Showing posts with label 3rd-Person Shooter. Show all posts
Showing posts with label 3rd-Person Shooter. Show all posts

Wednesday, May 29, 2013

GameLight - Fuse

Official Site: http://www.insomniacgames.com/games/fuse/#/home
Source: Youtube Channel pixelenemy

The studio behind the Resistance series releases Fuse, a team-based, third-person, co-op shooter that utilizes class-based mechanics to form a cohesive and interactive cooperative experience.  It released yesterday for the Playstation 3 and Xbox 360.  There seems to be a divide between those who enjoyed it and those who thought it was fun but unrefined.  With a focus on multiplayer, there doesn't seem to be many people enjoying a single-player experience.  There isn't a competitive multiplayer which means the replay value is entirely cooperative on other difficulty levels (if there is one).  From what I gather on the critics and players' sides, it seems the game was fun but not for the $60 they are charging for it.  So maybe if the price of the game was lower and one was able to find 3 other friends to join them, it'd probably be a really fun gaming experience.  Fuse is now available for Playstation 3 and Xbox 360 for $60.

Friday, May 24, 2013

NewNews - Defiance Free Weekend on Steam

Steam Page: http://store.steampowered.com/app/224600/
Source: Youtube Channel MMORPGcom

TV show/game tie-in Defiance has been mentioned and praised by many editorials for being, well, fun.  It's an MMORPG played like 3rd-person shooter which makes me think of Tabula Rasa (I wish I had the chance to play that game).  Hearing that SyFy channel was involved in this project really worried when it was first announced, but both the show and the game seems to be doing fairly well.  The game doesn't have the best scores though.  They're not terrible, but they also leave some questions that needs to be answered.  It seems that the game itself is fun, but is repetitive and lacks content.  The developers explain that they focused on the core gameplay first and will continue to put out more content down the road.  I'm not sure what to make of this and I'm sure it's like that for many people on the fence in purchasing the game.  So this free weekend will help some of us answer some of those questions and will also be able to get the game for $41.99 this weekend from its usual $59.99.

Monday, March 25, 2013

GameLight - Warframe

Official Site: https://www.warframe.com/
Steam Page: http://store.steampowered.com/app/230410/
Source: Youtube Channel ForceSC2strategy

Warframe is a free-to-play online cooperative Action 3rd-person shooter in which the player and 3 other players join together in taking on instanced missions.  I never heard of the game before today and saw it show up on Steam and immediately downloaded it to try out.  In my own way of describing it, the player takes the role of a flipping alien ninja with guns, melee weapons and powers to subdue their enemies while fulfilling missions to escort hostages, destroy cores, and assassinate.  For the most part, the combat is a 3rd-person shooter utilizing rifles, pistols, shotguns and such with close combat involving axes, blades, and hammers.  The player will acquire abilities to go stealth, deploy decoys, jump higher, and many other abilities.  From the one hour I played of it so far, I enjoyed it.  The shooting is pretty solid, and melee combat is pretty fluid.  It's super easy to group up with other player and there's the choice to play solo too.  There's some platforming and keeps the game from being just about running forward.  Despite being really entertaining, there are some problems I have with the game.

My biggest gripe with the game is that the controls can't be changed.  Melee attack uses the "E" key and I generally like having my melee attacks on my side mouse key.  Interacting with objects is the "X" key and I would like to set it to my "F" key which is actually used for switching weapons by default.  It's not too big of a problem that it would mar the experience I've had with the game thus far, but it would allow me to change the key mappings to my own comfort.  Another problem is item acquisition.  Since it's free-to-play, it's not surprising to have a micro-transaction system built in.  Some items are exclusively for those who pay real money and can be pretty pricey.  Even with in-game credits, the items are still considered really expensive and will take a while to acquire.  With that, your gameplay might be the same for quite a while before you can change things up a little.  Still, the game is worth checking out and provides a decent amount of entertainment.

