Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Wednesday, February 6, 2013

NewNews - PC Players Get SFxT DLC Characters

Official Site: http://www.streetfighter.com/us/sfxtk
Steam Page: http://store.steampowered.com/app/7178/
Source: Youtube Channel CommunityGame

I bought Street Fighter x Tekken on Steam about 2 months ago thinking that I  would never get to see the 12 additional characters on it not to mention the PS3 exclusive characters.  To my surprise, I saw a special deal on Steam today that just happened to be just that.  The 12 DLC characters that has long since been out for consoles and PS Vita has finally made it out on PC without any warning from the media as far as I know.  To make this even better, the DLC pack is 75% off for only $5 from now until February 20th.  There probably aren't a lot of players for PC, but I had bought the game mainly to play single-player and to play locally with friends so the deal I got for the game and the DLC characters is still cheaper than paying for the original game on console.  I just have to deal with Games for Windows Live.  As for the additional Characters, here's the roster:

Street Fighter:
Sakura
Blanka
Guy
Cody
Elena
Dudley

Tekken:
Lars
Alisa
JACK-X
Bryan
Christie
Lei

I haven't touched Street Fighter x Tekken for a month now.  I think this is a good time to play it again.

Friday, February 24, 2012

VGCulture - Mass Effect 3 DLCs on day 1

Official Site: http://masseffect.com/

Source: Youtube Channel biowaremasseffect

Mass Effect 3 nears its launch date of March 6th, 2012, and apparently EA has made quite a few fans unhappy after announcing that there will be a DLC available the day it releases.  Downloadable-Content (DLC) has been looked down upon by the community as what was once a great idea to offer more out of a game well after its release as it has become a dirty practice in the industry to purposely taking out contents of a game that should have already been in the game only to sell it back to the players for a price.  What keeps this trend going is that it is an effective business system as people still buy the DLCs knowing that it will eventually cost more than the game itself.  It's a reflection of what business model works best in this generation.  Games or content that cost only $1-$15 has become a normal trend in buying games through digital distribution or micro-transactions/DLCs for existing games.  With such small price tags, it gives the illusion that one is not paying all that much for their purchase.  $5 doesn't seem too bad for a DLC, but the customers are already paying $60 for the entire game already and would expect the most out of it for full price.  Just a few years ago, games would launch at its full entirety for the retail price people would pay for.  With the new trend making more money, games are rushed out sooner with less content for the same price which is what's bothering a lot of people.

Personally, I am very against DLCs and have only bought them for insane discounts on Steam as I find their existence to lower the quality and ethics of game development in the industry.  I think it's great when a developer wants to offer more out of an existing game; however, the price tag that they (or their publishers) place on them just feels like a cheap way to make more money without being justified as a worthy purchase.  The matter on Mass Effect 3's DLC doesn't really bother me too much as I don't plan on getting the game anytime soon.  I have yet to finish 1 and 2 (lost my save files from my laptop crashing, remember?) and so I feel I can wait it out and eventually get the game when I'm ready and play through just the main story.  Mass Effect 3 releases on March 6, 2012 and the demo is available for download now.

Thursday, June 23, 2011

GameLight - Magicka DLCs

Wow, I am really off my game this week.  I nearly missed another day of post and now it's going to show up as the next day's.  Anyways, Magicka had 4 DLC releases two days ago for about $2-$4 each.

Source: Youtube Channel warpedrooster

I really like Magicka, and the extra add-on DLCs are cool, but I feel they have fallen to the evil scheming of big name publishers by releasing little by little with a price tag on each one.  There's enough DLCs for the game now to pay for the game 1.5x more than the original with it still lacking as much content as the game itself.  Instead of making one larger DLCs for a reasonable price, they want to get that little bit extra by selling them individually.  I've been against the idea of DLCs since the beginning and have only bought it for 3 games so far on a whim, but it didn't really entirely satisfy me.  The 4 new DLCs are:
-Final Frontier
-Frozen Lake
-Party Robes
-Watchtower
I'll consider getting them if it has a discount, but maybe I'll get to a point where I stop caring about Magicka because of how increasingly expensive the DLCs will amount to.

Tuesday, April 19, 2011

VGCulture - On Downloadable Content (DLC)

When Downloadable Content was introduced to the industry, it was pretty exciting.  Games received extra maps, glitches and bugs were fixed even after its release, and extra content was available to the players.  The problem started when publishers started charging players for DLCs.  This erupted into many ways publishers had developers release their game contents and how games were distributed.

Source: Youtube Channel MachinimaTrailer

(^Extra characters for BlazBlue cost $8 each)

-Incomplete games are distributed in order to have earlier release dates while fixing problems by having players run into them and having their consoles send the error reports back to the developers to fix (Microsoft is infamous for this whenever they release a new operating system).
-Extra contents are set at high prices knowing that there will be consumers who would buy them anyways.  This cuts off a lot of players who bought them and those who have not in multiplayer based DLCs.
-Publishers holds off on certain aspects and contents of a game such as aesthetics (character outfits), content (weapons, vehicles, equipment), or even entire sections of the game (game modes, maps, extra stories) and then sells them separately from the game.  And don't even argue that it's optional "extra" contents when some DLCs are released on the same day as the release date of a game.
-Digital distribution became prominent and charges players a lot of small digitally downloaded games.  Sometimes this is okay, but other times the games can be short or poorly developed.

-The Music Rhythm games have players pay per song or song pack and can accumulate a price higher than the game itself.
-Many First-Person Shooters have a lot of problems with lag, glitches and bugs in multiplayer and have players go through it before eventually patching it (if ever).  They also hold out on a lot of maps, game modes, and weapons and sell them for $10-$15 each when released.
-Fighting games have DLCs for extra characters and are charged for EACH character (not a pack, each) which cost anything from $5-$10 with alternative outfits costing $1 each (add that up with 30+ characters each game).  Sometimes they get huge patches and additional contents.  Super Street Fighter IV will be receiving one which will cost $15.

The list goes on and on.  I fear that the condition of our economy with the consistent drawback of incomplete games will affect games in the industry entirely until games can no longer withstand regular releases where we'll one day have to pay for every piece of a game in order to have the entirety of what we once paid one regular price for in the past for a complete game.  I hope that this trend eventually dies out and the industry can go back to making complete, fulfilling games or have a better method of DLCs and distribution come out.