Showing posts with label Marvel Vs. Capcom 3. Show all posts
Showing posts with label Marvel Vs. Capcom 3. Show all posts

Wednesday, December 5, 2012

GameLight Review - Ultimate Marvel vs. Capcom 3

Official Site: http://www.marvelvscapcom3.com/us
Source: Youtube Channel Acrofan

Developer: Capcom, Eighting
Publisher: Capcom
Platforms: [Playstation 3], Xbox 360 / PS Vita
Release Date: November 15, 2011 / February 15, 2012
Genre: Fighting

Pros:
+ A massive roster of 48 characters + 2 DLC characters
+ 12 new characters from the original MvC 3
+ Heroes and Heralds mode changes up the game a bit
+ Heroes and Heralds mode has over 100 cards to collect to use in battle
+ Character balances have been made
+ You can play Galactus in one of the modes
+ It's better released as a standalone rather than a bunch of DLCs

Cons:
- No new levels, only new characters
- No new endings like Super Street Fighter IV had for Street Fighter IV
- Was released in the same year as the original
- The 2 DLC characters are still locked and must be bought
- Doesn't carry anything over from the original game

Recommended: Absolutely, this is what Marvel vs. Capcom 3 should've been like when it first launched.

I was disgusted when I heard that "Ultimate Marvel vs. Capcom 3" was coming out when I had bought the original just a few months prior to its announcement.  What eventually won me over was the announcement of Phoenix Wright being added to the roster.  Some character balances were made to the game, but other than the 12 extra characters and new mode, there isn't anything else added that makes it that different from the original.  Putting that aside, Ultimate Marvel vs. Capcom 3 is the definitive version of the game and offers much to the casual and hardcore fighting game fan.  The free DLC Heroes and Heralds mode allows both single-player and online multiplayer options for a unique take on the game where cards can be collected and give different advantages to the player.  The game is very fast-paced and incredibly enjoyable with all sorts of team compositions the player can put together.  There might not be as much single-player content as other fighting games, but there is much to offer when playing against a friend.

Aesthetics

Art Style: 3D graphics played like a 2D fighter
+ Despite being 3D, animations are still fast and fluid
+ Great conversion from 2D to 3D on a lot of the new characters
+ The animations and effects relative to the cards in HaH are really cool
+ Still easy to distinguish things on screen despite things flying everywhere
+ A clean, sleek, and comprehensible user-interface
+ Music for the new characters are great
Aesthetics: 10/10

Buttons
Controller: PS3 controller or Fightstick
+ The new characters still have the basic moves so it's easy to pick up
+ Some characters play and control style is very different offering variety
+ Controls are tight, fast, and responsive
+ If played using a PS Vita, shortcuts can be used
+ Much like other 2D fighting games, there's a challenge mode to teach combos
Buttons: 10/10

Concept & Content
Core Concept: Reduce the life bar down to zero on all 3 opponents each match
+ Arcade mode has new endings for the new characters
+ 12 additional characters have been added to the roster totaling 48 characters
+ Heroes and Heralds mode was added
+ Certain characters offer a very different play style from most
+ In addition to team combinations, HaH mode offers different ability combos too

- No new levels corresponding to the new character
- Original characters have no new endings
- The 2 DLC characters are still locked and must be paid as DLCs
- Information from the original game doesn't carry over
Concept and Content: 6/10

Duration
+ The 12 new characters offers new endings in Arcade mode
+ There will always be 7 stages in Arcade mode, not too short or long
+ Heroes and Heralds mode is the best single-player option for the game right now
+ Replay value mostly relies on Offline/Online versus mode, but has a lot to offer

- You can't move anything when the game is saving or loading
- Lots of saving and loading in-between menus, especially in HaH mode
- Other than HaH, Arcade, and Challenge, there isn't much to offer for solo play
Duration: 6/10

Fun
+ I was really happy with the new characters, especially Phoenix Wright
+ Heroes and Heralds is a fun concept with replay value
+ The 12 additional character definitely offers more variety in team composition
+ I like the new and arranged songs for the new characters

- I'm still not very happy about spending $100 all on the same year for the game
- Nothing carried over from what I did in the original in terms of save files
Fun: 7/10