Friday, February 1, 2013

GameLight - God Mode

Official Site: http://www.atlus.com/godmode/
Source: Youtube Channel IGN

Atlus seems to be publishing a 3rd-Person shooter called God Mode which takes the player and 3 of their friends into the depths of hell to fight off legions of enemies in a crazy 4-player co-op game.  The story is somewhat straight-forward.  When the game starts, the player is dead.  But, the player is also from a lineage of an ancient god that was banished from Mt. Olympus and thus opens a door of opportunity to the player to fight through purgatory and become a god.  With the story sounding "meh", I took a look at the gameplay and was captivated by what this game might be capable of.  There seems to be tons of weapons, items, enemies, customization, and in-game dynamics that will make each play through unique.  What the developers hope to achieve in conveying is a retro-style, arcade like feel of Action games so that players can have instant gratification from the moment they start to the very end.  Not enough details about the game is released yet, but it's one I'm going to keep an eye on.  God Mode will be released for Playstation 3, Xbox 360, and PC through PSN, XBLA, and Steam respectively early 2013.

Wednesday, June 27, 2012

NewNews - Mass Effect 3's "new" ending

Official Site: http://www.masseffect.com/
Source: http://www.nerfnow.com/comic/783

The so-called "new" ending has launched for Mass Effect 3.  Originally, it was going to be a DLC sold to the players who wanted an extension to the game's story; however, the onslaught of angry gamers changed Electronic Art's position on the case and asked the developers over at BioWare to create a "new" ending that will be given to the players for free.  It's not an alternative ending that will change the outcome of the ending, but rather add to the original ending to explain some of the unanswered questions.  I don't know much about the ending of Mass Effect 3 or the DLC and I intend to keep it that way until I can catch up.  For those already caught up, go ahead and try out the DLC and judge for yourself if this made Mass Effect 3's ending any better.

Thursday, June 21, 2012

GameLight - No Man's Land

Official Site: No Man's Land on Home
Source: Youtube Channel PlayStation

No Man's Land (NML) is a cover-based, free-to-play, third-person shooter within Sony's social network platform Playstation Home.  It's surprising to hear that this utilizes the engine Home uses and takes a player's avatar into the game.  The game is free, movement is cover to cover based rather than free-roaming so it takes a bit of getting used to, and the player's character is practically naked (no weapons aside from a pistol and basic clothing).  Every weapon and piece of armor costs around $1.49-$2.49 or players can buy them in a pack for $11.99-$49.99.  So essentially, it's a "pay-to-win" sort of deal rather than a "free-to-play and pay for extra content" kind of model.  Besides the blasphemy of having to pay for every little piece of the game's content if you want to get anywhere, the game takes an eternity to load (initial loading took over an hour of downloading, walking to the next area to download some more, etc.).  The graphics are rather impressive and it's really cool that your own avatar is the character; however, the controls for movement and a bit odd and the camera angle can be a bit annoying during intense situations.  Playstation Home has always seemed like a way to get PSN users to spend more money and continues to do so with this game.  I do agree that No Man's Land does have its entertainment value; however, I have played numerous free-to-play games that offer a significant amount of content and more balanced gameplay than what's offered in NML.  Dust 514 is on the horizon for a launch and would probably offer a much better gaming experience as a free-to-play shooter (even if its game mechanics are different).  You don't have to spend any money for NML to try it out, but be prepared to sacrifice a bit of time just to start it up.

Source:
-Joystiq: Freemium shooter No Man's Land enters PS Home today

Friday, June 15, 2012

GameLight - MicroVolts

Official Site: http://www.microvolts.com/default.aspx
Source: Youtube Channel microvolts

A while ago, I played a third-person shooter called "MicroVolts" (originally called H.A.V.E. Online) and it only has European servers available at the time.  The game had similar weapons to Team Fortress 2, but all players can use them equally and so are one-man armies depending on their skill level.  The game was extremely laggy and difficult to play and I gave up after a while.  Just now, I was told that a North American server has been established and for this weekend players earn "+20% EXP/MP on NA BETA SERVER".  The game has an animé-ish feel to it and is fairly easy to pick up.  It's also free-to-play so anyone can download, register and start playing right now.

