Friday, September 30, 2011

NewNews - Battlefield 3 Beta Begins

Official Site: http://www.battlefield.com/battlefield3

Source: Youtube Channel cvg

Battlefield 3's Open Beta Testing started yesterday and will only last for a week or so.  The beta is available to everyone on all platforms: PC, PS3, Xbox 360.

For PC:
-Login with your EA account through their new Origin program
-Download Battlefield 3 Beta through the program
-Make sure you have the latest drivers and meet the minimum requirement
-Install Battlefield 3 and launch it to get to the Battlelog screen
-Press Quick Start or find your own server to join and play

For PS3:
-Go to the PSN Store and download the BF3 Beta
-Install it and start up the game and select quick start
-Here are the controls for PS3: http://www.flickr.com/photos/playstationblog/6193188563/

For Xbox 360:
-Go to the XBL Marketplace and go to the demo section
-Download and install BF3 Beta

Please find the time to log into the Battlelog and list off all the bugs you find in the forum page under "Bugs/issues".  I couldn't even play the game on PC because of countless errors.  For the PS3, the game would keep loading without any results, I've fallen through the ground several times before, and a lot of weird ally spawn collision happens.  So there's plenty to report.  Send in your bugs and opinions and help the developers make the best FPS experience they can possibly make.

Thursday, September 29, 2011

GameLight Review – Rusty Hearts


Source: Youtube Channel steparu

Developer: Stairway Games
Publisher: Perfect World Entertainment
Platforms: PC (Available on Steam)
Release Date: July 27, 2011 (Close Beta Start)
Genre: Beat-Em-Up, RPG

Pros:
-Satisfying, arcade-style beat-em-up mixed with RPG elements
-Interesting characters, humorous dialogue, and captivating combat
-Unique animé-style, cel-shaded 3D graphics makes it easier to distinguish surroundings
-Fast-paced and easy to learn, but still challenging and engrossing to the advanced player

Cons:
-A lot of items are exclusive to those who pay with real money
-Going through the same dungeons multiple times can get repetitive
-Some of transitioning in attacks feels sluggish and clunky

I’ve been waiting for the global release of Rusty Hearts for quite some time now (1-2 years) and was very happy to hear that Perfect World Entertainment was going to publish and host the game.  The game is what I hoped it to be: fast-paced, instant gratification, challenging, and reminiscence of great beat-em-ups of the past.  With classic style beat-em-ups becoming a dying trend in the game industry, it was exciting to see Rusty Hearts bring some of it back while breathing new life into the genre with MMORPG elements such as questing, party gathering, looting, and equipment acquiring.  Since it’s an online game, it’s not as straight forward as retro beat-em-ups where the player just keeps moving on to the next level and beats the game in half an hour.  But the different objectives given to players by the in-town NPCs, different skills learned, and varying difficulty levels keep the game fresh, even when running through the same dungeon 5-10 times.  If you’re looking for a game you can instantly enjoy or a good cooperative game to play with friends, I would definitely recommend checking Rusty Hearts out.

Graphics
The majority of the game is based on an animé-style character and theme design using Cel-shaded 3D rendered models as its main look.  Because of the simpler graphics, I was able to run the game at full resolution and at the highest quality on my laptop, though the graphics lagged a bit so I switched the resolution down.  I would’ve liked to see graphics a bit more advanced for the game, but I think the developers desire to create an edgy look on the game works with the path of art style they chose.   Character dialogues have 2D versions of themselves next to the text.  Dialogues are usually 1-3 sentences by each character while they exchange quips and witty responses.  It makes reading the quests and character dialogue much more tolerable.  The conversations taken place among the characters in the game are actually quite hilarious considering the darker mood set by the darker color choices.  Despite having a heavy use of black, grey, and maroon, there’s a sense of vibrant contrast and colors throughout the game.  Franz is fitted with an extravagant coat, Angela has a bright red spiky hair, Tude has light blond hair, and upcoming character Natasha has a pastel violet hair which makes all the main characters stand out from the rest of the environment.  This makes is easier for players to keep track of where their characters are in dungeons as most of them are dark and in a very somber tone.  The graphics aren’t the best, but they work really well for the game.  It’s unique and distinguishable as its own game when compared to other online games.  Graphics: 8/10

