Playstation Network password change exploit
Playstation Network may be back up, but that doesn't mean we're entirely safe. Something that Sony overlooked that has been exploited is the ability for the hackers to change the password of our accounts even after we changed it once already. How? By entering the email and birth date of the user's account to create a new password in case the user forgot what it was. The problem is that the hackers that took the information from the PSN servers has all those information to do just that. So sites and services to do that have been temporarily taken down until another method to insure user security is taken effect.
Call of Duty: Modern Warfare 3 leak
I didn't realize what happened this past weekend was a result of leaked information about Modern Warfare 3. There was a series of very short video clips released by the publisher Activision which showed practically nothing but a few radio chatters and a night-vision look at a few cities being under attack:
Source: Youtube Channel machinima
What was exactly leaked? Not sure, they're trying to cover it up as best as they can right now and using the opportunity of curious eyes of the internet by the leak to create hype. I don't blame them as a leak can be very harmful to the market as it affects the faith of its consumers. There is also a lot of conflict with how Activision ousted two important members of the original Infinity Ward team and caused much ruckus among the developers. Along with the fan-boys of each side of EA games and Activision games fighting it out on the comment pages, forums and such, Activision is seen as the enemy in the industry by a lot of people. Despite that, there are those who are still hoping for the best out of Modern Warfare 3 including me and do not wish for ill-will to ruin the honesty work that the remaining members of Infinity Ward and Sledgehammer Games are putting into the project. There's also the speculation that this "leak" is a possible artificial hype planned by the Marketing department as they were prepared to show those few clips so quickly and readily right after the announcement of the leak.
Crysis 2 for $35 on Amazon
Speaking of Crisis, Crysis 2 is on a one-day special of $35 on Amazon right now! My friend already got it. And seeing how I'm trying to go back into Action Games and RPGs, I'm going to just borrow the game from my friend and play through singleplayer and a bit of multiplayer and move onto the next game. I have spent the majority of my college years playing nothing but First-Person Shooters and think I should try to break from it and go back to other games I have yet to finish or start. That doesn't mean I'm going to stop entirely. I still play MAG, Medal of Honor, Call of Duty: Modern Warfare 2 & Black Ops, Battlefield Bad Company 2, and occasionally I'll go back to Team Fortress 2, but I think it's time for me to get back to playing other games other than just FPS. If you like FPS games, Crysis 2 is a game you have got to try out:
Source: Youtube Channel eavision
Sources:
-Gamasutra: Report: Sony Hit By New PlayStation Exploit
-Joystiq: The Modern Warfare 3 leak, from Activision's perspective
-Amazon: Deal of the Day - Crysis 2 for $35
Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts
Wednesday, May 18, 2011
NewNews - Crisis in the Game Industry
Labels:
Amazon,
Call of Duty,
Crysis 2,
Electronic Arts,
NewNews,
PS3,
PSN,
Sony
Friday, February 18, 2011
VGCulture - Friday Ranting on Music and Call of Duty
Hey everyone, it's Friday! Yay! I honestly didn't know what to write about today since my mind has been clouded from last night's horrible experience on Call of Duty: Black Ops.
I'm not saying that it's a bad game (gracious no) because I sincerely enjoy playing it. But I haven't had as bad of a night playing the game as I did last night (5-8 consecutive loses, avg 0.68 kdr, frequently repeated death sprees, etc.). I decided to try out new loadouts with new weapons and different strategies. When I did, the night became progressively worse. I realized no one used akimbo attachment, or in Black Ops it's simply called dual-wield, and wanted to try it out. I tried it out on a sub-machine gun (I don't remember the name since I got it just last night) and could not aim to save my life (which is true for the most part but more so this time). The recoil was unruly and popped my aim up faster than I could kill a player with. I wasn't expecting that since I use Akimbo P90s in Modern Warfare 2. I replaced my three-shot burst M16 for a single-shot M14 to try out on Hardcore Deathmatch and it simply doesn't kill the player fast enough compared to those using a Galil or AK47. I still can't use a sniper rifle since I am terrible at it. I never liked sniping in Call of Duty, and it's one of my favorite weapons in FPS games (I use it in Medal of Honor, MAG, Resistance 2, and sometimes Counter-Strike Source) just because of how difficult it is to control it and how heavy the camping it has to be before successfully getting a good snipe. And I also tried out a dual wield shotgun which granted me no kills whatsoever. Among my failure for constructing solid loadouts like I did before, I always ended up in losing teams against players who were in their 5th and 6th prestige. I would get killed by players I never see or spawned behind me. What frustrated me most were all the attacks I made that never connected. Lag has been an issue in the game since the day it launched, but I can't complain about bugs, glitches and lag in the game because it balances itself out (oddly enough). Getting killed when I'm well behind cover because of lag really bugs me, but I have to admit that I get ridiculous kills too like when I killed someone with one shot with an M14 at their leg last night. I ended the night feeling overwhelmed, but what surprised me was all the things that were going through my mind. Instead of thinking "freaking camper" like I usually do, I was thinking "what worked and didn't work? What weapons should I change and did changing the kill streak really help? How can I react and aim faster? How should I face players who camp and snipe?" I think that's what I like about FPS like Call of Duty, being able to progressively grow as a player and get better at something I have an interest in. I guess it's the RPG gamer inside of me thinking up strategies with equipment, levels, and skills. As much as I hate getting repeatedly owned by high prestige players, I'd go against any pro player versus an aimbot hacker any day. I just keep in mind that I get better faster when going against players that much better than everyone else including me.