Overall
There is no doubt that Ultimate Marvel Vs. Capcom 3 is a fun game and a solid fighter, but as an expansion it did a lot to hurt those who bought the original earlier in the year.  Had I known (and for many others) that an  Ultimate version was going to come out, I wouldn't have bought the original at all and waited just a little longer.  Because of this incident, it has prevented many fans of Capcom to with hold their decision to get Street Fighter x Tekken in anticipation for a more definitive version as Capcom had announced prior to its release that there were still 10 characters on its way.  For those who didn't buy the original MvC3, UMvC3 is a great fighter to play with friends over or to play against others online.  It doesn't offer that much in terms of solo play, but versus can be a lot of fun with other people because of the many combinations that can be created.  In the end, I would definitely still recommend this game to any fighting game fan.  Overall: 7.8/10

Wednesday, July 20, 2011

GameLight - Ultimate Marvel Vs. Capcom 3

Just after announcing the cancellation of Megaman Legends 3 for the Nintendo 3DS, Capcom reveals 14 new characters to join the next iteration of MvC3.  Hmm, trying to get Capcom fans forget about the sadness of the canceled game?

Source: Youtube Channel OfficialMvC3

I'm not so keen on buying another Disc for the game, but I also really do not like DLCs that much (I like the physical object for games generally).  But despite that, I'm very excited about the new (and a few old) characters joining MvC3.  I haven't much played the game recently because I've been so hooked on Terraria, but I also haven't lost interest in the game either.  MvC3 truly is a great game and one that should continue to grow (without having to keep charging players so much for).  Three new characters I'm excited to play as are Phoenix Wright from the Ace Attorney Series, Frank West from the Dead Rising Series, and Firebrand from the Gargoyle Series (spin-off from Ghost 'n Goblins Series).  I'm also happy to see the return of Strider Hiryu, who I sucked at playing but always chose to play anyways.  It's also a pleasant surprise to see Ghost Rider added after he made a cameo in Dante's Ending, but it's going to suck fighting him after seeing videos of his long reach with the chain.  It's also cool to see Hawkeye get added too.  I think a lot of people are angry about the addition of Vergil and Nemesis as other desired characters were not added when these two were.  The number one character people keep asking back for is Megaman, and with the cancellation of Megaman Legends 3, it keeps reminding the fans the lack of exposure of the blue bomber.  We can only hope.

Complete list of new characters:

Capcom:

Strider
Firebrand
Vergil
Frank West
Phoenix Wright
Nemesis

Marvel:

Ghost Rider
Dr Strange
Nova
Rocket Raccoon
Hawkeye
Iron Fist

Sources:
-Joystiq: Entire Ultimate Marvel vs. Capcom 3 character roster leaks (Phoenix Wright!)
-Kotaku: Ultimate Marvel Vs. Capcom 3 Brings Twelve New Fighters at a Budget Price 

Friday, March 4, 2011

VGCulture - Fighting Game Bosses

Since the purchase of Marvel vs. Capcom 3 last Saturday, I've been trying to get back into Fighting games as well as RPGs since I've been playing nothing but First-Person shooters in the past year and a half.  After playing versus mode for 2 hours, everything I loved about fighting games flooded back to me: distinct characters, flashy combat with crazy combos, amazing character theme music, fluid and fast-paced animations and graphics, ridiculous specials that's satisfying when it lands, intricate and convoluted storylines that draws the player in (except MvC3 doesn't have that), and exciting challenges from other players that are better than me.  After nearly a week of MvC3, I am reminded what I hated about single-player mode for fighting games so much: Boss Battles.  Since the early days of Street Fighter 2; where the retardly hard Sagat would spam his Tiger Punch, Tiger Uppercut, and Tiger Knee and M.Bison's Psycho-drill and long-ranged slide attack would counter every approach that the player made; I have hated Boss battles for fighting games.  The Boss characters are usually made to counter everything the player does in every position, which is mainly what fighting is usually about: distance, timing, and decisions.  So when the AI is set to counter rushes, ranged attacks, and jump attacks, it becomes very difficult to close in the distance without getting totally screwed.  As technology advances, the graphics, AI, and combat system get more complex in fighting games; however, what I hate more than anything about fighting these end game bosses is that they cannot be beat by conventional means.  Everything you know and excel in skill at will probably be useless in the boss fights because the developers already created a counter  to every move in the game within the AI to make it all the more difficult; therefore, I end up using a repeatable cheap move that the computer AI can't comprehend, to cause a sort of glitch if you will, to beat them.