Audio
I want to start off by saying that I really like the music.  It sounds similar to the style in music for Land of Chaos Online, and I’m wondering if it’s the same composer.  The compositions are subtle, but alluring.  In dungeons and boss battles, the music is exciting and in-your-face.  There are parts in the game where the characters have voiced-over dialogues, and they’re rather decent.  I generally cringe at English voice-acting when an Asian made game is brought over, but the voice-actors gave a sense of life in the characters through their dialogues and quips with each other.  I can’t really tell what the characters are saying when using their skills, and it’s possible that they’re spouting words from the original Korean version of the game (which I don’t mind).  The sound effects and flashy animations make all the attacks looks powerful, stylish, and devastating.  I’m not sure why, but some of the voice-over parts have problems where they skip over each other and off-sync from the texts.  This happened in the Steam version of the game and not the Open beta version from the official host.  I think the team that worked with the audio did a superb job for the game. Audio: 9/10

Gameplay
The easiest way for me to describe the game is to say that it’s like a 3D version of Nexon’s Dungeon Fighters Online.  The character walks around an open town to collect quests, purchase equipment, gather their party members and then instance into a dungeon together.  It may be that I’m not that far into Rusty Hearts yet, but the dungeons are a linear path (though it may not be later on, I’m not sure).  So it’s very much like retro beat-em-ups of going from one part of the screen to the next.  The combat is very basic with attacks being able to chain up to a certain amount of times while character skills can further continue the chain.  Each character starts with two special attacks and can later acquire more as they level up.  Players can block by holding down the Z key, but they can only execute it when they’re not moving or attacking.  A portion of the action bar can be spent to dash out of an attack in the middle of a combo.  The gameplay is very straight-forward in that the player must defeat all the enemies to advance forward, but the combat can be tricky as each enemy has their own special ability and attack to prevent the player from progressing further.  A lot of the attacks feel sluggish and clunky, but I suppose it’s to emphasize the amount of strength that each attack has when connecting each hit to the enemy.  It’s quite annoying in the beginning, but you’ll get used to the timing and be able to play more tactically that way.  It can be considered rather repetitive as many quests require the player to go into the same dungeons over and over again, and when the player isn’t advancing towards new skills.  One must understand that the game is a beat-em-up and that it mostly involves a lot of combat.  To some, the game might be more of a button masher than anything.  Players can easily jump into a party by using the party finder in town and gather up 4 players to get through each dungeon.  For the paying items in the game, some of them do give paying players an advantage; however, a majority of the items are for aesthetic purposes with outfits and accessories to dress the character up.  I am so keen on playing games such as Rusty Hearts now since they don’t require too much time to fully enjoy the game and the core game is playable right from the start (I do love my MMORPGs, but too many of them require that you hit a certain level before you start instancing or PvP).  There hasn’t been a free online game recently that has made quite a good impression as Rusty Hearts has.  Gameplay: 9/10

Overall
The game has high quality development in aesthetics (graphics/audio) and concept (gameplay).  I was really excited to be able to play it after waiting for it for so long.  Even better, Perfect World has added Rusty Hearts to the Steam program which makes downloading and updating much easier.  The game isn’t complicated and a ton of fun.  I also must commend the localization team for the translations, dialogue, and voice over dubbing.  The texts for quests are interesting and humorous, the dialogues between the characters give more personality to them, and the translation seems to be holding up very well so far.  I hope that more online game publishers AND developers learn from Rusty Hearts in creating dialogue that players care about.  I love the lore in a lot of games, but I don’t need to read 5 pages worth of dialogue to know that I’m supposed to kill 10 rabbits and bring them back.  I wish Perfect World Entertainment the very best in running Rusty Hearts and hope that more people will try out this magnificent game.  Overall: 8.7/10

Wednesday, September 28, 2011

NewNews - The Binding of Isaac is out on Steam

Steam Page: http://store.steampowered.com/app/113200/

Source: Youtube Channel iamjamesid

The Binding of Isaac is a randomly generated dungeon crawler with action/RPG elements created by Team Meat (creators of Super Meat Boy).  It is now available on Steam for a measly $5 ($4.49 right now until Oct. 5th).  As you can see, the art style is rather dark and grotesque as opposed to their previous style in Super Meat Boy of being odd but somewhat cutesy.  The game has a keen resemblance to the original Legend of Zelda when going through a dungeon.  I hear that the game is very challenging and has a lot of replay value.  I'm probably going to hold off for now (even though it's just $4.49) since I'm struggling to finish up games (or even start) ones that I've bought from the beginning of summer.  But once I feel ready, I'm definitely going to purchase The Binding of Isaac.

