Official Site: http://www.humblebundle.com/
Source: Youtube Channel humblebundle
When I saw that another Humble Bundle came out, I was wondering what new indie games were added. To my surprise, it wasn't an indie bundle at all. The new Humble THQ Bundle are games published by THQ who have evidently have had tough times in the past few years despite the many great titles they have released. In this bundle includes: Darksiders, Metro 2033, Red Faction Armageddon, Company of Heroes, Company of Heroes Opposing Fronts, Company of Heroes Tales of Valor and if you pay past the average, you'll also get Saints Row The Thrid. In addition, the soundtracks to the game will also be available upon purchase and can be downloaded in MP3 and some in FLAC. The downside for some people this time is no compatibility for Mac and Linux and you must have a Steam account to redeem the games. Keep in mind that purchase funds also goes to charity as well as the developers and the organizers allowing us to get these great deals. It sounds like the next Humble Indie Bundle is coming very soon as well, so keep an eye out for that.
Showing posts with label THQ. Show all posts
Showing posts with label THQ. Show all posts
Thursday, November 29, 2012
NewNews - The Humbe THQ Bundle
Labels:
Humble Indie Bundle,
NewNews,
PC,
Steam,
THQ
Tuesday, April 3, 2012
GameLight - Nexuiz
Steam Page: http://store.steampowered.com/app/96800/
Source: Youtube Channel machinima
A month from now, a downloadable game called Nexuiz will release and attempt to bring back the joy of twitch-based First-Person Shooters. In the past decade, FPS games have slowed down due to the popularity of sci-fi shooters such as Halo and later military, tactical shooters such as Call of Duty and Battlefield as many other genres have in the past (example: Street Fighter 3 to Street Fighter 4 for fighting games or Diablo 2 to games like Titan Quest or Torchlight for top-down Action-RPGs). Many games are slowed down as they give a bit more leeway time to thinking and planning what to do next. It also makes it a lot easier for new players to grasp the main concepts when everything isn't going lightening fast. Still, many who have played FPS during the days of Quake and/or Unreal Tournament 2004 long for the fast-paced action they once experienced and Nexuiz intends to do so. Those who've played FPS of similar tastes will have a bit of nostalgia while kids who have never seen such a side of FPS before might very well be fascinated with the idea of being able to bunny hop quickly around, use jetpacks to fly around, and firing a weapon without having to aim-down sight or standing still. The thing about twitch-based FPS games is that it has players tap into their most natural instincts of fight or flight emotional states and have the outcome be determined by reflexes rather relying on planning, flanking and deception (in other words: it's a different kind of game, even though it's still an FPS). Players will inevitably run into each other in very short durations due to the small arenas provided to ensure that the action is near constant. The game features a lot of power-ups that can be leveled up, or so it seems. Developed on CryEngine 3 and set at a initial price of $9.99, this will be one game I'll be keeping an eye out for. Nexuiz should already be available on Xbox Live Arcade while the PC version and PS3 version will release for download on May 3rd, 2012.
Source: Youtube Channel machinima
A month from now, a downloadable game called Nexuiz will release and attempt to bring back the joy of twitch-based First-Person Shooters. In the past decade, FPS games have slowed down due to the popularity of sci-fi shooters such as Halo and later military, tactical shooters such as Call of Duty and Battlefield as many other genres have in the past (example: Street Fighter 3 to Street Fighter 4 for fighting games or Diablo 2 to games like Titan Quest or Torchlight for top-down Action-RPGs). Many games are slowed down as they give a bit more leeway time to thinking and planning what to do next. It also makes it a lot easier for new players to grasp the main concepts when everything isn't going lightening fast. Still, many who have played FPS during the days of Quake and/or Unreal Tournament 2004 long for the fast-paced action they once experienced and Nexuiz intends to do so. Those who've played FPS of similar tastes will have a bit of nostalgia while kids who have never seen such a side of FPS before might very well be fascinated with the idea of being able to bunny hop quickly around, use jetpacks to fly around, and firing a weapon without having to aim-down sight or standing still. The thing about twitch-based FPS games is that it has players tap into their most natural instincts of fight or flight emotional states and have the outcome be determined by reflexes rather relying on planning, flanking and deception (in other words: it's a different kind of game, even though it's still an FPS). Players will inevitably run into each other in very short durations due to the small arenas provided to ensure that the action is near constant. The game features a lot of power-ups that can be leveled up, or so it seems. Developed on CryEngine 3 and set at a initial price of $9.99, this will be one game I'll be keeping an eye out for. Nexuiz should already be available on Xbox Live Arcade while the PC version and PS3 version will release for download on May 3rd, 2012.
