Wednesday, April 20, 2011

GameLight - Portal 2

So Portal 2 is finally out, and I never planned on getting it right away.

Source: Youtube Channel Valve

It's not that I don't think it's a good game (I'm pretty sure it's an incredible game), but the fact that I have a crazy backlog of games right now is preventing me from getting a game unless I desperately want it or it has a nice sale that's only for a limited time (Just bought 3D Dot Game Heroes for $13 and Persona 4 for $20 on Amazon on Monday).  So far, I heard the game is much more difficult and the 2-player co-op is a blast to play.  I think what might get me to buy the game is if there's a sale for a cheaper price or if one of my friends intend to co-op play.  For now, I want to enjoy the games I already have and still needs finishing while waiting for games that are out now that I want to get cheaper in the future when I'll be ready to buy and play them.
Source: http://nerfnow.com/comic/502/comments
You know, I still haven't beat the original Half-Life 2 yet (let along episode 1 & 2).  I should probably get around to doing that...

Tuesday, April 19, 2011

VGCulture - On Downloadable Content (DLC)

When Downloadable Content was introduced to the industry, it was pretty exciting.  Games received extra maps, glitches and bugs were fixed even after its release, and extra content was available to the players.  The problem started when publishers started charging players for DLCs.  This erupted into many ways publishers had developers release their game contents and how games were distributed.

Source: Youtube Channel MachinimaTrailer

(^Extra characters for BlazBlue cost $8 each)

-Incomplete games are distributed in order to have earlier release dates while fixing problems by having players run into them and having their consoles send the error reports back to the developers to fix (Microsoft is infamous for this whenever they release a new operating system).
-Extra contents are set at high prices knowing that there will be consumers who would buy them anyways.  This cuts off a lot of players who bought them and those who have not in multiplayer based DLCs.
-Publishers holds off on certain aspects and contents of a game such as aesthetics (character outfits), content (weapons, vehicles, equipment), or even entire sections of the game (game modes, maps, extra stories) and then sells them separately from the game.  And don't even argue that it's optional "extra" contents when some DLCs are released on the same day as the release date of a game.
-Digital distribution became prominent and charges players a lot of small digitally downloaded games.  Sometimes this is okay, but other times the games can be short or poorly developed.

-The Music Rhythm games have players pay per song or song pack and can accumulate a price higher than the game itself.
-Many First-Person Shooters have a lot of problems with lag, glitches and bugs in multiplayer and have players go through it before eventually patching it (if ever).  They also hold out on a lot of maps, game modes, and weapons and sell them for $10-$15 each when released.
-Fighting games have DLCs for extra characters and are charged for EACH character (not a pack, each) which cost anything from $5-$10 with alternative outfits costing $1 each (add that up with 30+ characters each game).  Sometimes they get huge patches and additional contents.  Super Street Fighter IV will be receiving one which will cost $15.

The list goes on and on.  I fear that the condition of our economy with the consistent drawback of incomplete games will affect games in the industry entirely until games can no longer withstand regular releases where we'll one day have to pay for every piece of a game in order to have the entirety of what we once paid one regular price for in the past for a complete game.  I hope that this trend eventually dies out and the industry can go back to making complete, fulfilling games or have a better method of DLCs and distribution come out.

Monday, April 18, 2011

VGCulture - How I imagined Sonic the Hedgehog 4 to look like

I may have mentioned already that I tried out the demo for Sonic the Hedgehog 4 and was disappointed by the art style and clunky feeling of controlling the character.  I saw a video today of a fan made sonic game called Sonic Fan Remix and was blown away by the graphics and animation:

Source: Youtube Channel pelikan13x

What's even more impressive is (from what I heard) that the game is created with Game Maker and Unity.  That is intense! (Especially to those who have worked with those two programs)  The game captures the essence of the retro sonic while still looking modern in a way that Sonic the Hedgehog 4 couldn't.  The art style is somewhat similar to the original games I suppose, but they've been re-created in 3D models and have a very clean look that a lot of modern games have now.  I also really like the animation of Sonic done in this fan made game.  I guess the team that worked on Sonic 4 was trying to change the animations that were used before with new ones; however, put together along with a heavier control setting, the game didn't feel very fluid.  I haven't actually tried the fan made game yet, but there is a demo available.  Click on the YouTube button and you'll find a link under the uploader's video.  Someone hire this guy to work on the future Sonic games!

