Showing posts with label Focus Home Interactive. Show all posts
Showing posts with label Focus Home Interactive. Show all posts

Thursday, October 10, 2013

NewNews - Humble Weekly Sale Focus Home Interactive

Official Site: https://www.humblebundle.com/weekly
Source: Youtube Channel Humble Bundle

The new weekly bundle began today and it features games from Focus Home Interactive!  There's something almost for everyone: Simulation, strategy, Action, Role-playing, and Adventure.  Unfortunately, a lot of Focus Home Interactive's games under their name don't get very high scores from critics and players and some of them are pretty bad.  But don't let that discourage you for there is a reason why I am posting about this.  Out of the games they are offering:

-Cities XL Platinum
-Blood Bowl: Legendary Edition
-Divinity 2: Developer's Cut
-R.A.W. Realms of Ancient War
-Game of Thrones The Role-Playing Game
-Confrontation
*Wargame: European Escalation
*The Testament of Sherlock Holmes
   -*Pay more than $6 for these

I have played Divinity and R.A.W.  I haven't played the other games, but I would recommend the bundle just for Divinity 2: Developer's Cut.  I never beat the game or even got far into it (boasts over 100+ hours of gameplay), but I enjoyed this game a lot.  I've played a lot of games similar to this genre: Open-World 3rd-Person Action-RPG.  The story is pretty interesting and the gameplay is unique.  I have never heard of the Divinity series before playing Divinity 2 (I played the Dragon Knight Saga and was then given Developer's Cut for free) but was very impressed with what I played.  R.A.W. wasn't as bad as the critics claim, but it wasn't exactly a memorable experience either.  It was mildly entertaining for what it was.  I got the bundle to try out Cities XL, Game of Thrones, and I've been wanting Confrontation for a while now.  Besides Divinity 2, I think Wargame: European Escalation has the highest score from critics out of the bunch.  If you're looking for a game to put a good amount of time into that provides a fun 3rd-Person Action-RPG experience, I would recommend Divinity 2 mainly because most people don't know about the game.

And if you're a fan of the original Divinity, it's not the same.  If you want something similar to the original Divinity, the developers are actually working on a new Divinity game that will be like the original.

Tuesday, January 29, 2013

GameLight Review - R.A.W. Realms of Ancient War

Official Site: http://www.raw-thegame.com/
Steam Page: http://store.steampowered.com/app/209730/
Source: Youtube Channel focusinteractive

Developer: Wizarbox
Publisher: Focus Home Interactive
Platforms: Playstation 3, Xbox 360, [PC]
Release Date: Oct 11, 2012 (PC release date)
Genre: Action-RPG

Pros:
+ Straight-Forward and to the point Hack 'n Slash, Action-RPG fun
+ Keyboard/Mouse compatibility, but mainly designed for gamepads
+ Local Cooperative gameplay like old-school Gauntlet games
+ Tons of action and lots of enemies to kill on screen
+ Challenging, but allows player to switch difficulty levels at any time
+ Relatively cheap price for an entertaining experience

Cons:
- No Online multiplayer
- Key bindings cannot be changed on controllers and keyboard alike
- Very limited customization to class skills
- Controls don't feel very tight, especially for charged attacks
- Other than the prologue level, all 3 classes share the same playthrough

Recommended: Yes, for those looking for a cheap priced Action-RPG that they can enjoy playing through without spending too much time on it

R.A.W. Realms of Ancient War was one of the games I mentioned 2 days before the release of Diablo 3 and one that I had interest in trying out.  It was going to be difficult to judge this game having played Diablo 3 and Torchlight 2 throughout the year (in 2012), but I somehow managed to really enjoy the game.  The game's design was meant for controllers as it released on consoles as well and so the player can only have 4 skills set at a time between 2 bars which allowed the player to utilize 8 skills.  For those playing on Keyboard and mouse, which is what I used, it felt odd having only two keys on the left hand as skills while 2 other keys were reserved for potions.  The layout of the keys were also stretched into an uncomfortable position and so I used a speedpad to customize the keys to my own liking as the game didn't allow changes to keybindings.  The gameplay is very straight-forward: Kill enemies, light puzzles, move forward.  What many may not know about the game is that it's not open-world in the sense of the Diablo series or Torchlight.  Rather, the story progresses level by level in a stage selection map and so the game is pretty linear with side quests scattered around each individual level.  One of the complaints early on for many players is that there isn't a map, and honestly there isn't much need for one because of how small each level is.  The game provides a compass to point to where the player needs to go next should they ever get lost.  All in all, the game has a lot of flaws that can be picked out but still ended up to be pretty fun.  I would probably play through the game 2 more times with the other classes, but I have too many other games lined up to do so.