ANYWAYS, before I got into the night of playing Black Ops, I was searching and listening to music since I haven't had new music in a while. I had finished watching Scott Pilgrim vs. The World a few nights ago and really enjoyed it. The music really stood out to me and I did some research and found that a lot of musicians contributed to the movie. What surprised me was that Beck created most of the songs in the movie.
Source: Youtube Channel ScottPilgrimMusic
Along with the movie, I played the demo to the game a while back and was excited to hear that the animation was done by Paul Robertson (his art is insane and scary as much as it is awesome) and the music was composed by Anamanaguchi. I didn't learn of that man and the band until they were mentioned by friends within my game development class and club. The game's first level has a really catchy tune to it, but it's hard for me to remember it for some reason. I know it when I hear it. I listen to a lot of videogame music and have been running into some great composition and mixes lately from games that I've bought.
Source: Youtube Channel BlackRyuOmegaIII
This song sounds best loud and with heavy bass. It's an amazing experience listening to it. I have to admit that I never played through the original Bionic Commando and always meant to since I've always heard so many great things about it. I bought Rearmed on Steam and planned on playing it, but feel the need to play the original to fully appreciate this reboot. Power Plant is actually a remix from the original game. I like listening to a lot of peaceful tunes like ones that Nobuo Uematsu composes for Final Fantasy, but sometimes I want to find songs with high energy that makes me feel excited and "in the zone".
Source: Youtube Channel IndieGameMusicHD
I finished VVVVVV 1-2 weeks ago and really enjoyed the challenge it gave. The music really got me into the mood and really contributed to the whole experience throughout the game. It has an atmosphere of high energy, traversing, and a bit of 8-bit flavor (it doesn't feel nostalgic for me, but it's not a bad thing). The soundtrack can be bought HERE!
Source: Youtube Channel ARGCi
Do you hear that Bass? The bass is amazing. I haven't finished Shatter yet, but I had a really good first experience with the game mainly due to this song. It really got me into the grove of the game. The game was alright. It's break-out with some twists. I find the most exciting part of the game to be the boss battles. It really put me on edge and felt like a really nice challenge. The rest of the soundtrack is alright, but not as amazing as this one track. It can be bought HERE!
Other than that, I went back to listen to songs from Street Fighter IV, Metal Gear Solid 2 & 3, and a game called Lord of Arcana which had Nobuo Uematsu's compositions in it. That's it for now. I think I'm going to try playing some Call of Duty Black Ops and redeem myself for last night's disastrous matches.
| Source: http://www.news.com.au/technology/call-of-duty-black-ops-offers-offline-multiplayer-practice-mode/story-e6frfro0-1225913375352 |
ANYWAYS, before I got into the night of playing Black Ops, I was searching and listening to music since I haven't had new music in a while. I had finished watching Scott Pilgrim vs. The World a few nights ago and really enjoyed it. The music really stood out to me and I did some research and found that a lot of musicians contributed to the movie. What surprised me was that Beck created most of the songs in the movie.
Source: Youtube Channel ScottPilgrimMusic
Along with the movie, I played the demo to the game a while back and was excited to hear that the animation was done by Paul Robertson (his art is insane and scary as much as it is awesome) and the music was composed by Anamanaguchi. I didn't learn of that man and the band until they were mentioned by friends within my game development class and club. The game's first level has a really catchy tune to it, but it's hard for me to remember it for some reason. I know it when I hear it. I listen to a lot of videogame music and have been running into some great composition and mixes lately from games that I've bought.
Source: Youtube Channel BlackRyuOmegaIII
This song sounds best loud and with heavy bass. It's an amazing experience listening to it. I have to admit that I never played through the original Bionic Commando and always meant to since I've always heard so many great things about it. I bought Rearmed on Steam and planned on playing it, but feel the need to play the original to fully appreciate this reboot. Power Plant is actually a remix from the original game. I like listening to a lot of peaceful tunes like ones that Nobuo Uematsu composes for Final Fantasy, but sometimes I want to find songs with high energy that makes me feel excited and "in the zone".
Source: Youtube Channel IndieGameMusicHD
I finished VVVVVV 1-2 weeks ago and really enjoyed the challenge it gave. The music really got me into the mood and really contributed to the whole experience throughout the game. It has an atmosphere of high energy, traversing, and a bit of 8-bit flavor (it doesn't feel nostalgic for me, but it's not a bad thing). The soundtrack can be bought HERE!
Source: Youtube Channel ARGCi
Do you hear that Bass? The bass is amazing. I haven't finished Shatter yet, but I had a really good first experience with the game mainly due to this song. It really got me into the grove of the game. The game was alright. It's break-out with some twists. I find the most exciting part of the game to be the boss battles. It really put me on edge and felt like a really nice challenge. The rest of the soundtrack is alright, but not as amazing as this one track. It can be bought HERE!