Galactus - Marvel vs. Capcom 3
The first time I got to the final boss for MvC3, my first reaction was "what the heck, I have to fight a character known for eating planets?"

Source: Youtube Channel IGNentertainment

Well, you don't fight him right away.  Instead, he creates two metallic versions of characters in the game for you to fight...at the same exact time.  They're not too hard to defeat as long as you get one hit to start a combo.  If you're not hitting one of them, they'll probably be spamming their skills and juggling your character until it's down, block every attack you try to execute, and then pass you back and forth between the two characters in an infinite chain.  Good thing they share one life bar.  If you're lucky enough to defeat them without losing too much health, then you get the privilege to fight Galactus himself.  He's so big and mighty that you only fight the upper half of his body.  He doesn't get fazed by any of your attacks (until near the end) and a flick of his finger can cause serious damage to your characters as well as forcing them to switch out.  He slams his hand down which causes about 25% of your life bar to disappear, his lasers can put down one of your characters even when you're blocking, and his mighty slam pretty much kills your character in one hit if you don't interrupt it (which only happened once for me so far).  I'm not sure how hard he is in very hard difficult or very easy, I've been playing only normal up till now.  Fighting him and his minions is totally BS and will not help you get better in the game in any way, but at least it's a lot more fair than other fighting games I've played.

Cheap Move to useRepeatable move or ranged ability with specials for the end!  So fighting the minions isn't exactly cheap, but just juggle them as much as possible and use a long lasting special that takes out their health as quick as possible.  Then when fighting Galactus, use any single hit move that will cause a good amount of damage such as a kick or skill and block when he strikes.  When he's down to half-health, block any attack (except for the mighty slam that one shots you, can't block that) that will hurt your character and shoot ranged attacks.  It's strange, but he will sometimes glitch and not do anything but sit there.  Ranged attacks will also reach him and do a good amount of damage.  If you have your hyper levels up, use them near the last 25% of his health and prevent him from using his mighty smash attack.  The first time I played, I used Chris with his sub-machine gun to kill him off and he just stood there.  Anything else I tried got me killed.  I really doubt I can beat players online by using ranged moves like Hadouken alone.

Azazel - Tekken 6
Having fought normal sized enemies in the Tekken series, I was very surprised to see such a large boss for 6.  Much like Jinpachi in Tekken 5, it can shoot a ranged attack that will kill off half of your health, block almost every attack and counter immediately, break through your own block to follow up with a devastating attack that will probably screw you over.  This boss is stupidly hard, but also stupidly easy.

Cheap Move to use: Jump-kick!  So my father played Tekken 5 a lot and had problems fighting Jinpachi.  I've beaten him before, but still had trouble doing so sometimes.  The AI in Tekken is pretty strange.  You could be playing normal mode and then all of a sudden one of the characters gets super pissed and turns into a nightmare with combos lasting up to 12 chains.  This one time, Jinpachi was like that and my father and I couldn't beat him with all the counters and ranged attacks he performed.

Source: Youtube Channel RoosterTeeth

My sister walked in and said she wanted to try and after the first round, she started to use only jump kicks.  Instead of blocking or countering the kicks, Jinpachi just took it over and over until he got KOed.  Keeping this in mind, we used this method for any Tekken game we played to beat the boss.  So when we got Tekken 6 and I couldn't beat it, I let my sister do her thing.  She kept jump kicking and *BAM* Azazel was dead.  Consider this, my sister rarely plays any fighting games whatsoever.  The only fighting game she played extensively was the Smash Bros. series, so for her to figure out how to beat stupidly hard bosses in Tekken is both amazing and lame at the same time.  It's lame because anything else you try would probably get you killed.  Freaking Azazel...

