Thursday, January 31, 2013

VGCulture - Filler - Lucky Star Green Greens

Source: Youtube Channel ninluigi

I didn't have much time today, so it's a filler.

Wednesday, January 30, 2013

NewNews - Wizardry Online on Steam

Official Site: https://www.wizardrythegame.com/index.vm
Steam Page: http://store.steampowered.com/app/221360/
Source: Youtube Channel MachinimaTrailer

The brutal, unforgiving MMORPG that is Wizardry Online is now officially released.  This means deleting the Beta client version that anyone might have and downloading the new client.  If that sounds troublesome, then open up your Steam client from there as Steam now supports Wizardry Online.  The Wizardry series has been around since the cRPG days where players had to memorize spells, make their own maps of the dungeon, and had the possibility of losing their entire party due to a trap.  Wizardry Online brings those many devious aspects into a modern Action-MMORPG with open PvP and Perma-death.  With Wizardry Online on Steam, a special pack can be bought (Adventure Kit), downloading the client is a lot easier, and the access of Steam's overlay will allow players to talk to their friends while in-game.

I participated in the beta and have mixed feelings about the game.  The graphics are definitely outdated by many years.  The music feel very much like a JRPG (yes, it's a Japanese developed online game).  The overall look of the game has influences from Final Fantasy XI and Demon's Souls.  The game is certainly different from other MMORPGs, that's for sure.  Now that it's on Steam, I am definitely willing to give it another go and play around further into the game.

Tuesday, January 29, 2013

GameLight Review - R.A.W. Realms of Ancient War

Official Site: http://www.raw-thegame.com/
Steam Page: http://store.steampowered.com/app/209730/
Source: Youtube Channel focusinteractive

Developer: Wizarbox
Publisher: Focus Home Interactive
Platforms: Playstation 3, Xbox 360, [PC]
Release Date: Oct 11, 2012 (PC release date)
Genre: Action-RPG

Pros:
+ Straight-Forward and to the point Hack 'n Slash, Action-RPG fun
+ Keyboard/Mouse compatibility, but mainly designed for gamepads
+ Local Cooperative gameplay like old-school Gauntlet games
+ Tons of action and lots of enemies to kill on screen
+ Challenging, but allows player to switch difficulty levels at any time
+ Relatively cheap price for an entertaining experience

Cons:
- No Online multiplayer
- Key bindings cannot be changed on controllers and keyboard alike
- Very limited customization to class skills
- Controls don't feel very tight, especially for charged attacks
- Other than the prologue level, all 3 classes share the same playthrough

Recommended: Yes, for those looking for a cheap priced Action-RPG that they can enjoy playing through without spending too much time on it

R.A.W. Realms of Ancient War was one of the games I mentioned 2 days before the release of Diablo 3 and one that I had interest in trying out.  It was going to be difficult to judge this game having played Diablo 3 and Torchlight 2 throughout the year (in 2012), but I somehow managed to really enjoy the game.  The game's design was meant for controllers as it released on consoles as well and so the player can only have 4 skills set at a time between 2 bars which allowed the player to utilize 8 skills.  For those playing on Keyboard and mouse, which is what I used, it felt odd having only two keys on the left hand as skills while 2 other keys were reserved for potions.  The layout of the keys were also stretched into an uncomfortable position and so I used a speedpad to customize the keys to my own liking as the game didn't allow changes to keybindings.  The gameplay is very straight-forward: Kill enemies, light puzzles, move forward.  What many may not know about the game is that it's not open-world in the sense of the Diablo series or Torchlight.  Rather, the story progresses level by level in a stage selection map and so the game is pretty linear with side quests scattered around each individual level.  One of the complaints early on for many players is that there isn't a map, and honestly there isn't much need for one because of how small each level is.  The game provides a compass to point to where the player needs to go next should they ever get lost.  All in all, the game has a lot of flaws that can be picked out but still ended up to be pretty fun.  I would probably play through the game 2 more times with the other classes, but I have too many other games lined up to do so.

Aesthetics
Art Style: Medieval Fantasy / Diablo-esque
+ Special ability effects are flashy and nice looking
+ The environment of each level is really detailed and beautiful
+ Designs of enemies and bosses distinguish what attacks they do
+ Music is okay, but sound-effects was a big part of the experience
+ The graphics combined with the sound effects makes combat satisfying

- Enemies, items, and objects often blend into the ground and environment
- Attack animations, especially charging attacks, are erratic and clunky
Aesthetics: 8/10

Buttons
Controller: Keyboard/Mouse; Gamepad/Console Controller
+ Very few keys to memorize
+ Layout is pretty easy to understand and skill sets are easy to switch between
+ Basic point-n-click controls for keyboard and mouse
+ Charge execution is universal to all skills, so it's easy to perform

- Skill set mapping and inventory equipment are both archaic to use
- Key bindings can't be changed and default layout is odd for keyboard
- Some skills and point-n-click walking don't always work as intended
Buttons: 6/10