Other than that, I went back to listen to songs from Street Fighter IV, Metal Gear Solid 2 & 3, and a game called Lord of Arcana which had Nobuo Uematsu's compositions in it. That's it for now. I think I'm going to try playing some Call of Duty Black Ops and redeem myself for last night's disastrous matches.
Labels:
Activision,
Call of Duty,
Music,
Treyarch,
VGCulture
Thursday, December 30, 2010
VGCulture - Fillers with Modern Warfare 2 Freakouts
Tuesday, November 9, 2010
GameOn - FPS week day 2 with Call of Duty: Modern Warfare 2
Call of Duty: Black Ops releases today, and many have already gone through the game at last nights mid-night launch at Gamestops all over the world.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Source: Youtube Channel CALLOFDUTY
So far, it has received good reviews from critics all over the world with a few concerns in the same structure of gameplay that Activision has kept despite the switch off between Infinity Ward and Treyarch. User reviews are filled with typical fanboy debates between how it's the best/worst game comparing to so-and-so game using vague comments, if any, to downgrade or praise it. Some, I suspect, did not even buy the game and decided to give it a zero score review seeing how every other review is a 8 or above. I do not like how Activision had taken control of the series out of Infinity Ward's original team; however, Treyarch has been working on the series along with Infinity Ward long enough that they have learned what they needed in order to create a enjoyable shooter. I do not plan on buying CoD: Black Ops immediately, but I do in the future. The difficult decision will be choosing between the PS3 version and the PC version. I'll be expecting news of how it out sells Call of Duty: Modern Warfare 2 soon.
[Call of Duty: Modern Warfare 2 - Activision/Infinity Ward - PS3/Xbox 360/PC/NDS]
Players can complain how unbalanced the muliplayer can be. They can whine about how it requires very little skill when camping out behind a barrier while picking players off as they pass by. But in the end they still play it because it's fun.
Source: Youtube Channel Robert61494
I did not get to try out the Nintendo DS version of the game, but the other three consoles are the same game. I had the opportunity to play MW 2 on all three consoles through friends and free weekend events on Steam. I did not buy the game until just a little while ago (the weekend before Medal of Honor's release) on Steam during a 33% off deal with the map packs 50% off each. I am happy with my purchase, for the most part. The game provides plenty of replay value as the dynamics of multiplayer can change drastically depending on the play style of each player, the type of loadout they decided to choose, and the mode chosen. Unlike the various first-person shooters I've played in the past, you die quite quickly in MW2. It can be a satisfying experience if you happen to be in a cohesive team that moves and works together; however, more than likely you will be running around and shooting/knifing whoever you happen to find if not camping out in the shadows.
Pros:
-Though not as strong as Modern Warfare 1, the game boasts its campaign in an action driven storyline with multiple perspectives from the characters involved with memorable events and exciting gun fights.
-Extensive multiplayer customization and gameplay allows an array of choices for the player to combine that suits their play style.
-Quick controls adds to the speed of gameplay and skill required to play in all sorts of situations.
-Creative map designs allows players various approaches to acquiring their goals.
-Match making allows players to jump into multiplayer quickly and efficiently without the hassle of waiting for player, setting options, and looking for a game.
-Despite rewarding those who are winning, or having situations of spawn kills, camping, and sniping, the game strangely balances itself out. It is a videogame after all. Chaotic warfare is very possible in videogames.
Cons:
-It does not always works, but camping is an effective tactic that scores the player a lot of points. (You can't tell someone how to play if it's within the rules of the game). This can lead to all players in a standstill or a one sided fight.
-In team fights, there isn't a determinable spawn point for both sides and is set randomly. Thus, it is possible to spawn right in front of line of fire, an enemy, or an explosive of sorts. It's possible to have a string of deaths from spawning in the wrong place at the wrong time.
-Those who continue to do well in a match will constantly have an advantage over the other players.
-Players with higher prestige and play time will inevitably have better equipment than those in lower levels.
I personally don't mind the setbacks in the game too much. I do find it frustrating to die consistently in a match 32 times before getting the chance to even see someone, but I notice it happens to others as well. It goes with the saying "you win some, you lose some." I find the custom class aspect of the game to be the best part of the multiplayer experience as it feels like an RPG where you create your own character and watch them grow. My favorite custom class is the "Ninja Assassin" class I made. It consists of infinite running, fast run speed, extended knife distance, a silenced sub-machine gun, a throwing knife, and some stun grenades. I rarely use my pistol as I find myself running around knifing players most of the time. I know...I'm one of those players...I find it easier to get kills from knifing rather than shooting since players still have the chance to run away and kill me. I also find camping to be very boring and would rather run around (which is probably why I end up with the most deaths each time). But even so, I find the game to be very entertaining. I'm up to 31 hours so far on Steam, let's see how long it lasts.
Labels:
Activision,
Call of Duty,
GameOn,
Infinity Ward,
Nintendo DS,
PC,
PS3,
Xbox 360
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