Tuesday, January 17, 2012
GameLight Review - Homefront
Official Site: http://www.homefront-game.com/home
Source: Youtube Channel IGNentertainment
Developer: Kaos Studios, Digital Extremes (PC)
Publisher: THQ
Platforms: PC, Playstation 3, Xbox 360
Release Date: March 15, 2011
Genre: First-Person Shooter
Pros:
-The game wasn't revolutionary, but it was fun
-Multiplayer was a nice blend of Call of Duty's fast-paced action and Battlefield's vehicular warfare
-The class and point system in multiplayer encourages using all classes and learning their role
Cons:
-Single-player Campaign took only 4 hours to complete
-The game's graphics is still not optimized (for the PC version) just like previous games like Frontlines: Fuel of War
-Maps were sometimes too large for on-foot fighting and too small for vehicular warfare
-Servers were laggy when there were a large amount of players connected
-Multiplayer is completely dead now (On PC at least)
With the controversial (even if it is fictional) plot the game is set in and Kaos Studios' previous mediocre game Frontlines: Fuel of War, I wasn't sure what to expect out of their newest creation Homefront. After watching some trailers, I was finally convinced to try it out and added it to my list of most anticipated games of 2011. The single-player wasn't revolutionary and is what one would expect from a typical military tactical shooter campaign, but it was at least pretty fun. The problem was that it only lasted for 4 measly hours. Multiplayer was interesting with the ability to use vehicles, special equipment, and choose from different classes; however, there were problems with lag and level design. Homefront is still being sold for $30+. With a 4 hour campaign and a dead multiplayer, there is less of a reason to get the game than when it was $60 when it still had a decent multiplayer. Possibly the biggest problem it probably faced was that it was sold at a price that didn’t reflect the expectations gamers had for it. If you just want to play the campaign for the experience, play it at a friend’s house or rent it.
Aesthetics
Anyone who has played a modern-warfare military tactical shooter should be familiar with the controls, thematic look, HUDs, and story concepts. The game is mostly set in urban streets and houses ofCalifornia . It has the same action and feel of games like Call of Duty: Modern Warfare with scripted scenes, explosions, firefights, and cinematics. The graphics were alright, but they weren’t optimized for the PC just as Frontlines: Fuel of War wasn’t. This caused the game’s graphics to skip, glitch, discolor, and impede on the experience. The HUD system is fairly easy to understand, and it was very clean for multiplayer as well. The voice acting was pretty good for the most part, but the story never really evolved past “we’re oppressed and we’re resisting it”. The audio for the guns and effects were decent and worked well for both campaign and multiplayer. The game looked, sounded and felt very average though. It wasn’t bad, but it wasn’t great either. Aesthetics: 7/10
Buttons
As mentioned in Aesthetics, anyone who’s played a modern-warfare military tactical shooter should feel at home. Campaign feels a lot like Call of Duty or Battlefield Bad Company’s style of singe-player with cinematics, point-to-point objectives, and vehicle chases. The controls are the same with aiming-down-sight (ADS) system, sprinting, crouching, etc. Some of the differences would be the equipments in both campaign and multiplayer. There are certain computer controlled vehicles the player can command using devices to target enemies or mini-copters, etc. There was nothing really new about the concepts and controls which was alright because it worked for the game. Anyone who was familiar with First-Person Shooters could easily pick up the game and know how to play it albeit learning the maps and new equipment for multiplayer. Buttons: 8/10
Concept and Content
Homefront isn’t as unique as Kaos Studios’ previous games Frontlines, but it felt more polished and engaging. The story is a lot more provocative and controversial than Frontlines which caused quite a stir in the media. The problem is that the story didn’t go any farther than people resisting the oppression. All the objectives are point-to-point which leaves the player with very little freedom but marks the goal very clear. There were a few variations in the campaign such as chase scenes and sniping, but not much else. Multiplayer had an okay amount of choices between classes, weapons, and equipment, but it didn’t really provide that large of a difference in play styles overall. Also, there were that many maps to play on for the initial $60 the game charged and DLCs didn’t help very much. Now the multiplayer community is dead and so campaign is the only thing going for the game. With no other modes other than campaign and no support for the multiplayer community, a $30 charge for a 4 hour campaign doesn’t justify the purchase for it. Still, the game’s campaign was fun and I would’ve still been playing multiplayer if there were others still playing so it isn’t completely disappointing. Concept and Content: 6/10