Concept & Content
Core Concept: Kill enemies, get stronger, move forward
+ Each class has a unique set of skills with a different play style
+ The story is laughable, but has an interesting conclusion to it
+ Even with small maps, levels have side quests and light puzzles in them
+ Combat is fast-paced and forces players to utilize their skills to survive
+ The difficulty can be changed at any given time if it's too easy or too hard
+ Charge attacks is what sets this game apart from other Action-RPGs

- The amount of skill customization is very limited
- Can't stop in a level, the game saves after a level is completed
- Quests that require running back and forth in the same level is annoying
- No end-game content, levels can be replayed
Concept and Content: 7/10

Duration
+ The game is relatively short, no nonsense grinding or dragged out story
+ Combat is fast-paced with pockets of enemies in each area
+ R.A.W. is meant to be played 2-3 times depending if you play multiplayer

- A level can be anywhere from 5 minutes to 40 minutes to finish without save
- No end-game content and enemies/items don't scale, low replay value
Duration: 6/10

Fun
+ The rogue class struck me as the class I'd have the most fun with
+ Killing droves of enemies was relaxing, satisfying, and a lot of fun
+ It was pretty exciting whenever I found a strong item or an elemental tome
+ Despite not being able to save, I liked the levels split into separate stages

- The limited amount of skills and skill slots were disappointing
- There wasn't much incentive to playing the game after completion
Fun: 7/10

Overall
The game has a lot of the core aspects that makes a top-down, point-n-click, Action-RPG fun: A variety of environments, satisfying combat, different classes with unique skills, cooperative-multiplayer, and tons of loot.  The problem was that each of those aspects are lacking in quality or content: enemies and bosses don't change too much, skills are limited, no online capabilities, and the best loot didn't show up until near the end when the game is over.  The game is far from perfect, but the game was still mindlessly fun for a sale price of $7.49 from its usual $14.99.  If one desires an Action-RPG with more depth and content, I would recommend games like Diablo 3, Torchlight 2, or Path of Exile.  But if one desires an Action-RPG that requires little time to playthrough with local co-op, then I'd say give R.A.W. Realms of Ancient War a chance.  Overall: 6.8/10

Monday, January 28, 2013

GameLight Review - Tony Hawk's Pro Skater HD

Steam Page: http://store.steampowered.com/app/207210/
Source: Youtube Channel IGN

Developer: Robomodo
Publisher: Activision
Platforms: Playstation 3, Xbox 360, [PC]
Release Date: Sep 18, 2012 (PC release date)
Genre: Sports

Pros:
+ Nice upgrade to graphics to a classic game
+ A respectable tribute to the original game with level designs unchanged
+ Incredible sense of nostalgia with some classic songs from the originals
+ A decent amount of content considering its price

Cons:
- Missing custom skater/level design which made the series really great
- Keybinds can't be remapped and controls on gamepad is awful
- Lots of bugs and hit-box detection problems in all levels
- Wishing there were certain levels and songs added to the game from the original

Recommended: For the $5 I paid, it was a good nostalgia trip.  I'd recommend it to THPS fans of the original.

It's been 13 years since its first release into the world.  Tony Hawk's Pro Skater HD takes certain levels from the first and second original games as well as a few songs that were featured in them and put them together in a reboot using the Unreal Development Kit making it look modern and aesthetically pleasing.  The game has not changed.  The player still takes the role of famous skaters and perform inhuman chains of tricks for the highest score while grabbing cash and letters to spell SKATE.  It has the core concept of the original games including all the special gaps, same level designs with updated graphics, familiar objectives, some classic songs and some new ones that fit in perfectly, and all the crazy tricks.  The game has a lot of flaws that weren't present in the originals though.  From the in-game menu, a player can't look at their tricks list, they can't skip a track (which is okay for me since I like all the songs), all cheat codes must be activated by going into options from the main menu, and keybinds can't be changed.  I love Tony Hawk's Pro Skater, so I was excited to hear the HD remake was going to release on PC.  It's a great nostalgia trip and reminded me of how fun the series was, but there are definitely a lot of problems in design choices and missing content that long time fans would be disappointed to see lacking in this remake.

Aesthetics
Art Style: Somewhat realistic with arcade-like features
+ Graphic make over with high-res textures
+ Simple and easy navigation of user-interface
+ Recreated models with both original characters and new ones
+ The use of UDK makes for nicer physics
+ Music from the originals is what really made the nostalgia trip experience
+ The new songs not from any of the original games fit in perfectly
+ Animations of all tricks are smoother while still maintaining that arcade feel

- The audio control for music is quiet, even at the highest settings
- Faces for the characters in-game are kind of weird
- Some collisions don't react accordingly to their direction
Aesthetics: 9/10

Buttons
Controller: Keyboard; Gamepad
+ Familiar control mapping for gamepad
+ Tricks are still the same, so veteran players will be familiar with them

- Keys can't be remapped, keyboard controls are atrocious
- Up is stop and down is go on the analog stick and can't be changed
- Playing with the digital pad made it really hard to make tight turns
Buttons: 4/10

