Wednesday, August 29, 2012

VGCulture - Starting up a game PC vs Console

Reference link: Kotaku - Guild Wars 2 Reminds Him Why He Prefers Gaming on Consoles

There has always been an argument of whether PC or Consoles were the better gaming device (ignoring the Console wars between each other for this article) as there are clear advantages of PCs and clear advantages of Consoles.  The argument here is which one makes starting up a game easier?

Typically, consoles are the easier game to start up.  For a PC, especially if it's an online game, you have to download/install the client, register for an account, patch the game, optimize the settings which requires restarting the game sometimes, and then the game will allow the player to begin unless there's compatibility errors, missing drivers, or a program conflicting with the client.  The problem is that consoles go through the same processes as PCs now: download a patch, install the game to the hard drive, register for an account, and log-in.  With PCs playing a lot of the same games as consoles, there are pros and cons to each side.  A PC may have more problems optimizing and fixing bugs than consoles, but there are cases where PCs load up a game significantly faster than consoles do.

The matter right now isn't really between PCs and Consoles, but of individual games that require such long processes and problems that cause the system to seemingly make starting up a game a difficult task.  I have problems with PCs and Consoles as both require a lot of downloading, patching, accessing servers (even on single-player only games), and load times.  In terms of reference to the article above, I didn't have too much problem with Guild Wars 2 other than the registration not going through the first few attempts.  I got into the game fairly quickly and patches generally don't take that long.  I wait longer for patches for Skyrim or Battlefield 3 on my PS3.  Or even worse, updates for the Nintendo Wii!  Those take forever!

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