Monday, May 21, 2012

GameLight - Ghost Recon Future Soldier

Official Site: http://ghost-recon.ubi.com/gr-portal/en-us/home/index.aspx
Source: Youtube Channel ubisoft

I'm looking out for Dragon's Dogma which releases tomorrow and it surprised me when I found out that Ghost Recon: Future Soldier was releasing tomorrow as well.  Ghost Recon: Future Soldier will take all the high-tech gadgets and tactical equipment from the GRAW series into the Third-Person Shooter genre for a strategic-action adventure experience.  One of the aspects I really enjoyed about GRAW 1 and 2 was how important team-work was and playing cooperative with friends made the game feel very involving.  In Future Soldier, even more equipment as available to use to extend the tactics of a team.  The game will feature 50 weapons with customizable parts for a near endless combination (or so they say).  There are some things I'm worried about the game such as the controls.  It's difficult calibrating the movements and buttons for a third-person shooter and makes it feel alright compared to a first-person shooter.  The other thing is what kind of DRM will be on it?  DRM on PC is understandable yet very troublesome for those who actually buy the game.  Either the game doesn't recognize the code and prevents players from being able to play or the servers are down and the player can't access the game.  There are also limitations such as being allowed to install the game only 3 times (but as long as you don't switch between computers that often, I guess that's fine).  There also have been games in the past where even consoles need constant access to the internet to play a game (this usually upsets those that just want to play the single-player campaign).  This was especially evident when Sony's PSN services was out for about a month and those who bought games such as Capcom's Bionic Commando Rearmed 2 were not able to play the game because of the DRM, even though it was a locally played offline game.  I wish I had a better computer to play games on so I could get this for the PC.  I generally like playing FPS and TPS games on PC as the controls feel better, but I don't mind console controllers if need be.  Ghost Recon: Future Soldier releases tomorrow May 22, 2012 for Playstation 3 & Xbox 360, and June 6th, 2012 on PC.

Thursday, May 17, 2012

GameLight - E.X. Troopers

Source: Youtube Channel CapcomChannel

There have been speculations around the internet that Capcom's newest game E.X. Troopers will be a spin-off of Lost Planet.  Capcom has released a promotional video showing the characters, art style and gameplay.  The first and most notable aspect of the game is the animé feel and cel-shaded graphics with comic/manga like scenes.  I suppose this bothers some fans of the series as Lost Planet have had a more realistic approach in the first two installments.  There was an announcement a while ago that Lost Planet 3 was being developed by a Western company, and so I guess Capcom is taking the time to developing this little spin-off.  So far, I'm intrigued by what I see.  The characters and story seems like it will be a bit more light hearted and involving.  The bright colors, space-like environments, and enemies almost remind me of Phantasy Star which isn't an entirely bad thing.  What's odd about the game at the moment is that it will release on the Playstation 3 and Nintendo 3DS.  I'm wondering what the differences will be.  The 3DS will have the neat 3D effects and portability and since the graphics don't look to intense it'll be just as good on the device.  On the other hand, the PS3 might truly have a better presentation in aesthetics with better lighting systems and particle effects.  The PS3 would also have the advantage of a larger screen and better controls (still no true dual analog sticks for 3DS, that bulky attachment doesn't count).  Looking at the trailer, I would have thought the game was developed by Sega if it wasn't based on Lost Planet just judging from the art-style, music, and character design.  This might turn out to be a really fun game.  As much as Capcom upsets me with their fighting game expansion shenanigans and expensive DLCs, I praise them highly for delivering fun and high quality games to their fans.  E.X. Troopers will be released on Playstation 3 and Nintendo 3DS with no release date announced at the moment.

