Wednesday, November 10, 2010

GameOn - FPS Week day 3 with Blacklight: Tango Down

I was hoping to hear bigger news about Call of Duty: Black Ops, but so far it's been a raving fight between those to love it and those that hate it.  I noticed a significant drop in player count on the PC version of Call of Duty: Modern Warfare 2 Multiplayer the past 2 nights (The usual 15k+ reduced down to 5k+ players).  I intend to find the opportunity to play Black Ops sometime or another as with Halo: Reach as I've enjoyed both series thus far.  So before I get onto Blacklight: Tango Down by Zombie, here's two quick announcements I wanted to share:

-Steam's Mid-Week Madness sale is 75% off "Day of Defeat Source" for $2.50.  For those of you who enjoy WWII themed shooters in a competitive match between two sides such as Counter-Strike and Team Fortress, then I recommend buying the game.  I bought it last night and tried one match.  It was hard...but fun.

Source: Youtube Channel ernest132132

-Do you own an ATI Radeon or Nvidia graphics card?  If so, go claim your free copy of Valve games:
ATI Radeon: http://www.steampowered.com/ati_offer1a/ 
Nvidia: http://www.steampowered.com/nvidia/ 

Source: Youtube Channel RAWSND

[Blacklight: Tango Down - Ignition Entertainment/Zombie VR Studios - Xbox 360/PC/PS3]

Source: Youtube Channel machinimarespawn

Futuristic gear, customizable weapons, and fast-paced FPS action for that twitchy trigger finger.  Blacklight: Tango Down has the package to satisfy the FPS player with 12 maps, tons of switchable parts for weapons and armor, a unique thematic environment set in the future, and a 4-player co-op mission mode for those who do not want to play as competitively.  I had the opportunity to play the game on PC before it even came out at June 2010's Electronic Entertainment Exposition (E3) and it was one of the games that stuck throughout the show.  I planned on buying it as soon as it got a discount on Steam, and I eventually did.  But don't let that discourage anyone in buying the game now, since it started and is still $15.  The game is downloadable rather then being sold retail.  The game launched on Xbox 360 and PC late June and on PS3 on Oct. 26.  The PS3 version got a few extra perks since it came out later.  I hope these "perks" are implemented later into the PC version since I bought it just recently and already see a decline in players already.

Pros:
-70 levels for the player to work up to for unlockable weapon/armor parts.
-Tons of customization and personalizing, suiting to each player's style of gaming.
-Implementation of unique items such as the digi-grenade, EMP grenade, and the HRV which allows the player to take a glimpse at the location of all the players for a second.
-Fast-paced fire fights encourages players to play more carefully and cohesively with their team mates.
-The game is downloadable, doesn't take up an excessive amount of Hard drive space, and only costs $15.
-Mission modes are exciting, challenging, and is good practice for those new to the game.
-Graphics are incredible for a downloadable game, and the quality in audio is superb.

Cons:
-There are times when level design became a problem when players started camping either in their own base or in the opponents base, turning it into a one-sided fight.  Even with the HRV, it's still difficult to fight an opponent who has the opening of an entrance or exit well defended while behind cover.
-Prior to the PS3 release, players could not join in mid-game.  This needs to be implemented into the PC and Xbox 360 now since PS3 players have it.
-I am not certain for the consoles, but the PC version's aim-down-sight is a toggle rather than a hold which can be bothersome for such a fast-paced game (you die fairly quickly compared to even Modern Warfare 2).
-Joining a game, connecting to a new host, and intermission can take quite a while and can be frustrating when player count is limited.
-There is not nearly enough players playing the game, despite being affordable and offering so many content.
-Mission mode can be very difficult and unforgiving (start over if you die), but once I got the pattern down, I was completing missions at "Insane" difficulty level.  They become predictable, but it can be still challenging and a great way to practice fast aiming and reacting since they can kill the player just as quickly.

I waited for a while to get the game (maybe not as long as an entire year like I did for Modern Warfare 2), but end up not getting into full games if any because of the lack of players on PC.  I hear that the player count on Xbox 360 and PS3 is much higher.  I do not regret my purchase though, as I do enjoy the game.  I don't even mind dying so much if only there were more players in multiplayer.  I did get into full house matches before, and that's when the game truly shined.

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