Duration
I keep mentioning how the campaign is only 4 hours long, but my main concern isn’t even the length of the story. It’s that customers were being charged $60 for a 4 hour campaign that bothers me. Perhaps it is correct to say that most people were paying for the multiplayer, but it took no longer than a month after I purchased it before the entire online community bailed out and abandoned the game completely. The pacing of the campaign moved along pretty well and delivered a decent single-player experience in terms of gameplay; however, the story didn’t do much. Multiplayer was actually pretty fun. It had its high-action moments with fire-fights between teams and then there were the more tactical times where teams flanked, used vehicles, and went around enemy lines that made it more strategically challenging. Unfortunately, multiplayer quickly died and I pretty much lost all interest in the game with not extras modes and no desire to replay campaign again. If only multiplayer were still alive, the game would probably be viewed differently. Duration: 4/10
Fun
The opening scene and first mission of Homefront had the most impact throughout the game. The story had a lot to do with the flow of the game and the tension it conveyed throughout the campaign. As part of the resistance against the oppression of the Korean military, the player will continually have a sense of desperation, struggle and helplessness. There were a few scripted scenes where I felt it was unnecessary or slow, which might have been used to add the length of the short campaign. The game was entertaining for the most part. The gun firing felt powerful enough, the HUD felt comfortable to the eye, the various guns was fun to experiment with, and some of the gadgets were pretty cool. I got to play multiplayer for a short while before the community bailed and it was actually pretty interesting. Getting enough points from fulfilling goals and helping team mates granted equipment such as the mini-copter or a RPG. Some of the vehicles were fun to use. Other times, they’re a hindrance since the maps sometimes have very little room to maneuver around. Some of the problems with multiplayer are that some maps are too big for ground fighting while some are too small for vehicular warfare, the network starts to lag for everyone when it starts to get populated, and some parts of the map are poorly designed to create one-sided battles for certain modes (such as one of the maps for capturing points had a high hill above one of the points for opposing teams to camp and snipe on the other team trying to capture it. I would probably still play Homefront now for the multiplayer, but no one else plays it which pretty much makes it pointless to play it anymore. Fun: 7/10
Overall
Had THQ sold the game for $15 or even $20, the game wouldn’t have been looked down upon by so many of those who paid $60 and felt like they didn’t get their money’s worth and those who didn’t want to pay for that much would be more willing to buying it to try it out. The game is fun, but it doesn’t have as much content as other games being charged $60 to live up to the price tag. It’s a wonder why it’s still being sold at $30 or more right now when a major component to the game’s content is within the multiplayer. Without the support of players and servers for multiplayer, the game is hardly even worth a $5 purchase for its campaign. I’m glad I got to play Homefront, but I still feel ripped off with my purchase as I spent the same amount of money on games that provided me with more gameplay time and entertainment. If you want a single-player experience, rent the game or borrow it from a friend. Otherwise, you’ll still be paying a hefty price for a short campaign. Overall: 6.4/10
Source: Youtube Channel IGNentertainment
Developer: Kaos Studios, Digital Extremes (PC)
Publisher: THQ
Platforms: PC, Playstation 3, Xbox 360
Release Date: March 15, 2011
Genre: First-Person Shooter
Pros:
-The game wasn't revolutionary, but it was fun
-Multiplayer was a nice blend of Call of Duty's fast-paced action and Battlefield's vehicular warfare
-The class and point system in multiplayer encourages using all classes and learning their role