Seth - Street Fighter 4
I was so excited when Street Fighter 4 released and couldn't wait till it was out.  When I first got it, I really wanted to challenge myself and played on the hardest difficulty possible.  I used Ryu since I was so familiar with his move-sets by now.  It was so fun and challenging and I did have to continue a few times, but I accepted it.  When I got to Seth and started fighting him, I was thinking "wow, he's so easy.  He just takes it and gets smacked around."  And then the second round came along and I felt like I was fighting Daigo or something.  He starts teleporting around and then lands an unblockable kick, or grabs you from behind (and if you try to jump out of it, get ready for a shouryuuken), throws a sonic boom to get you either to jump, block or get closer to use his Dhalsim fist to smack you around before performing more Shenanigans.  After 30-50 minutes of losing to him, I caved in and started over on normal and got through everyone.  Again, he's stupid the first round and then suddenly on caffeine and crack teleporting everywhere and dishing out unblockable moves and specials.  I've never tried very easy, but one of my friends, whose skill in fighting games is comparable to tourney players, had more problems fighting Seth on very easy than he did on very hard.

Source: Youtube Channel Games

Cheap move to use:  Crotch shots!  I'm not sure why, but he gets confused with leg sweeps and crouched punches.  He'll counter intricate combos, specials, and grabs, but he gets confused when getting hit where it should hurt most.  Granted it will take some experimenting on exactly which move works with each character and when to attack, but I've been using this method to defeat him.  I freaking hate Seth, which is why I barely touch Street Fighter IV anymore.

Hazama - BlazBlue: Continuum Shift
I hate this man with a passion, and he's the most normal looking dude out of all the fighting game bosses listed today.  I started the game on normal with Noel not knowing how to play the game but hoped to learn along the way.  I was okay and didn't have much trouble, until I got to Hazama.  The boss form of Hazama grants him a green ring that recovers his health continuously while depleting the player's health when in it.  He has a chain-like skill that works like an anti-air, an unblockable special that eats up half your health, a special kick that works nearly instantaneously that wipes off over 30-40% of the player's health, and single strike attacks that deals a great amount of damage while pushing the player back.  He's very fast and incredibly difficult to beat.  I even switched over to beginner mode to try to beat him and did even worse with it.  Like SF4, I gave up and went down to the easiest difficult possible and got to Hazama again.  He was STILL hard as balls and was just as difficult as he was in normal difficulty.  I think I possibly hate him the most out of the bosses so far (with Seth being very close behind).
(SPOILER ALERT - VIDEO CONTAINS RAGNA'S ARCADE ENDING) - I didn't watch the ending.

Source: Youtube Channel tweakglitcher

Cheap move to use: Ranged or repeatable attack!  The guy in the video did a really good job of beating him three rounds in a row without having to result to being cheap.  Not so for my experience in fighting him.  So even at very easy using Noel, I had a lot of trouble fighting Hazama without being countered, hit with a special, or getting the life sucked out of me while he recovered in his green circle.  I ended up using only my gun shots from the far side of the stage to beat him without him touching me.  Last night when I played, for the first time in a long time, I had an aggravating fight with him using Taokaka.  It takes a lot of hits to deal a good amount of damage with Taokaka, and it makes it all the more difficult when he has a recovery ring around him that hurts my character when I get inside of it.  I tried my very best to play legitimately and bring his health down only to get hit by one of his specials which did the same amount of damage it took me 25-50 attacks to achieve.  I ended up going back to the dumb tactics and locked him in the corner with the continuous cat claw attack and watched him fall into my attack over and over.  Very easy shouldn't be so retardly difficult to beat.