Wednesday, March 28, 2012

GameLight - Binary Domain

Official Site: http://www.sega.com/binarydomain/
Steam Page: http://store.steampowered.com/app/203750/

Source: Youtube Channel IGNentertainment

Binary Domain is Japan's attempt of reaching out to the Western market with a tactical, cover-based, 3rd-Person Shooter.  Shooters are very popular in the Western market with games such as Gears of War, Halo, and especially Call of Duty.  Upon release, it received mixed reviews both positive and skeptical.  The game is about a futuristic Japan where a group of humans fight off hordes of robots who are trying to be more human while the humans question if they're becoming more like machines.  The scenario sounds familiar and done before, but it does create a nice futuristic look to the environment.  Those that enjoyed the game (both critics and players) thought the story was interesting but a lot of players and critics alike seem to agree that there is a lack of polish in some of the controls and the design to multiplayer.  The game is also praised for its Japanese style boss battles where the enemies are large and the fight is a struggle (compared to a lot of quick-time event fights that Western developed games have in their shooters).  The game looks really interesting and I'm excited that it's coming out for PC (I like using mouse and keyboard for shooters if possible).  Binary Domain is already out on Playstation 3 and Xbox 360.  Binary Domain will release on PC/Steam sometime in April.

Tuesday, March 27, 2012

GameLight - Gettysburg: Armored Warfare

Steam Page: http://store.steampowered.com/app/200630/

Source: Youtube Channel gameboyuk

A new game released on the Steam platform today called "Gettysburg Armored Warfare".  It's a mix of third-person shooters with real-time strategy.  Here are some fun facts about the game:
-The game is based back in the 1860's with futuristic technology (supposedly)
-The entire game was developed by one guy (Danny Green, the guy in the video)
-It's out with an initial price of $10
-A server can support up to 64 players (that's nuts when each player controls like 100 soldiers each)
-Each individual unit can be manually controlled by the player for third-person action

There are only 4 maps to play on, but they're rather large.  The game does strike a bit of interest out of me, but I still don't know enough about the game to really say if it's good or not.  Honestly, I see some problems with the game just from looking at some of the gameplay shown in the video.  Quite a few FPS/RTS or TPS/RTS games have been made in the past as online games and have worked since 1-2 players commanded the units from an RTS point of view while everyone else controlled a unit.  With the concept here, it seems that the player will have the major role of an RTS strategist while taking control over a unit seems more like a novelty than a game changing mechanic.  Wouldn't the units do a better job of auto-aiming and firing at enemies than a player trying to take over?  Then there's the realization that there's only 4 maps and 3 modes.  I believe the game is purely custom made skirmishes and online play and will lack any sense of story, campaign, or fulfilling single-player mode.  What I do have hope for in this game is that Steam Workshop customization will be available for the game sometime in spring and players will be able to play with community created mods.  If there's a strong following and creative community behind the mods for this game, I think it will create a lot of fun scenarios as a sandbox-like game for a lot of players.  Perhaps players can get a kick out of their own customized matches in the game's original settings, but that's something I'm not willing to try out just yet.  I will probably get this game when a sale hits as I am still neck deep into my backlog of games.  This game can easily be the next Garry's Mod and I think it'll be more fun than playing it vanilla.

Tuesday, February 28, 2012

GameLight- Hybrid

Official Site: http://www.whatishybrid.com/

Source: Youtube Channel gametrailers

Another developer is taking up the task of creating another shooter, and it's a fierce competition in the market right now since there are so many of them.  I'm not really sure how I came across this game anymore, but Hybrid is a competitive multiplayer 3rd-Person Action Shooter that is set to launch on the Xbox Live Arcade and PC.  From the trailers I've seen, players can fly around with jet packs and take cover behind obstructions and walls.  The heavy sci-fi theme isn't unfamiliar, but still leaves quite the impression looking at it.  As I've mentioned many times in the past, I'm really sick of all the multiplayer-only shooters that keep releasing in the market when they can't hold a community longer than a couple of months.  More accurately, I'm sick of spending money on those types of games only to end up not being able to play them because no one plays them anymore.  Look at those graphics and fast-paced action.  It looks like a lot of fun, right?  When the community dies out, there's no possible way to play it anymore because the game's experience relies solely on its players.  Unfortunately, many of these multiplayer-centric shooters are created by indie-developed teams and distributed digitally which means it won't reach all of its potential audience and the team may not always have the resources to keep the community stable.  There isn't much detail on the game other than that it's a competitive multiplayer 3rd-Person Shooter where the player takes the role of a Paladin or Variant.  You can fly, hide, and shoot and possibly stab too judging from the ending of the trailer.  Whether there will be a single-player campaign or any relevant storyline following the game is unclear at the moment.  The release date of Hybrid is TBA possibly sometime in 2012.