Cons:
-Single-player Campaign took only 4 hours to complete
-The game's graphics is still not optimized (for the PC version) just like previous games like Frontlines: Fuel of War
-Maps were sometimes too large for on-foot fighting and too small for vehicular warfare
-Servers were laggy when there were a large amount of players connected
-Multiplayer is completely dead now (On PC at least)
With the controversial (even if it is fictional) plot the game is set in and Kaos Studios' previous mediocre game Frontlines: Fuel of War, I wasn't sure what to expect out of their newest creation Homefront. After watching some trailers, I was finally convinced to try it out and added it to my list of most anticipated games of 2011. The single-player wasn't revolutionary and is what one would expect from a typical military tactical shooter campaign, but it was at least pretty fun. The problem was that it only lasted for 4 measly hours. Multiplayer was interesting with the ability to use vehicles, special equipment, and choose from different classes; however, there were problems with lag and level design. Homefront is still being sold for $30+. With a 4 hour campaign and a dead multiplayer, there is less of a reason to get the game than when it was $60 when it still had a decent multiplayer. Possibly the biggest problem it probably faced was that it was sold at a price that didn’t reflect the expectations gamers had for it. If you just want to play the campaign for the experience, play it at a friend’s house or rent it.
Aesthetics
Anyone who has played a modern-warfare military tactical shooter should be familiar with the controls, thematic look, HUDs, and story concepts. The game is mostly set in urban streets and houses of
Buttons
As mentioned in Aesthetics, anyone who’s played a modern-warfare military tactical shooter should feel at home. Campaign feels a lot like Call of Duty or Battlefield Bad Company’s style of singe-player with cinematics, point-to-point objectives, and vehicle chases. The controls are the same with aiming-down-sight (ADS) system, sprinting, crouching, etc. Some of the differences would be the equipments in both campaign and multiplayer. There are certain computer controlled vehicles the player can command using devices to target enemies or mini-copters, etc. There was nothing really new about the concepts and controls which was alright because it worked for the game. Anyone who was familiar with First-Person Shooters could easily pick up the game and know how to play it albeit learning the maps and new equipment for multiplayer. Buttons: 8/10
Concept and Content
Homefront isn’t as unique as Kaos Studios’ previous games Frontlines, but it felt more polished and engaging. The story is a lot more provocative and controversial than Frontlines which caused quite a stir in the media. The problem is that the story didn’t go any farther than people resisting the oppression. All the objectives are point-to-point which leaves the player with very little freedom but marks the goal very clear. There were a few variations in the campaign such as chase scenes and sniping, but not much else. Multiplayer had an okay amount of choices between classes, weapons, and equipment, but it didn’t really provide that large of a difference in play styles overall. Also, there were that many maps to play on for the initial $60 the game charged and DLCs didn’t help very much. Now the multiplayer community is dead and so campaign is the only thing going for the game. With no other modes other than campaign and no support for the multiplayer community, a $30 charge for a 4 hour campaign doesn’t justify the purchase for it. Still, the game’s campaign was fun and I would’ve still been playing multiplayer if there were others still playing so it isn’t completely disappointing. Concept and Content: 6/10
Duration
I keep mentioning how the campaign is only 4 hours long, but my main concern isn’t even the length of the story. It’s that customers were being charged $60 for a 4 hour campaign that bothers me. Perhaps it is correct to say that most people were paying for the multiplayer, but it took no longer than a month after I purchased it before the entire online community bailed out and abandoned the game completely. The pacing of the campaign moved along pretty well and delivered a decent single-player experience in terms of gameplay; however, the story didn’t do much. Multiplayer was actually pretty fun. It had its high-action moments with fire-fights between teams and then there were the more tactical times where teams flanked, used vehicles, and went around enemy lines that made it more strategically challenging. Unfortunately, multiplayer quickly died and I pretty much lost all interest in the game with not extras modes and no desire to replay campaign again. If only multiplayer were still alive, the game would probably be viewed differently. Duration: 4/10