So why do I play through single-player mode if I hate end-bosses so much?  I like the stories!  MvC3 doesn't have much, but each ending has a small bit of cameo from the Capcom or Marvel universe with references that fans may or may not get.  The stories to Street Fighter IV, Tekken 6, and BlazBlue Continuum Shift; however, are really in-depth with an overall story revolving around the characters with each set of characters having a story of their own with one another.  It's like a sample of existentialism (I liked learning the subject in school) within all the characters that I played through.  You see the same story through different perspectives and gives a sort of personality to the characters and the game.  Games with stories like these interest me since it goes further than just a bunch of people beating each other up.  I thoroughly enjoyed going through the characters of Tekken 4 to reveal all sides of the story and what-ifs between them all.  It made it more involving and gave purpose to follow the newer ones since it follows the overall story.  In Tekken 6, it reviews the entire Tekken saga in the beginning of the game before it starts the actual story to show how far back the lineage and characters go back and how they relate to one another.  I can go on and on about this, but the main reasons why I play single player mode is to try to get better on the particular character I chose while finding out their story and personalities.  But boss battles totally mess up the whole flow of the game and don't teach me anything useful in a real match since I end up using a cheap move anyways.  That's it for now.  I'm going to suck it up and try to play some more fighting games and get more endings.  Have a good weekend everyone!

Wednesday, March 2, 2011

Retroview - Marvel vs. Capcom 2 Characters

Like many other players who got Marvel vs. Capcom 3 (MvC3), I was sad to see the number of characters go from 56 down to 36 (excluding Jill Valentine and Shuma "Squid-thingy" Gorath with each costing $5 as DLCs).
Source: http://www.creaturesofaccident.com/
It's not to say that MvC3 isn't as great because that so many characters were taken out (especially since MvC3 is such an incredible follow up to MvC2) but that it saddens me to see so many characters cut out of the roster.  If they do get added to the roster or if a new character arises, Capcom will either make them into DLCs or create another MvC3 with extra features and stuff.  Balancing a fighting game is one of the most difficult things I see in development for the genre, so it's understandable why adding more characters would delay the game even more.  But I hope that more characters get added and that the game can be expanded to the stature that MvC2 possesses.  Here is the list of characters from MvC2 that didn't appear on MvC3 (excluding Bone Wolverine) and the series they were known for (not where they originated from):


Blackheart - Daredevil
Cable - X-Men / New Mutants
Amingo - Original Character
Anakaris - Darkstalkers
Colossus - X-Men
B.B.Hood - Darkstalkers
Cyclops - X-Men
Cammy - Street Fighter
Captain Commando - Captain Commando
Gambit - X-Men
Charlie Nash - Street Fighter
Hulk - The Incredible Hulk
Iceman - X-Men
Dan Hibiki - Street Fighter
Dhalsim - Street Fighter
Juggernaut - X-Men
Guile - Street Fighter
Marrow - X-Men
Hayato - Star Gladiator
Omega Red - X-Men
Psylocke - X-Men
Jin Saotome - Cyberbots: Full Metal Madness
Rogue - X-Men
Ken Masters - Street Fighter
Sabretooth - X-Men
M. Bison - Street Fighter
Mega Man - Mega Man
Silver Samurai - Daredevil
Roll - Mega Man
Ruby Heart - Original Character
Spiral - Longshot
Sakura Kasugano - Street Fighter
Thanos - Iron Man
Servbot - Mega Man
Venom - Spider Man
SonSon - "One of the Arcade Beat 'em Up Games, I think, that follows the story Journey to the West."
War Machine - Iron Man
Strider Hiryu - Strider
Zangief - Street Fighter

(List of Characters from Wikipedia Article "Marvel vs. Capcom 2: New Age of Heroes")

Most players seem to miss Cable, Strider, and Jin the most since they were commonly used for competitive tournaments.  I personally miss Cyclops, Gambit, Mega Man, Roll, and Servbot since I used them to mess around and piss players off in MvC2.  This makes me thankful for characters like Viewtiful Joe, Arthur, and Amaterasu as the new characters in MvC3 since they're not the most serious of characters within their games (with Amaterasu an exception being a Sun God and all).  For competitive play, I miss Hayato, Psylocke, Rogue, Sakura and Strider since I like fast combo characters.  Ever since the announcement of MvC3, gamers across the world have already been predicting what new characters would be added.  Here are some of the ones I was hoping for:

Capcom side:
-Frank West - Dead Rising: Since he was in Tatsunoko vs. Capcom, I was hoping for that.  (He was to be added into MvC3 but was taken out late in the development with problems on his animation and move sets.
-Phoenix Wright - Ace Attorney series: Yes, Phoenix Wright.  He'd be an awesome "funny" character to use.
-Wayne Holden - Lost Planet: I just played the game last year and I think there's potential in him as a character.