Tuesday, September 27, 2011

GameLight Review - Metal Gear Solid 4

Official Site: http://www.konami.jp/mgs4/us/top.html

Source: Youtube Channel pythonselkan

Developer: Kojima Productions
Publisher: Konami
Platforms: Playstation 3
Release Date: June 12, 2008
Genre: Action-Stealth

Pros:
-Incredible graphics, cinematics, animations, voice-overs, etc.  Top-notch development.
-Much more player friendly camera control in-game
-Appeals to a larger audience than just the hardcore
-Definitive story that brings all the games in the series together
-A lot of small things that pleases those who have played past MGS games

Cons:
-Cut-scenes are notoriously long (which can be a problem for those who suddenly needs to go stop)
-The story can be convoluted and possibly boring to those who don't know the background
-The change to a more direct, semi-linear level design might disappoint fans
-Some puzzles can be devilishly frustrating and confusing

I don't think I would've been able to appreciate the game as much as I did if I hadn't played the previous installments in the Metal Gear Solid series.  The whole story and premise of the world within Metal Gear Solid is brought together in this one game.  There are so many references and ties back to the first three games that it rewards the player for playing them before hand in order to fully appreciate all the little things such as phrases, characters, events, gameplay re-enactments, and many more that they integrated into the game.  Aside from an incredible story, the gameplay is completely changed around to bring out the best that the series has ever seen.  Casual players will find entertainment, hardcore players are challenged, and fans will have some of the greatest moments in the series brought to them in one of the most engrossing Action-Stealth game on the Playstation 3.  If you haven't gotten MGS4 yet, you can probably find one for $15 at a local game store.  And even if you've never played any of the Metal Gear Solid games, you'll be able to enjoy some great action.

Story
One of the greatest elements in the Metal Gear Solid franchise is Kojima's knack for creating a crazy, far-out story that involves something really big, usually about life.  MGS4 did seem to have that trend going throughout most of the game, but it was different in that the plot focused heavily on the characters throughout the past 4 games including this one.  It would be a shame to dismiss everything told in the first three games in this one (which MGS3 was like for many fans), but it didn't.  Instead, characters, events, and past questions are brought altogether to tell the story of each character, the history of each one, and their involvement in this entire series.  Events and places within MGS 1 are revisted (literally at one point), characters are brought back once again from MGS2 to assist in the fight and deepen their story from after the ending, and secrets and plots are revealed from MGS3 to explain the manifestation of MGS4's premise.  The game is cut up into 5 chapters with about 3 hours of gameplay and cinematic in each one.  Throughout the game, dialogue, cinematics, and flashbacks push the story along while transitioning from one event to another.  What really got enraptured by the whole tale is the ending.  There wasn't a vague philosophical speech about our lives (though it was hinting at it), but it was about the characters and Snake (the main character).  It really brought it home for MGS fans to see such a conclusive ending that really satisfied a lot of story telling that the first three didn't want to do.  Perhaps on its own, the story would've been weak and confusing.  But with prior knowledge of the first three MGS (and even those before it such as Metal Gear on NES and Gameboy), the story really brought everything together and made it worth while to have played the previous games as well as paying close attention to everything that is said and told in this one.  The story totally captivated me.  Story: 10/10

Graphics
I'm playing this game three years after its release, and I've gotta say that Kojima Productions really knew what they were doing in the development of the game's look.  Honestly, the first thing that caught my attention was the ability to move the camera around freely.  It made me so happy to be able to look around and ahead of myself in order to position myself more effectively.  One of the difficulties in MGS 3 for me was that it was in the jungle (which made it difficult to spot enemies sometimes) and the camera was still stuck to the tradition of seeing everything overhead and not ahead which caused me to trigger a lot of alarms.  So I was worried when I saw that the first place I started in MGS4 was a desert like color with enemies wearing uniforms of similar color.  Aside from the camera, I was excited to see so many familiar faces in incredible detail and realism.  Along with the much improved voice-overs, the characters were really brought to life.  The environment is both visually appealing and game-friendly in that the player knows what is cover/an item/a trap/etc.  The beautiful graphics made it acceptable and much more tolerable to watch the 30-minutes to 2 hours cinematics.  Character's animations moved with purpose and the art style was realistic, but not so much that it would make all the absurdities of the game out of place.  The player will go through enviornments of drastic differences such as forests, snow storms, indoor corridors, and even through live towns with a war being fought (in the beginning of the game).  The visuals are a great leap from its PS2 counter-part and some of the best the PS3 has to offer.  Graphics: 10/10