Fun
The opening scene and first mission of Homefront had the most impact throughout the game. The story had a lot to do with the flow of the game and the tension it conveyed throughout the campaign. As part of the resistance against the oppression of the Korean military, the player will continually have a sense of desperation, struggle and helplessness. There were a few scripted scenes where I felt it was unnecessary or slow, which might have been used to add the length of the short campaign. The game was entertaining for the most part. The gun firing felt powerful enough, the HUD felt comfortable to the eye, the various guns was fun to experiment with, and some of the gadgets were pretty cool. I got to play multiplayer for a short while before the community bailed and it was actually pretty interesting. Getting enough points from fulfilling goals and helping team mates granted equipment such as the mini-copter or a RPG. Some of the vehicles were fun to use. Other times, they’re a hindrance since the maps sometimes have very little room to maneuver around. Some of the problems with multiplayer are that some maps are too big for ground fighting while some are too small for vehicular warfare, the network starts to lag for everyone when it starts to get populated, and some parts of the map are poorly designed to create one-sided battles for certain modes (such as one of the maps for capturing points had a high hill above one of the points for opposing teams to camp and snipe on the other team trying to capture it. I would probably still play Homefront now for the multiplayer, but no one else plays it which pretty much makes it pointless to play it anymore. Fun: 7/10
Overall
Had THQ sold the game for $15 or even $20, the game wouldn’t have been looked down upon by so many of those who paid $60 and felt like they didn’t get their money’s worth and those who didn’t want to pay for that much would be more willing to buying it to try it out. The game is fun, but it doesn’t have as much content as other games being charged $60 to live up to the price tag. It’s a wonder why it’s still being sold at $30 or more right now when a major component to the game’s content is within the multiplayer. Without the support of players and servers for multiplayer, the game is hardly even worth a $5 purchase for its campaign. I’m glad I got to play Homefront, but I still feel ripped off with my purchase as I spent the same amount of money on games that provided me with more gameplay time and entertainment. If you want a single-player experience, rent the game or borrow it from a friend. Otherwise, you’ll still be paying a hefty price for a short campaign. Overall: 6.4/10
Labels:
First-Person Shooter,
GameLight Review,
Homefront,
Kaos Studios,
PC,
PS3,
THQ,
Xbox 360
Monday, October 17, 2011
Retroview - Titan Quest
Official Site: http://www.titanquestgame.com/
Steam Page: http://store.steampowered.com/sub/402/?snr=1_5_9__13
Source: Youtube Channel IGNentertainment
Released back in 2006, Titan Quest was not much of an interest to me. I actually don't even remember the game coming out. I just knew about it last year when I saw a friend playing it. I asked her whether it was fun and she said it was to hold her down until Diablo 3 came out. Up to that point (and even up till just last week) I have not play any of the Diablo games. I don't remember what the reason was that I didn't get it (probably because I wasn't even allowed to play much videogames, much less buy one) back when I was in Jr. High and everyone was talking about it, but I suppose it's good to know that I've given it a try now. So a few years back (about 3-4 years ago), I tried out Diablo 2 for about 5 minutes and I thought to myself "I fail to see what was so great about this game". It was during this time I was still in college and had very little time to play games and so I had stuck with a lot of Fighters, Shoot-em-ups, and First-Person Shooters since they were all short and required little time investment. Fast-forward to the present where I've already graduated and have more time to myself, I've gotten back into RPGs and Action-Adventure games. I got to try out Diablo 3 back in 2008 at BlizzCon and really liked it. So with the anticipated wait for Diablo 3, I've been trying to fill in that void and thirst for Diablo 3 with similar games. I had beat Torchlight recently (which I need to do a very late review for) and felt I needed something more.