I was extremely happy with the inclusion of Dante and Zero for sure though.

Marvel side:
Firstly though, I think they did a pretty good job on the Marvel side.  Some of them seem as if they were added for future promotional purposes (Thor movie, another Fantastic Four movie, etc.) but for the most part it seems like an interesting cast of characters (especially Deadpool).
-Magik - X-Men: It would make sense.  Colossus was in MvC2, and being the sister of Colossus, she would show up with her awesome sword and cut everyone up.  What's that?  Too many characters with magic, swords and teleportation abilities already?
-Ghost Rider - um, Ghost Rider: Can you just imagine his hyper special with flames, motorcycle and chain?  I'm surprised Trish's hyper special doesn't involve a motorcycle seeing how she busted into Dante's building with one in the beginning of the game.
-Human Torch - Fantastic Four: Yeah, I know there's already enough Fantasy Four characters along with a lot of characters with fire abilities, but can they have a constant coat of fire around them?  (Dark Phoenix)  Well dang...

The inclusion of the Phoenix was possibly one of the coolest ones for the Marvel side.  X-23 was a confusing addition since she's a clone of "Wolverine", but I realized she has a different play style after trying her out in a few matches.

Oh well, I can only hope for additional characters.  MvC3 is still really fun and I hope the roster continues to grow without having to accumulate a large sum of money to get them.

Tuesday, March 1, 2011

GameLight Review - Marvel vs. Capcom 3

So I bought “Marvel vs. Capcom 3: Fate of Two Worlds” two days ago for $53.99 (amazingly) and got to spend some time playing it and looking through all the features.  I knew I wanted to play it, but I wasn’t dead set on buying it right away.  Seeing how it was slightly cheaper than everywhere else, I couldn’t help but purchase it.  I’m really glad I did.


Source: Youtube Channel machinima
Developer: Capcom
Publisher: Capcom
Platforms: Playstation 3 & Xbox 360
Release Date: February 15, 2011
Genre: 2D Fighting (with 3D graphics)

Pros:
-Visually appealing with slick art style and smooth animations
-New innovations with same old school fun
-Amazing soundtrack that captures the spirit and personality of the characters
-Fast and exciting gameplay that’s balanced and feels polished
-Online gameplay is smooth and integrated into offline mode to have that arcade challenger feel
-Controls are much easier to learn and it is more adaptable for console players
-Player License with records of play style and character usage is convenient (for some)

Cons:
-A lot of characters from previous installments have been excluded
-Two characters are out as DLCs already when the game released with each one costing $5
-Arcade and professional MvC2 players may not like the simpler controls
-The combat is slightly slower than its predecessors like SFIV was to SFIII
-Not enough time in the day to play

Much has happened within Capcom and Marvel in the past ten years.  So when Marvel vs. Capcom 3 went into development, it’s no surprise that new characters were added and old ones were reinvented.  But with the decisions to take out numerous amounts of characters, simplifying the controls to the game, and focusing solely on consoles rather than arcade is this game still worth it?  Heck yeah, it is!  Get ready, for Marvel vs. Capcom 3 will “take you for a ride!”

Graphics
When videos of the gameplay started making appearances over the internet, the most striking new feature was the art style that the developers went for.  After ten long years between MvC2 and MvC3, the 2D pixel art is traded for a sleek, heavy ink, comic-book style 3D models and environment.  With the transition to 3D graphics, there was a concern about the animation and gameplay being slower and more realistic.  Despite the higher detail in the art style, the same crazy special effects, lightning fast movements, and exaggerated actions still exist.  The camera angle still makes it difficult for one player or both when one is high in the sky and the other is on the floor, but players quickly adapt to the proximity as we all (hopefully) did for MvC2.  I can’t praise the models of the characters and the animation done for them enough.  A lot of the movements, actions, and personality of each character are faithfully represented within the game with all the attacks, special abilities, and projectiles having close ties to their respective games.  Anyone remember the awkward way Arthur of Ghost ‘n Goblins (or Ghouls ‘n Ghosts) would jump and double jump?  Well, that’s how he jumps in MvC3!