Aesthetics
Art Style: Medieval Fantasy / Diablo-esque
+ Special ability effects are flashy and nice looking
+ The environment of each level is really detailed and beautiful
+ Designs of enemies and bosses distinguish what attacks they do
+ Music is okay, but sound-effects was a big part of the experience
+ The graphics combined with the sound effects makes combat satisfying

- Enemies, items, and objects often blend into the ground and environment
- Attack animations, especially charging attacks, are erratic and clunky
Aesthetics: 8/10

Buttons
Controller: Keyboard/Mouse; Gamepad/Console Controller
+ Very few keys to memorize
+ Layout is pretty easy to understand and skill sets are easy to switch between
+ Basic point-n-click controls for keyboard and mouse
+ Charge execution is universal to all skills, so it's easy to perform

- Skill set mapping and inventory equipment are both archaic to use
- Key bindings can't be changed and default layout is odd for keyboard
- Some skills and point-n-click walking don't always work as intended
Buttons: 6/10

Concept & Content
Core Concept: Kill enemies, get stronger, move forward
+ Each class has a unique set of skills with a different play style
+ The story is laughable, but has an interesting conclusion to it
+ Even with small maps, levels have side quests and light puzzles in them
+ Combat is fast-paced and forces players to utilize their skills to survive
+ The difficulty can be changed at any given time if it's too easy or too hard
+ Charge attacks is what sets this game apart from other Action-RPGs

- The amount of skill customization is very limited
- Can't stop in a level, the game saves after a level is completed
- Quests that require running back and forth in the same level is annoying
- No end-game content, levels can be replayed
Concept and Content: 7/10

Duration
+ The game is relatively short, no nonsense grinding or dragged out story
+ Combat is fast-paced with pockets of enemies in each area
+ R.A.W. is meant to be played 2-3 times depending if you play multiplayer

- A level can be anywhere from 5 minutes to 40 minutes to finish without save
- No end-game content and enemies/items don't scale, low replay value
Duration: 6/10

Fun
+ The rogue class struck me as the class I'd have the most fun with
+ Killing droves of enemies was relaxing, satisfying, and a lot of fun
+ It was pretty exciting whenever I found a strong item or an elemental tome
+ Despite not being able to save, I liked the levels split into separate stages

- The limited amount of skills and skill slots were disappointing
- There wasn't much incentive to playing the game after completion
Fun: 7/10

Overall
The game has a lot of the core aspects that makes a top-down, point-n-click, Action-RPG fun: A variety of environments, satisfying combat, different classes with unique skills, cooperative-multiplayer, and tons of loot.  The problem was that each of those aspects are lacking in quality or content: enemies and bosses don't change too much, skills are limited, no online capabilities, and the best loot didn't show up until near the end when the game is over.  The game is far from perfect, but the game was still mindlessly fun for a sale price of $7.49 from its usual $14.99.  If one desires an Action-RPG with more depth and content, I would recommend games like Diablo 3, Torchlight 2, or Path of Exile.  But if one desires an Action-RPG that requires little time to playthrough with local co-op, then I'd say give R.A.W. Realms of Ancient War a chance.  Overall: 6.8/10

Thursday, October 11, 2012

GameLight - Realms of Ancient War

Official Site: http://www.raw-thegame.com/
Steam Page: http://store.steampowered.com/app/209730/
Source: Youtube Channel focusinteractive

I mentioned this beautiful looking Action-RPG, Hack-n-Slash two days before the release of Diablo 3 as my anticipation for D3 had caused me to look at other games to divert my anxious heart for its release.  Realms of Ancient War (RAW) had been under my watchful eyes to see what becomes of it, and I apparently wasn't keeping a close enough watch since the game released today without notice.  The game looks amazing with beautiful graphics, slick animations, flashy abilities, and fast-paced hack-n-slash action.  What I'm mainly curious about at the moment for the PC version is whether the game can be played like a point-n-click or if it plays like the consoles where it uses a controller.  The game seems to play more closely to games such as Gauntlet than Diablo where attacks are more directional rather than target based.  I love assassin-based classes in RPGs, and so the Rogue is the character I'm most excited about playing if I get the game.  What a lot of players will be sad about is that the game doesn't support online gameplay with other players.  It can be played co-op with another friend, but only locally.  For console players, this won't be too much of a problem having multiple controllers and playing on the usual TV screen, but this might be a bit of a drag for PC players who will need to find gamepads to play with a friend and share a screen that may or may not be really tiny depending on the monitor size.  Still, the game looks like a really fun adventure and I'm very willing to play through it for a single-player experience.  RAW is available today for Playstation 3's PSN download, Xbox 360's XBLA download, and PC download including Steam for $14.99 (currently 25% off on Steam for $11.24).