Just last week, Titan Quest and Titan Quest Immortal Throne (packed together as Titan Quest Gold) was on sale for $5 on Steam. Watching back at the gameplay (such as the one above) and screenshots, I really didn't have much interest in it. But I remembered my friend told me it was fun and it was much like Diablo. I decided to take a risk and bought it, and boy am I super glad I did. The game's class system is what really turned me on in the game. A player starts out naked (figuratively) with no specialties or skills. They eventually choose 2 different masteries which narrows them into a certain type of class. I'm playing the original one right now which has 8 masteries to combine (the expansion adds 2 more I think) and has all sorts of different combinations that define the class the character plays as. I combine the mastery "warfare" which focuses on dual-wielding and strength with "rogue" which excels in poison and damage to create an Assassin. I'm able to dish out a ton of damage and combine all sorts of elements with my weapons so that I have fire damage, lightning attacks, poison, bleeding, and leech life going when I'm attacking hordes of enemies. The game is exciting in that with an alarming amount of enemies coming at you, the player still finds a way to overcome them. It does get challenging at times and isn't just a clicking game (as most have pointed out in top-down, point-n-click Action RPGs such as Diablo) as strategy, timing, and skill/equipment allocation all contribute to a wholesome Action RPG experience. The biggest problem I had to face in the beginning was having to go back every 2-3 minutes to sell all the items that drop. I learned from a buddy of mine from playing Diablo 2 with him that you don't have to pick everything up and just picking up rare items to sell them is enough money for all that the player needs. I'm seriously having a ton of fun playing Titan Quest and can't believe I didn't try it sooner. I'm questing around, killing tons of enemies, learning new skills, looting incredible weapons and armor, and fighting formidable bosses.
Even with all the fun I'm having with Titan Quest, I read up online that many ARPG fans still prefer Diablo 2 over it. I still had the Diablo 2 from the 3-4 years ago I tried and decided to give it another try (this time with the expansion and playing longer than just 5 minutes). I'll admit that both Titan Quest and Diablo 2 were kinda boring and made me skeptical in the first 1-2 hours. But after that threshold, I got hooked. I can't stop playing as I'm always trying to find better loot, fight harder enemies, and gain more experience to get more skill points to utilize new abilities in the game. I'm very glad I bought Titan Quest and more so that I bought the expansion with it so that I may try out some new class combinations. This will hold me out until Diablo 3 I think.
Steam Page: http://store.steampowered.com/sub/402/?snr=1_5_9__13
Source: Youtube Channel IGNentertainment
Released back in 2006, Titan Quest was not much of an interest to me. I actually don't even remember the game coming out. I just knew about it last year when I saw a friend playing it. I asked her whether it was fun and she said it was to hold her down until Diablo 3 came out. Up to that point (and even up till just last week) I have not play any of the Diablo games. I don't remember what the reason was that I didn't get it (probably because I wasn't even allowed to play much videogames, much less buy one) back when I was in Jr. High and everyone was talking about it, but I suppose it's good to know that I've given it a try now. So a few years back (about 3-4 years ago), I tried out Diablo 2 for about 5 minutes and I thought to myself "I fail to see what was so great about this game". It was during this time I was still in college and had very little time to play games and so I had stuck with a lot of Fighters, Shoot-em-ups, and First-Person Shooters since they were all short and required little time investment. Fast-forward to the present where I've already graduated and have more time to myself, I've gotten back into RPGs and Action-Adventure games. I got to try out Diablo 3 back in 2008 at BlizzCon and really liked it. So with the anticipated wait for Diablo 3, I've been trying to fill in that void and thirst for Diablo 3 with similar games. I had beat Torchlight recently (which I need to do a very late review for) and felt I needed something more.