Audio
The voice-overs for MGS4 is much better than the first 3 installments of the game.  Although they're the same voice-actors from past MGS games, they have a lot more feeling and emotion in them.  I always found the voice-acting in the MGS series to be sorta awkward and I liked them for being funny in that way.  But the quality in the voice-acting is much better in MGS4.  You can feel tension and emotion being emitted from the character through the talents of the voice-actor, and it had a huge impact in creating the premise of the game's world.  There's a lot of attention to detail in audio throughout the game such as shouting from the enemies and allies, sounds from certain directions, and objects in collision with projectiles all have their unique cue.  For the music, I know I'm very harsh with it but I never found the music from MGS to be exceedingly incredible.  I do like the music, but it's just that they feel very "movie-like" to me.  Meaning, they create the atmosphere, but it doesn't quite stick with me at all.  The greatest songs in the "Solid" series (not the originals) are the main theme from MGS2 and "Snake Eater" from MGS3.  So near the end when you have that epic fight against liquid ocelot, it was really cool to have all the songs from the past 4 games cycle through (which Snake Eater being my favorite).  It's not a really big problem, but the thing is that I don't find most of the music to be interesting enough to listen out of the game.  It's understandable that the music as that "movie-like" sound to it since Harry Gregson-Williams (the composer) is a veteran film composer and has most of his experience in movie music, but it's not my favorite (definitely no offense to Mr. Gregson-Williams, I have high respects for him).  One of the other cool features in the game is the ability to use an ipod (in-game ipod that is) to listen to music from past Metal Gear games (even the retro ones from the NES).  Overall, the audio was top quality.  Audio: 9/10

Gameplay
Metal Gear Solid 4 was probably the most entertaining one out of the series for me.  Aside from a few confusing puzzles, the level designs were straight-forward, the controls made much more sense, and the concept of action-stealth felt more feasible.  I felt a lot more freedom in being able to make decisions to rambo my way out of a situation or to carefully approach my targets.  One function that was added to the game was the ability to "unlock" weapons and be able to purchase add-ons, ammunition, and items that would help along the way.  I remember playing MGS3 and missing a lot of weapons and items which made the later part of the game much more difficult.  MGS4 can definitely be challenging, but it felt much easier than MGS3 and perhaps even 2 and 1 since everything is much more accessible.  Some fans might be upset that the game isn't as non-linear and open as it has been in the past, but I liked how I was able to get right to juicy part of the game without the "obstacles" (lack of health, confusing levels, no ammo, etc.) in the way.  Aiming is a bit different and a bit similar to past MGS games.  You can still go to first-person view (and be able to move in this one), but you will be in a 3rd-person perspective when aiming to shoot by default.  So even for those who doesn't want to go through a stealth route can play the game much like a 3rd-Person shooter.  There's still a lot of puzzles and places the player can crawl through, and there's even a special item the player can get if they don't kill a single enemy and don't trigger any alarms through the game.  So stealth is still a viable option and a very necessary one at the higher difficulties.  The new controls and improved aiming system truly made it an entertaining experience.  Gameplay: 9/10

Overall
There wasn't any huge plot twists in the story, but there was always tension and the feeling of "what's gonna happen next?"  The graphics is some of the best that I've played with on the PS3.  The audio has been an improvement (though past ones were never that bad) so it furthers its quality.  Although I knew there were going to be a lot of cinematics in the game, I didn't think I would enjoy the gameplay as much as I thought I would.  I had so much fun with MGS4 that I plan on replaying it again very soon.  While I do that, I'll be patiently (as eager as I am) waiting for Metal Gear Solid Rising to release.  Overall: 9.5/10

Monday, September 26, 2011

NewNews - LoL Dominion is Live (for reals this time)

Hey League of Legend fans and players, Dominion is finally out of beta and is Live (really this time)!

