan!), an animation is run in the background or the top screen. Unfortunately, some of the backgrounds that contain texts uses captures from the Japanese versions of the game and may not have that same nostalgia for those in the Western market. From IGN's review, it seems to have light RPG elements; however, they don't have much depth to them that adds in that extra dynamic layer to the gameplay. Also, there's already news that 8 additional songs is on the way as DLC with each song costing $0.99. As much as that infuriates me that Square-Enix is once again abusing the power of DLCs and nostalgia, there are probably those out there who are delighted to have "extra content" available (even though it should have been in the main game to begin with...). Still, with the fact that it's based around Nobuo Uematsu's greatest works in the past 25 years, this is a sure buy for me. Theatrhythm Final Fantasy is out now for $39.99 retail exclusively for the Nintendo 3DS.
Labels:
GameLight,
Indies Zero,
Music,
Nintendo 3DS,
Nobuo Uematsu,
Rhythm,
Square-Enix,
Theatrhythm Final Fantasy
Tuesday, June 26, 2012
VGCulture - Filler - Patty's Sand Canyon
Labels:
Filler,
HAL Laboratory,
Humor,
Kirby's Dream Land 3,
Lucky Star,
Music,
Nintendo,
SNES,
VGCulture
Wednesday, June 13, 2012
VGCulture - Did you play games in the 90's?
Official Site: http://www.kongregate.com/games/saybox/were-you-a-nineties-gamer
Source: Youtube Channel videogamemusicgalore
Anyone can instantly recognize the theme to Super Mario Bros., but there were quite a bit of games back in the 90's that only those that played games in the 90's would know the songs to. A game uploaded onto Kongregate follows one of many "guess that videogame title" music guessing games and works mechanically well. It doesn't force the player to speed through it and has helpful (not all the time) hints if the player gets stuck. I'll admit that there are a number of obscure titles I've never even heard of before, and those that played mostly on Sega Genesis may get more answers than those that played a Super Nintendo. I managed to get 76/93 points before I started doing research based on the hints. After I completed the whole thing, I realized there's a guide online with all the answers (try to figure out how much you know before you look it up). Good luck and have fun.
Source:
-Kotaku: How Well do You Know Your 90s Video Games?
Source: Youtube Channel videogamemusicgalore
Anyone can instantly recognize the theme to Super Mario Bros., but there were quite a bit of games back in the 90's that only those that played games in the 90's would know the songs to. A game uploaded onto Kongregate follows one of many "guess that videogame title" music guessing games and works mechanically well. It doesn't force the player to speed through it and has helpful (not all the time) hints if the player gets stuck. I'll admit that there are a number of obscure titles I've never even heard of before, and those that played mostly on Sega Genesis may get more answers than those that played a Super Nintendo. I managed to get 76/93 points before I started doing research based on the hints. After I completed the whole thing, I realized there's a guide online with all the answers (try to figure out how much you know before you look it up). Good luck and have fun.
Source:
-Kotaku: How Well do You Know Your 90s Video Games?
Labels:
Free2Play,
Kongregate,
Music,
Nintendo,
Sega,
Sega Genesis,
SNES,
VGCulture
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