Thursday, August 25, 2011

GameLight - CrimeCraft Bleedout out on Steam

Steam Site: http://store.steampowered.com/app/38830/

Source: Youtube Channel KiillWiithMe

Crime Craft Bleedout is a free-to-play, 3rd-Person MMORPG shooter that has a unique approach on Co-op and PvP.  Everything in CrimeCraft that isn't in the city is instanced.  This means that you'll be put into a level on your own and sometimes you'll be playing in a level with other people in it doing their own quests.  Players can help each other out as enemies are everywhere.  Players can purchase guns, upgrade them, change their apparel, level up and such.  It's a unique blend of the MMORPG genre with competitive 3rd-person shooters where levels, skills and items are persistent, but the action and ability to react quickly and aim true is still the necessary takes needed to win a fight.  I'll admit that the game can get boring after a while, but I found it oddly relaxing and somewhat challenging.  Also, with everything instanced, I don't have to keep running towards an area in order to fulfill my quest.  Just this week, CrimeCraft Bleedout was announced to have released on Steam, so I'm guessing that you can use your steam account to log in.  I had stopped playing a while ago because it took too much hard drive space (but now I have a 1TB hard drive, so it's okay) and it was a drag logging in with an account I didn't play on very often.  So now that it's on Steam, I think I'll dive back into it and start playing again.  It'd be a fun distraction from all the other games I'm playing at the moment.

Monday, July 25, 2011

GameLight Review - War Inc. Battlezone

Official Site: http://www.thewarinc.com/
Play it on Steam: http://store.steampowered.com/app/107900/

Source: Youtube Channel WarIncBattlezone

Developer: Online Warmongers Group Inc.
Publisher: Online Warmongers Group Inc.
Distributor: Steam
Platforms: PC
Release Date: July 18, 2011
Genre: 3rd-Person Tactical Shooter

Pros:
-Gameplay is decent and can be entertaining for a Free-to-Play online game
-There are a lot of skills, perks, and equipment to customize a player's loadout and role they play in a team
-The 3rd-Person Perspective allows a player to make decisions a bit more tactically

Cons:

-The game is unpolished and has much room for improvement
-Lag isn’t as apparent as other free online shooters, but it is an issue
-The 3rd-Person Perspective can be more of a hindrance than an advantage

It seems to be a trend in shooters in the past few years that they be put in a 3rd-Person perspective to contrast the excessive amount of First-Person Shooters in the market.  The skills and perk customization is unique in allowing the player to create the type of character that fits their play style and have a role in the team that they’re in.  For a game launched in its first week, the gameplay is decent and provides the core gameplay that allows the player to experience the most basic of shooters; however, the game has much it can improve and add that would make the game feel more complete.

Source: Youtube Channel reznoire

Graphics
The game boasts itself as a realistic, tactical 3rd-person shooter and tries to provide the type of environment that a real warzone would be like.  The cover around each map is ample, but they’re not always situated in the most desirable areas.  The textures are not too bad for a free online game, but they require a strong processor and graphics card to run smoothly as the game isn’t optimized to its maximum ability.  The color palette somewhat blends the players into the environment which can be used as a way of hiding from enemy eyes.  The user-interface for the main menu can be a bit confusing at first, but it’s navigable for the most part.  The user-interface in game is clear and off to the sides which provides plenty of screen space to keep an eye out for enemies.  The 3rd-person perspective can be a problem at times.  I have experienced several times where I am trying to aim at an enemy but lose sight of them because my own character is blocking the way.  The camera angle can be more of a problem when looking out for enemies and aiming at them than having the advantage of peeking through corners and over cover with the 3rd-person perspective.  The decision to have the player’s screen is covered in blood and not indicating where they are being shot from makes the game more of a hide-n-seek rather than tag because of the disadvantage the player being shot at is in.  So despite having decent aesthetic quality in the graphics, War Inc. Battlezone has many flaws in practical designs such as camera angles and hindrance of a player’s view.  Graphics: 6/10