Source: Youtube Channel machinima
Along with his motions is a whole arsenal of weapons from the original game such as lances, daggers, crossbows, etc.  The art team took a lot of time to study and interpret each character of both realms to fit them into the same theme while still retaining the unique qualities of those characters and the series they came out of.  The same goes for the stages too.  Each stage captures a scene from a series with familiar music and cameos of characters from the series.  The layout of the user interface is clean and simple in the form of a comic book which makes it easy to navigate around the game.  I also have to give high praise to the amazing introduction to the game where all the characters are in a universal bout transitioning from one fight to the other.  It's a good first impression of the game and its characters.  Graphics: 10/10

Audio
The music is truly a work of wonder.  With over three hours worth of music packed into one game, it’s no wonder they have a soundtrack up for sale.  The songs are remixed versions of the character’s signature theme and/or original songs (mainly for characters for Marvel).  It has that upbeat theme that the music from the MvC series is known for.

Source: Youtube Channel DatMangoSentinel

Along with the music is the amazing voice acting and sound effects.  The voices of older characters such as Iron Man and Dr. Doom sound different but newer characters like C.Viper are the same voices from the original (as far as I know).  It’s not mainly the voices that are great, but the dialogue and the amount of detail put into each encounter with one character fighting another.  It’s like there’s something for each character to say to each other.  That, to me, really adds to the idea of the crossover between the two universes.  Deadpool has some of the funniest lines in the game.  The sound effects are current and what’d you expect in modern day quality games.  It’s not to say that it is very realistic, but rather believable within its own world.  Overall, I am very satisfied with the audio recording, programming, and arrangement/composition they did for the game.  The music exceeded my expectations which grants the score extra points.  Audio: 10/10

Characters/Computer AI
I’m not going to lie, I’m very sad to see a lot of previous characters absent from the roster and I can’t help but feel as if the game could have more characters in it without having to charge and extra game for it (yes, it’s possible to buy a game with $5 nowadays).  Despite the exclusion of lots of possible new characters and memorable old characters, it was still exciting to see familiar characters all rugged with an edgy look as well as new additional quirky characters like Deadpool, Taskmaster, Viewtiful Joe, Amaterasu, and Arthur in the game.  The mix of characters within the roster truly brings a diverse crowd to the stage and changes the play-style a lot.  Still, I miss silly characters like Megaman and Servbot.  I heard Frank West was almost part of the game but was taken out late in the development.  I would’ve liked to play as him.  I guess I just need to play Tatsunoko vs. Capcom for that.

The computer AI is very important as part of introducing the game to the player and to prepare them for real competition against other players online or locally if not providing a solid experience for single-player.  In a lot of fighting games I’ve played, the AI would be standstill dumb in the beginning and merciless monsters after stage 4 or 5.  If not that, then there’s a ridiculous final boss the player has to overcome that usually requires some sort of cheap move to finish (Tekken 6, Street Fighter IV, Virtua Fighter 5, BlazBlue Continuum Shift, etc.).  So far, there have been a few occasions where the computer AI was really easy and then suddenly on stage 5 he becomes a caffeinated, steroid crack-head with advanced blocks, full team roster change in a mid-air combo, and chained specials (specifically a match I had on normal difficulty going up against Captain America.  I don’t remember the other two since they were easy.  My team – Arthur, Amaterasu, and Zero).  To make matters worse, the final boss to the game is Galactus.

Source: Youtube Channel IGNentertainment

Galactus, from the Marvel universe, is known to eat whole planets as sustenance to keep him alive.  When the battle starts, he creates two metal-like versions of characters within the game’s roster to fight the player at the same time (totally reminded me of Super Smash Bros. Melee when fighting the metal versions of the characters).  If the player finishes them off, they start fighting Galactus.  He’s so large that only the head and body is shown.  His attacks can take anywhere from 25%-50% of the players health in one hit.  I never find any of these battles exciting since doing complex moves never work.  I ended up beating him each time by shooting projectiles at him on the edge of the screen.  Aside from that, it’s a decent experience fighting against the computer AI in Arcade and getting the ending scene of whichever character the player finishes Galactus off with.  Characters/CPU AI: 8/10