Just last week, Titan Quest and Titan Quest Immortal Throne (packed together as Titan Quest Gold) was on sale for $5 on Steam. Watching back at the gameplay (such as the one above) and screenshots, I really didn't have much interest in it. But I remembered my friend told me it was fun and it was much like Diablo. I decided to take a risk and bought it, and boy am I super glad I did. The game's class system is what really turned me on in the game. A player starts out naked (figuratively) with no specialties or skills. They eventually choose 2 different masteries which narrows them into a certain type of class. I'm playing the original one right now which has 8 masteries to combine (the expansion adds 2 more I think) and has all sorts of different combinations that define the class the character plays as. I combine the mastery "warfare" which focuses on dual-wielding and strength with "rogue" which excels in poison and damage to create an Assassin. I'm able to dish out a ton of damage and combine all sorts of elements with my weapons so that I have fire damage, lightning attacks, poison, bleeding, and leech life going when I'm attacking hordes of enemies. The game is exciting in that with an alarming amount of enemies coming at you, the player still finds a way to overcome them. It does get challenging at times and isn't just a clicking game (as most have pointed out in top-down, point-n-click Action RPGs such as Diablo) as strategy, timing, and skill/equipment allocation all contribute to a wholesome Action RPG experience. The biggest problem I had to face in the beginning was having to go back every 2-3 minutes to sell all the items that drop. I learned from a buddy of mine from playing Diablo 2 with him that you don't have to pick everything up and just picking up rare items to sell them is enough money for all that the player needs. I'm seriously having a ton of fun playing Titan Quest and can't believe I didn't try it sooner. I'm questing around, killing tons of enemies, learning new skills, looting incredible weapons and armor, and fighting formidable bosses.
Even with all the fun I'm having with Titan Quest, I read up online that many ARPG fans still prefer Diablo 2 over it. I still had the Diablo 2 from the 3-4 years ago I tried and decided to give it another try (this time with the expansion and playing longer than just 5 minutes). I'll admit that both Titan Quest and Diablo 2 were kinda boring and made me skeptical in the first 1-2 hours. But after that threshold, I got hooked. I can't stop playing as I'm always trying to find better loot, fight harder enemies, and gain more experience to get more skill points to utilize new abilities in the game. I'm very glad I bought Titan Quest and more so that I bought the expansion with it so that I may try out some new class combinations. This will hold me out until Diablo 3 I think.
Labels:
Action-RPG,
Ironlore,
PC,
Retroview,
Steam,
THQ,
Titan Quest
Thursday, March 31, 2011
NewNews - Sad day for the Game Industry
For whatever the reason may be, Capcom has decided to cancel Megaman Universe.
Source: Youtube Channel GrafWutzenstein
Sony Online Entertainment cancels The Agency and lays off 205 of its employees and closes 3 studios down.
Source: Youtube Channel machinima
And THQ lays off 33 of its employees between Kaos Studios and Volition. And they just finished making Homefront too.
Economy still suffers and companies have to make some sacrifices and decisions to avoid getting bankrupt or shut down entirely. It's already hard enough for people with little to no experience in the game industry to find a position to fill, but to have veteran employees having losing their positions and apply to those same position makes it harder for everyone. If you're too experienced, they may not want to hire you in fear of having to pay too much. I do hope those affected by the lay offs can get back on their feet soon, but I also reach out to those who are still looking to get into the industry.
Sources:
-Gamasutra - Capcom Cancels Downloadable Mega Man Universe
-Kotaku - Sony’s MMO Studio Confirms Massive Layoffs, Closes The Book On The Agency
-Joystiq - THQ lays off 33 across Kaos Studios and Volition
Source: Youtube Channel GrafWutzenstein
Sony Online Entertainment cancels The Agency and lays off 205 of its employees and closes 3 studios down.
Source: Youtube Channel machinima
And THQ lays off 33 of its employees between Kaos Studios and Volition. And they just finished making Homefront too.
