It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
Showing posts with label Mobile Phone. Show all posts
Showing posts with label Mobile Phone. Show all posts
Monday, May 6, 2013
GameLight - Solstice Arena
Official Site: http://www.solsticearena.com/
It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
It is evident that Multiplayer Online Battle Arenas (MOBA) or DotA-like games have become a popular genre in the market of games, and thus many developers try their shot at making the next successful MOBA. One particular game that's in the works is Solstice Arena. The "A Bit Lucky" team joined Zynga in the project in hopes of delivering and exciting mobile experience to the masses. Many problems arises with this project. Lots of MOBAs are available for PC, consoles, and mobile devices, so what exactly do they have to offer over others? (Hopefully something better, right?) Zynga has proven themselves to be successful in the past, but much of their revenue comes from casual players. Considering on how complex and steep the learning curve is for most MOBAs, can they really attract casual players to the game? They also claim that the game is both for casual players and hardcore players. For hardcore players of MOBAs, communication is key to good teamwork. Will they be able to provide that for hardcore players? I'm not saying that this will be a bad game or that they should give up, but they are valid points to address when they're developing the game. I wish them the best of luck and look forward to testing it out when it releases.
Labels:
A Bit Lucky,
GameLight,
MOBA,
Mobile Phone,
Solstice Arena,
Zynga
Thursday, March 8, 2012
GameLight - Angry Birds Space
Official Site: http://space.angrybirds.com/announcement/
Source: Youtube Channel RovioMobile
With the announcement of "The New iPad" (iPad 3), it's no surprise that it would be backed up by killer apps from developers of the market. Today, Rovio Entertainment uploaded a video of its new game Angry Birds Space. The game is introduced and talked about by NASA astronaut Don Pettit and how the game's mechanic will work as gravity plays a different part in the game's system. Sure, this theme and idea has been done many times before by flash game developers for years, but so was the original concept for Angry Birds. It's sad but true that many popular games on the mobile or social platforms are copies of other existing games, but there's nothing we can really do about it (at the very least know about it).
I'm not entirely against mobile, social, and casual games as some of them actually turn out to be pretty innovative or fun. Although I'm not a huge fan of the Angry Birds series, I do like the aesthetic and character it gives that has seeped into pop culture. I also enjoyed the video uploaded and especially enjoyed the demonstration by Mr. Pettit at 1:52. I'm not sure if other people had the same dreams but as a kid I dreamed of what it would be like in space and do all sorts of crazy zero-gravity activities and so seeing that Angry Bird plush get shot off in zero-gravity made me all giddy inside. There's no doubt that Rovio Entertainment will find its success once again on Apple products and mobile devices everywhere, especially with "The New iPad's" release on March 14th and its own launch on the market on March 22nd.
Source: Youtube Channel RovioMobile
With the announcement of "The New iPad" (iPad 3), it's no surprise that it would be backed up by killer apps from developers of the market. Today, Rovio Entertainment uploaded a video of its new game Angry Birds Space. The game is introduced and talked about by NASA astronaut Don Pettit and how the game's mechanic will work as gravity plays a different part in the game's system. Sure, this theme and idea has been done many times before by flash game developers for years, but so was the original concept for Angry Birds. It's sad but true that many popular games on the mobile or social platforms are copies of other existing games, but there's nothing we can really do about it (at the very least know about it).
I'm not entirely against mobile, social, and casual games as some of them actually turn out to be pretty innovative or fun. Although I'm not a huge fan of the Angry Birds series, I do like the aesthetic and character it gives that has seeped into pop culture. I also enjoyed the video uploaded and especially enjoyed the demonstration by Mr. Pettit at 1:52. I'm not sure if other people had the same dreams but as a kid I dreamed of what it would be like in space and do all sorts of crazy zero-gravity activities and so seeing that Angry Bird plush get shot off in zero-gravity made me all giddy inside. There's no doubt that Rovio Entertainment will find its success once again on Apple products and mobile devices everywhere, especially with "The New iPad's" release on March 14th and its own launch on the market on March 22nd.
Labels:
Angry Birds Space,
Casual,
GameLight,
iPad,
iPhone,
iPod Touch,
Mobile Phone,
RovioMobile
Wednesday, January 12, 2011
VGCulture - Sony Ericsson Xperia Play
So if there are those of you who keep up with tech news or tech for gaming, you would have heard tons of updates about Sony's new Playstation Phone. I kept up with the news on Engadget and they had quite a lot of updates on it: Engadget - Sony Ericsson Xperia Play
Source: Youtube Channel pocketnowvideo
I mention this now because "I WANT IT!" There are concerns that I have about application support, battery life, and processing power because it doesn't really make sense to get a gaming phone with no games on it. I'm actually qualified to get a free phone right now from my phone services and I started looking for a new phone. I had my heart set on a Motorola but couldn't get it because of a required data plan that costs $30 a month. It doesn't make sense to have that right now since I'm mostly working near a computer with internet access all the time. So right now, I have to settle with a Samsung and maybe wait a bit longer before getting a new one. It's because of this that I'm looking forward to the release of the Xperia Play from Sony. Phone games have always served as a method of passing time when stuck somewhere: waiting for the bus at a stop, waiting at an office for an appointment of sorts, or just to pass by time. The problems so far is that most phone games have long load times, tiny screens, terrible controls, and poor quality in development. I'm not expecting the Sony phone to be the next big handheld gaming champion, but I'm hoping for some good quality games. I'll admit that the iPhone has a history of decent development support from big name companies such as Capcom and Square Enix, but the fact still remains: games developed on phones do not have the design to support the type of games developers try to make on them. We'll see, I'm hoping for the best out of this phone.
Source: Youtube Channel pocketnowvideo
I mention this now because "I WANT IT!" There are concerns that I have about application support, battery life, and processing power because it doesn't really make sense to get a gaming phone with no games on it. I'm actually qualified to get a free phone right now from my phone services and I started looking for a new phone. I had my heart set on a Motorola but couldn't get it because of a required data plan that costs $30 a month. It doesn't make sense to have that right now since I'm mostly working near a computer with internet access all the time. So right now, I have to settle with a Samsung and maybe wait a bit longer before getting a new one. It's because of this that I'm looking forward to the release of the Xperia Play from Sony. Phone games have always served as a method of passing time when stuck somewhere: waiting for the bus at a stop, waiting at an office for an appointment of sorts, or just to pass by time. The problems so far is that most phone games have long load times, tiny screens, terrible controls, and poor quality in development. I'm not expecting the Sony phone to be the next big handheld gaming champion, but I'm hoping for some good quality games. I'll admit that the iPhone has a history of decent development support from big name companies such as Capcom and Square Enix, but the fact still remains: games developed on phones do not have the design to support the type of games developers try to make on them. We'll see, I'm hoping for the best out of this phone.
Labels:
Mobile Phone,
Phone games,
Sony,
Sony Ericsson,
VGCulture
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