Gameplay
I had an idea of what the game was going to be like from trying out the game at E3 2010 last year; however, I didn’t know nearly enough about the changes they made between MvC2 and this one.  Once I started playing the actual game enough and understood how the game mechnanics worked, I was blown away.  Sure, it’s possible to pull off something amazing when randomly button mashing, but it’s more amazing to actually execute something you meant to do.  I picked up on how to play the game fairly quickly (if 2 hours is fast enough) and started whipping out entire team specials, crazy air combos, and chaining attacks I didn’t think were possible.  Even then, I lost exceedingly bad to my friend who’s an incredible fighting game player who isn’t even a tournament player.  This was exciting, because it meant that there was still a lot more I could learn and much more the game had to offer.  Although the number of buttons has been reduced by half, the game has much more depth than just mashing buttons.  The controls a concise and easy to handle, the combat is slightly slower than MvC2 but still really fast-paced (meaning the animation is slower, but there’s still a lot going on), the assist/tag switch-out system is still just as good as before, and the advanced guarding and offensive attacks presents a lot of strategies for players to experiment with.  Like all fighting games, multiplayer is where the fun begins.  38 characters is already a lot to choose from, but the game changes a lot when forming a team of three with each character having three unique assist move.  When there isn’t anyone at the immediate moment to play with, an online mode allows the player to connect to players from across the world to go head-to-head.  Online gameplay is just as smooth as local gameplay (so far for me) and is a great way to find some new challenge and play against players of different play styles (I’m an aggressive combo player, so my defense sucks).  If the player wants a more arcade-like feel to their online challenges, they can play offline mode on Arcade or Training and have fight requests from other players.  I can’t find anything critical that could downgrade the score for the gameplay other than the fact that there are characters more useful or powerful than others which will affect character choices for tournament players.  I can’t really complain about that since any character can become useful in some sort of way when teamed up with characters that benefit from each other.  Gameplay: 10/10

Overall
I haven’t played a game that felt as polished and welcoming as Marvel vs. Capcom in the longest time.  It’s a great fighter for any skill level and a fun game to play casually as well as competitively.  I’m mostly a casual fighting game player but like to play competitively once in a while when I’m in the mood for a serious challenge.  I highly recommend Marvel vs. Capcom 3 to anyone since its crazy nature makes for a fun game to play at parties, gatherings, and hanging out (much like Super Smash Bros. Brawl is like a party game).  With intuitive game mechanics and an accessible combat system, the game is great for both the casual and the hardcore.  Besides a desire for more characters, this phenomenal game is near perfect and a must-buy for any gamer who's looking for a solid game to play for the next few years (or decade like MvC2 did).  Overall: 9.5/10

Tuesday, February 15, 2011

GameLight - Marvel Vs. Capcom 3

WOOT, Marvel vs. Capcom 3 is out today!  MvC3 came out a lot sooner than I expected and it's got everyone (well, I guess mostly fighting game fans) excited!

Source: Youtube Channel machinima
I'm excited, but I also don't intend to buy it right away.  It's $59.99 and it has a lot less characters than I expected.  I'm not sure what other modes there are besides just plain arcade/versus yet, but I'm not sure if that really matters.  When I tried the game out last year, June of 2010 at E3, I had tried out Chris Redfield, Deadpool, and Dante.  Besides Deadpool and Phoenix, there isn't really anyone else I'm excited to try out on the Marvel side (well, maybe except for X-23).  On Capcom side, there's Amaterasu, Chris Redfield, Dante, Zero, Wesker, Viewtiful Joe, I mean there's a lot of really cool additional characters for Capcom.  With a lot of the characters from MvC2 on Marvel side not in MvC3, it feels kind of a small roster (WHERE'S CABLE AND ROGUE?)  What I really hope is that there's a ton of secret characters that Capcom didn't talk about and it will surprise those who have already bought the game and started playing.

Anyways, the game looks great.  Sleek graphics, smooth combat, and amazing dynamics with the art style they went far (looks much darker than MvC2, but hopefully it's a good thing?).  It's out for PS3 and Xbox 360 for $59.99.  I'll probably pick it up if I see it on sale anywhere.