Economy still suffers and companies have to make some sacrifices and decisions to avoid getting bankrupt or shut down entirely. It's already hard enough for people with little to no experience in the game industry to find a position to fill, but to have veteran employees having losing their positions and apply to those same position makes it harder for everyone. If you're too experienced, they may not want to hire you in fear of having to pay too much. I do hope those affected by the lay offs can get back on their feet soon, but I also reach out to those who are still looking to get into the industry.
Sources:
-Gamasutra - Capcom Cancels Downloadable Mega Man Universe
-Kotaku - Sony’s MMO Studio Confirms Massive Layoffs, Closes The Book On The Agency
-Joystiq - THQ lays off 33 across Kaos Studios and Volition
Labels:
Capcom,
Industry News,
Kaos Studios,
NewNews,
Sony Online Entertainment,
THQ
Wednesday, March 9, 2011
GameLight - Homefront Multiplayer
Official Site: http://www.homefront-game.com/#/home
Source: Youtube Channel Gamehelper
I mentioned this a few time before, but I saw banners for Homefront in the hallways at last year's E3 2010 and didn't see any booths or videos for the game. I eventually found information on what the game was about sometime after I got back from E3 and was astonished at the premise of the story taken place. I find the idea of both North and South Korea to unite and suddenly attack America to be a frightening story to tell at such unstable times for North Korea's Government and the rest of the world's economic crisis. Story aside, there wasn't any gameplay footages for the longest time. Recently, there has been single player and multiplayer videos floating around here and there and I finally saw the video shown above. It's kind of what I expected for multiplayer: Military Tactical shooter, urban areas, vehicles to drive around, deathmatch/capture points type modes, points system to level up, etc. The footage didn't capture me like Crysis 2 did, but the game does look interesting and I'm considering on purchasing it for PC if my laptop can handle it.
What I'm hoping for:
-More strategical push factor like in Battlefield: Bad Company 2 or Frontlines: Fuels of War
-Lots of weapons to choose from as well as gadgets and vehicles
-My laptop can at least run smoothly on the lowest settings
Concerns:
-Lag! Lag is a very common problem in first-person shooters that kills the experience
-The graphics too demanding for my laptop to handle even at the lowest settings (like Crysis 2)
-Nothing new to present. What if I don't like the game? I don't want to waste $50-$60 for that
Here's hoping for a great game!
Source: Youtube Channel Gamehelper
I mentioned this a few time before, but I saw banners for Homefront in the hallways at last year's E3 2010 and didn't see any booths or videos for the game. I eventually found information on what the game was about sometime after I got back from E3 and was astonished at the premise of the story taken place. I find the idea of both North and South Korea to unite and suddenly attack America to be a frightening story to tell at such unstable times for North Korea's Government and the rest of the world's economic crisis. Story aside, there wasn't any gameplay footages for the longest time. Recently, there has been single player and multiplayer videos floating around here and there and I finally saw the video shown above. It's kind of what I expected for multiplayer: Military Tactical shooter, urban areas, vehicles to drive around, deathmatch/capture points type modes, points system to level up, etc. The footage didn't capture me like Crysis 2 did, but the game does look interesting and I'm considering on purchasing it for PC if my laptop can handle it.
What I'm hoping for:
-More strategical push factor like in Battlefield: Bad Company 2 or Frontlines: Fuels of War
-Lots of weapons to choose from as well as gadgets and vehicles
-My laptop can at least run smoothly on the lowest settings
Concerns:
-Lag! Lag is a very common problem in first-person shooters that kills the experience
-The graphics too demanding for my laptop to handle even at the lowest settings (like Crysis 2)
-Nothing new to present. What if I don't like the game? I don't want to waste $50-$60 for that
Here's hoping for a great game!
Labels:
Digital Extremes,
First-Person Shooter,
GameLight,
Homefront,
Kaos Studios,
PC,
PS3,
THQ,
Xbox 360
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