Friday, April 15, 2011

GameOn - Web Comics - VG Cats

Official Site: Videogame Cats - Scott Ramsoomair
Yay, it's Friday and I really need rest from the weekend after this crazy week.  So I tried to choose a strip from VGCats that didn't require too much knowledge of the game it's parodying, but I guess the ending does require a bit of knowing to get the joke.  Anyways, I found out about VGCats on Youtube when Super Smash Bros. Brawl was releasing information about the game and someone took one of Scott's comics and turned it into a video.  I looked VGCats up and really liked the comics and started to follow it.  Once I caught up, I realized that it took Scott to add a new comic between each one.  I really don't blame him as comic artists take a LOT of time and effort to produce even one strip.  What's great about VG Cats is that a lot of the jokes are general and don't focus on specific game references.  This makes it more welcoming for many in the gaming community.  I also like the two main characters Leo (Grey cat) and Aeris (Pink Cat).  They usually take the role of a character from a game when referencing one, but there are also times where they're themselves.  Despite that, their personalities are pretty distinct and is reflected even when taking the role of another character.  Scott started another comic called "Adventure Log" which had to do with Final Fantasy XI Online but gave up after a while.  He also started a comic called "Super Effective" which follows the stories and jokes of Pokémon.  He generally updates "Super Effective" more often now, but still takes a while before updating it.  Reviewing all these web comics has inspired me to get back into drawing, and so I am working hard to improve myself and draw more.  Well that's it for this week's GameOn, have a good weekend.

Thursday, April 14, 2011

GameOn - Web Comics - Nerf NOW!!

Official Site: Nerf NOW!! - Josué Pereira
Nerf Now is a unique Videogame Web comic in that a lot of the earlier comics, you don't need to understand English or read in order to understand the story or jokes.  I posted this one in particular since the comic artist does a lot of story arcs and jokes based on Team Fortress 2.  Using minimal lines and color, the art style is very easy on the eyes and a joy to read.  A lot of the recent comics require a bit of reading and some knowledge of the game that it references, but it's much more welcoming than some of the other web comics and their references (ex. Penny Arcade and their usual satire of important figures in the game industry).  Nerf Now is up to strip # 499 as of today and continues to grow as a well known videogame web comic on the internet.

Wednesday, April 13, 2011

GameOn - Web Comics - Penny Arcade

Official Site: Penny Arcade - Mike Krahulik and Jerry Holkins
I thought it'd be appropriate to post the strip that related back to yesterday's topic on MegaTokyo.  In fact, it was Penny Arcade that linked MegaTokyo's first 2 strips that generated a lot of attention to MT comics and thus resulting the continuation of it.  I'm not sure what their relationship is between Penny Arcade and MegaTokyo, but they've mentioned each other a few times in their comic.
Source: http://megatokyo.com/strips/0057.gif
I've known about Penny Arcade forever but never bothered reading their comics.  It's a good thing too until just recently this past year when I did start reading it.  Their comics are heavily intertwined with references to games, the industry, and the community.  I started learning more about the industry and started reading game news (ones that affect real life and economy) just these past 2-3 years and so I wouldn't have been able to understand a lot of their jokes and satire when mentioning a public figure such as Sony's CEO or co-founder of Valve Gabe Newell, things like that.  The comic has changed from when it first started and has delved far deep into the many aspects of game culture rather than make obvious jokes of games themselves.  Despite the directed audience of hard core gamers, they're very successful and has since brought their success to organizing charities such as "Child's Play" which donates money to medical fundings of sick children.  Their jokes are provocative and their content is rather mature, so it may not be to everyone's liking.

Tuesday, April 12, 2011

GameOn - Web Comics - MegaTokyo

Official Site: MegaTokyo - Fred Gallagher
The comic isn't strictly based on games, but it references and parodies it so often that it might as well be a comic about it.  The comic started back in 2000 when two guys on the internet decided to a comic strip and noticed that there was an audience for the first two strips they made and decided to continue on.  Over the first few years, Rodney Caston and Fred Gallagher had their creative differences in story and so their partnership in creating MegaTokyo comic strips was dissolved with Fred continuing the story.  In a way, the two main characters, Piro and Largo, are loosely based on the two creators "Fred and Rodney" since those were their online names.  The comic starts with them failing to get into the Electronic Entertainment Exposition (E3) and ended up going to Japan only to end up getting stuck there.  The art style leans toward the typical Japanese manga style face features with a bit of Fred's own style leaking into the artwork.  Fred is actually an architect which is why a lot of his drawings of structural buildings are so nice and intricately drawn (in the later chapters).  The story favors a lot of Japanese manga/anime fans as well as Western gamer fans with heavy references to gaming culture and the Otaku culture.  I first found out about MegaTokyo when I saw the first book at the library back in high school (this was already 2004 when the comic started 4 years prior).  Ever since then, I've had great interest in Fred's work but haven't followed it since book 2.  Looking at it again, I want to re-read everything from the beginning and catch up to the latest strip.  Fred's art style is rougher than most web-comics since most of his drawings are the bare-bones without the inking (outlining), clean up, coloring, etc.; however, it's still very pleasing to the eyes.  Match it up with absurd humor and references to cultures the reader have a common interest in and you get a really enjoyable comic.  Out of all the ones I'll be mentioning this week, this is probably my highest recommendation to follow.