Audio
The sound effects aren’t exactly realistic, but at least they don’t sound like peashooters.  The game is silent for the most part, and the sudden bursts of gunfire can be a bit scary if it’s very close by.  The problem isn’t too much on the recording of the sound effects, but the programming of it.  It was difficult to determine the location of where gunfire was coming from.  The only thing that would help was the mini-map of the enemy’s position, but it wouldn’t have mattered if you were the one being shot at since it’d probably be too late.  With a faulty directional indication of where gunfire is coming from in both audio and visual (mentioned above in graphics), the strategy and tactics are much more limited.  Again, the aesthetic value is decent, but the practicality is lacking within the gameplay. Audio: 5/10

Gameplay
War Inc. Battlezone is a 3rd-Person Tactical Shooter where players complete objectives along with their team while utilizing various skills, perks, weapons and equipment.  The game is free-to-play with the option to buy credits used to acquire additional equipment in the game.  Everything can be acquired with in-game currency, but will take longer to get the amount.  The business structure is similar to that of Riot Games’ “Leauge of Legends.”  For Steam players, there are special packs sold for $10, $25, $40 that gives players certain weapons and credits to start off with.  Going with the 3rd-Person Perspective is definitely a different experience from the First-Person Shooters I’ve played, but it was also difficult to play compared to other 3rd-Person Shooters such as Monday Night Combat, Army of Two, and Rainbox Six Vegas.  For a game boasting as a realistic, tactical shooter, I find it surprising that they didn’t add the ability to hide behind cover.  Being able to successfully fire at an enemy without putting yourself in danger is practically equal to playing a First-Person shooter where you have to peek out.  The only difference is that you can see around corners without poking your head out.  The core gameplay works like most shooters in that you play a certain mode (deathmatch, capture points, capture flag, etc.) and you can help out your team with the special perks and abilities you equipped yourself with.  The game is a bit difficult to control at first since the 3rd-Person Perspective is a bit to the side and so some parts of your peripheral vision is cut off.  There is a bit of issue with lag during crossfire where hitbox contact may not have been read in accordance with the graphics.  In fact, the audio isn’t playing in accordance to the graphics sometimes as seen in the video above.  The game doesn’t push players to work as a team as much as other games have done in the past (Team Fortress 2, Battlefield Bad Company 2, Monday Night Combat), and so it causes many players to go off on their own.  Some of the fault comes from the design of the game.  Players will spawn far off from their team mates and be isolated far away from gunfire.  Other times, players would spawn literally right behind an unsuspecting enemy.  Weapons can be used by all classes and all players, and so players can hold to their own for the most part.  This is good for those who like jumping into a game and rack up kills, but it’s difficult to coordinate teams during modes like capture point and capture flag.  The controls are thankfully responsive and easy to understand for the veteran shooter gamer.  Aiming takes a bit of getting used to, but players who master it do very well.  The game is playable and can be enjoyable, but it can also be better.  Gameplay: 6/10

Replay Value
The ability to focus on a build and class does give an incentive for the player to earn points and play the game.  The skill building is interesting; however, it limits a player to playing one path.  It is very much like an RPG where a player must stick with the role they chose to play.  It’s possible to mix and match abilities and combine them for a custom loadout, but deviating to too many paths can lead to a useless soldier in the battlefield.  The developers plan to continue the work on the game and add more content (as it says in the steam description, there will be 130+ Weapons to choose from).  For now, it’s just fun to jump on and play a few rounds, but it’s difficult to enjoy to the fullest in its current state right now unless you play a lot or pay real money to acquire the extra equipment. Replay Value: 5/10

Overall
For the most part, I enjoyed playing the game, but felt it was also a game that would be difficult to stick to as more players decide to abandon it.  Servers are already reaching down to the hundreds player count.  As long as the community is kept strong and the game is continually improved, this game can have a bright future ahead.  For now, it’s just an entertaining game to jump onto once in a while to take a break from my main games.  Overall: 5.5/10