Concept & Content
Core Concept: Perform tricks, fulfill objectives, and get the highest score
+ Level designs are untouched and unchanged, just better graphics
+ Provides about 5 different modes to play
+ Quick retry button is the best thing ever
+ Familiar skaters and new ones with upgradeable stats
+ Cheat codes are earned and can be activated from the options menu
+ The game feels very familiar, but the improvements are noticeable

- No splitscreen or online multiplayer for PC version (Console version has online)
- No tricks command list in-game, can't switch cheat codes, and can't skip songs
- Missing custom skater/level, a major part of the Tony Hawk's Pro Skater series
- Revert DLC should have been in the main game to begin with
Concept and Content: 7/10

Duration
+ A decent amount of time for one play through for $5
+ Two minutes each run can accumulate quite a bit of time spent playing
+ Each character has different skill sets and stat differences for replay value
+ Different modes provide different ways of playing the same level
+ Lots of unlockables for the completionist type players

- A lot of the extra modes are boring for PC
- Multiplayer modes would have been nice such as Horse or graffiti
- Despite the differences in skaters, the play through is essentially the same
Duration: 7/10

Fun
+ Nostalgia took over with the levels, music, graphics, and gameplay
+ I still got it, so much fun chaining tricks together
+ I really liked the modernization of the graphics
+ The music is what really made the experience whole and entertaining

- The controls were just awful and really affected my experience with the game
- I would've liked custom skater at the very least
Fun: 7/10

Overall
Tony Hawk's Pro Skater HD does try to bring the best of the originals into the remake, but it also takes out a lot of what made the series great.  It also create new problems that weren't there before such as not being able to remap key bindings and having all the options such as music, cheat codes, and tricks list outside of the in-game menu.  Still, the game is still pretty entertaining for anyone new to the series.  THPS is one of the most influential sports game to bring extreme sports into videogames and made them popular.  The game is recommended for fans of the series as the game is geared towards pleasing our nostalgia to the game as long as expectations aren't too high.  As a whole, the game isn't that solid, but it's still pretty fun.  Overall: 6.8/10

Friday, January 25, 2013

GameLight - Dragon's Dogma Dark Arisen

Official Site: http://www.dragonsdogma.com/
Source: Youtube Channel machinima

I haven't beaten Dragon's Dogma yet, but I liked what I had played thus far.  So when I heard about Dragon's Dogma Dark Arisen, I was kind of excited but also skeptical at the same time.  Dragon's Dogma Dark Arisen isn't a sequel or a new game set apart from the original.  It is the complete package of the game; it's a "Game of the Year" Edition if you will.  It's the original game with extended content, yet it isn't an expansion or new game.  You can call it "Super Dragon's Dogma" if you want.  In any case, this is Capcom we're talking about and shouldn't be too surprised.  This is essentially the Ultimate Marvel vs. Capcom 3 to Marvel vs. Capcom 3: Fate of Two Worlds.  With that said, I have to question exactly how much more was added to the game before I decide to be excited and go out to buy a copy.

Dragon's Dogma Dark Arisen is a single-player with online-driven mechanics, open world, Action-RPG, where players can make partners known as "pawns" and share them with the rest of the world for others to recruit into their party to fight.  A player can change their class at will to provide a variety of ways to play, grab onto large enemies to attack vital spots, and fulfill quests in any order they wish.  The original game is quite challenging and has a lot to do.  There has been a substantial amount of DLCs for the game, but I didn't look up any of them.  So this extended version of the game might have all the DLCs and more.  Not knowing how much is actually added to the game, I can't be certain whether purchasing it will be worth it or not.  For those who don't even have the original, I suggest trying out the demo and see if it's of any interest as the game was incredibly fun to some and just down right horrible for others.

Dragon's Dogma Dark Arisen releases in North America and Europe on April 23, 2013 and April 26, 2013 respectively on PS3 and Xbox 360.

Thursday, January 24, 2013

NewNews - New Xeno Game

Source: Youtube Channel Games

This year just keeps looking better and better!  I keep seeing posts about a Shin Megami Tensei x Fire Emblem collaboration, a Wind Waker remake, and other such announcements my friends posted up on facebook so I decided to look up some videos to check them out.  What really caught my attention was a game marked as "X" at the end of the trailer which looks a lot like Xenoblade Chronicles.  It looks so beautiful on such a grand scale.  If Nintendo keeps up with the amount of support that they have now, they'll have no problem in the new generation of consoles.  At the moment, there isn't much information about the new Xeno game, but I'm already convinced into getting it just by looking at this one minute trailer.

Wednesday, January 23, 2013

GameLight - Strike Suit Zero

Steam Page: http://store.steampowered.com/app/209540/
Source: Youtube Channel BornReadyVideos

I've been hearing about a space flying shooter called Strike Suit Zero for a while and from the footages it reminds me of Zone of the Enders.  As nice looking as the game may be, the game is surprisingly an indie game that was made possible by the community contributing to the kickstarter.  Supposedly released on January 24th, 2013, the game is out now on Steam and GreenManGaming today a day earlier.  Aside from space fighting as a jet, you can transform into a gundam-like mobile suit which I suspect has more flexibility in movement and different attacks.  If you buy it now on Steam between now and January 30th, you can get it for 20% off at $15.99 from its base price of $19.99.