Source: Youtube Channel RiotGamesInc

Dominion feels like a totally different game (if you're already used to the DotA style map and haven't tried this one yet) and allows a player to try out characters with different builds and play-styles from their usual modes.  The matches are much more fast-paced and team-intensive as the main objective is to capture more points than the opposing team to knock their team life-bar down to zero to be the victor.  If you have missed a previous post on this, check out the last post on League of Legends and see what this is about.  If you haven't tried out League of Legends yet, I implore you to give it a try as it is free, easy to learn (compared to DotA and Heroes of Newerth, also good games), and a ton of fun.  You can sign up and download the game at Riot Games' League of Legends sign up page.  Have fun summoners!

Friday, September 23, 2011

VGCulture - Mass Effect Movie

A while ago (I don't remember clearly, but maybe half a year to a year ago?) the rights to making a Mass Effect Movie was bought and is now showing some progress of its existence.  Videogame to film adaptations has been one of satire and mis-guided tribute in order to use the success of the game to bring in money for the movie.  I never understood why so many movie makers go out of their way to create a film that the general public wouldn't really understand or be able to appreciate without the background and upset the actual fans of the franchise that the film is based off of when it doesn't even make them that much money.  If someone is very serious about creating a "good" movie out of the characters and content of a popular videogame, they should do it in a way that interests movie-goers and please the fans.  With Mass Effect 3 coming out early next year 2012, the movie is hard at work on finishing it if they want to use the hype of Mass Effect to its fullest.

Source: Youtube Channel EAsingapore

Well it seems that screenwriter Mark Protosevich (I Am Legend) is determined to make Mass Effect an incredible movie in its own rights.  What has fans worried at the moment besides the fact that it's going to be actually made?  Well, it seems that they're focusing on the plot of the first Mass Effect and is planning on changing the entire story for the movie.  Mass Effect has its popularity in the ability to create an immersive atmosphere in a believable environment by giving life to all the NPCs, allow the player to travel freely in a gigantic galaxy, and tying in a large adventure for the player to journey.  Is it really possible to create such a story that can match the epic proportions of the game in all its characters, story, and world into a 2-3 hour movie?  The crew responsible for the making of the movie has their work cut out for them for sure.

Source:
-Tom's Guide - Mass Effect Movie Will Have a New Storyline 

Thursday, September 22, 2011

GameLight - LoL Dominion is Live!

Official Site: http://dominion.leagueoflegends.com/

Source: Youtube Channel RiotGamesInc

League of Legends is a Multiplayer Online Battle Arena (MOBA) based game inspired and developed by the creators of the ever popular Warcraft 3 custom campaign "Defense of the Ancients" (DotA).  Riot Games have been working hard to deliver the best MOBA experience to the world by releasing their game as a Free-To-Play game with Pay2play quality.  New characters are added every month, the game is constantly being improved, and the game always seem to bring something fresh.  Just today, Riot Games released Dominion officially after a very very short beta of only one day (yesterday) and is allowing the general public to play the new map and mode.  Traditionally in MOBA games, a team of 5 players on each side fights against each other to push their army of minions into the enemy's base to destroy the main point.  It's like an Action-RPG mixed with an RTS style Tower Defense map between two teams.  In Dominion, the goal is to capture more points (5 in all) than the enemies to lower their team's health bar.  It's much more fast-paced and is nearly always player vs. player.  Think Company of Heroes or Call of Duty's Domination mode where players capture a point and gradually decreases the enemy's points until it reaches zero.  A lot of new items have been added, new rules are put into play, and characters that might have been useful in the regular mode might not necessarily be useful in Domination.  I play a lot of tanks and captured a lot of points (or defended one) because of my ability to take more hits.  Having one less player can really harm a team (which has happened when players get disconnected).  Since it just came out today, I noticed that the mode isn't 100% bug free yet.  Lag was persistent, character skills might glitch, and some of the map items seem to have some hit-box issues.  The mode isn't perfect yet, but it's incredibly fun.  To be able to fight so many players consistently and finish in 15-20 minutes is a mode competitive players will love.  If you still haven't tried out League of Legends yet, you gotta check it out (It's free!!!).