It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
Monday, May 6, 2013
GameLight - Solstice Arena
Official Site: http://www.solsticearena.com/
It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
Labels:
A Bit Lucky,
GameLight,
MOBA,
Mobile Phone,
Solstice Arena,
Zynga
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