Showing posts with label Simulation. Show all posts
Showing posts with label Simulation. Show all posts

Wednesday, March 6, 2013

GameLight - ArmA 3 goes Alpha

Steam Page: http://store.steampowered.com/app/107410/
Source: Youtube Channel EliteGamer

ArmA has never been a series I've been very much into.  It boasts itself for being a realistic simulator of a soldier at war in a foreign land with large maps, non-linear paths, and extreme difficulty to match up with that realism.  The past ArmA games have had issues with controls, but had the awesome option of customizing a scenario or creating a mod which spawned the DayZ mod on ArmA 2.  ArmA 3 popped up on Steam's front page yesterday and is offering pre-orders with access to the Alpha testing of the game.  Looking at the screen shots and some of the videos, I can tell there is a lot of improvement in graphics.  The landscapes and details are beautiful and really shows just how large these maps in the game are.  ArmA 3 is available for pre-order now for $32.99 or $49.99 for the deluxe version which includes digital versions of the soundtrack, maps to the island, tactical guide, and the original ArmA: Cold War Assault game.  Pre-ordering the core game grants the player access to Alpha testing and beta testing of the game as well as 3-invite passes to send out to friends to participate in the testing.

Wednesday, December 19, 2012

GameLight - Don't Starve

Steam Page: http://store.steampowered.com/app/219740/
Source: Youtube Channel GameRiotArmy

There's a little indie game called Don't Starve that I just completely overlooked because I didn't like the art style.  A few days ago, a friend of mine was talking about it and said he'd bought it already and described it as a survival game having to collect resources, research new items, and fighting off hostile creatures.  Through his description I had become more interested in the game, but I wasn't sure if I wanted to buy it.  Then he said that those who bought the game gets an extra copy and he graciously gave it to me.  The game isn't officially completed yet, but players can buy it now and go through the process of playing the beta as it gradually updates much like other indie games (Minecraft is an excellent example).

Before I started the game, I asked my friend what I should focus on the first time playing.  "Collect as much grass, wood, and flint as possible".  I wasn't sure what to expect, but I had enough materials to create a fire.  I did when it said I should, but it just so happens that it ran out before the night ended and I died.  It reminded me of the first time I played Terraria and I was mobbed by zombies.  In Don't Starve, it implements permadeath.  So once you die, you start over.  But from what I understand, anything you research is saved.  So it's a game of seeing how long you can survive.  My 2nd playthrough, I got through 4 nights and ended up making a machine that can research more items to create.  I was running out of food and I couldn't move my machine, so I decided to research as much as possible before my character died.  Ironically, my character starved to death in a game called "Don't Starve".  I still don't really like the art style, but the game mechanics have piqued my interest and I'll probably continue playing the game as it continually evolves.  If hardcore games or survival simulations is your thing, check out the steam page on top.

Thursday, April 5, 2012

GameLight - SimCity

Official Site: http://www.simcity.com/en_US

Source: Youtube Channel pixelenemy

SimCity has had a long history and influence in simulation games for the PC.  It's been nearly 9 years since the last release of the series and is now returning.  SimCity is a simulation game where the player (who's essentially god) creates a living, breathing world by constructing buildings, roads, resources, and necessities for humans to live.  Knowing where to place certain buildings determines the well being of the inhabitants.  I'm not much of a fan of SimCity, but I always fancied the idea of creating a whole city in a game.  SimCity steps up and brings the game to life with hyper-realistic graphics, innovative customizations, and seemingly a multiplayer aspect where players' cities are right next to each other and will affect one another.  The amount of detail in this SimCity is remarkable just from watching the trailer.  Each tiny human in the game has an animation set.  All objects reflect accordingly with light, environment, and weather.  Even though I'm not entirely excited about the game, I think it'll be really fun to watch videos of other people's creations when it finally releases sometime next year.

Monday, March 19, 2012

GameLight - Armored Core V

Official Site: http://www.armoredcore.net/acv/

Source: Youtube Channel XboxViewTV

A lot of new games are releasing this week and next and one of them being Armored Core V.  I'm honestly not even sure if I've ever played any of the Armored Core games since I've played so many mecha-games.  Back in the late 90's, early 2000 mecha-games were huge!  And by huge I mean everyone wanted to play mecha-related games and developers kept throwing them out there (kind of how modern military shooters are now).  There were big robot games on Sega Saturn, Playstation 1, Nintendo 64, X-box, PC, Sega Dreamcast, it was everywhere!  Somewhere along the way mecha-games stopped being so popular and the ones that came out where largely ignored or loved by a niche group (as many genres of the past has).  Armored Core V's announcement was a surprise to me.  I didn't realize they still made games like these anymore, at least I didn't think they'd localize it as mecha-games have always been a popular genre in Japan.  There hasn't been a game like Armored Core V in a while as many of the other giant robot games tend to feel more like other genres (Transformers: War for Cybertron felt like a 3rd-Person Shooter and Dynasty Warriors: Gundam 3 played like a hack 'n slash).  It's not bad that those games felt like other genres, but there hasn't been a true mecha-game that satisfies those who still like the traditional heavy guns with jet-packs and major collateral damage in a long time.  I think the last game I played that had a similar feel to it is Exteel, which no longer is available for play (it was a free online game).  One of the things I really hated about some of the mecha-games were how clunky the controls felt to simulate weight or how slow the gameplay went by.  Fast-paced mecha-games like Virtual-On and Zone of the Enders were some of my favorite as large armored robots were equipped with tons of weapons, glided around with incredible speed and flew around shooting dozens of missiles at their enemies.  Armored Core V seems to follow that old-school trend with tons of customizable parts, massive maps to fight on, and crazy battles with tons of enemies.  I'm so behind on a lot of games and am anticipating for even more that I don't even know if I'll ever get around to getting this  game.  Still, it seems to be one of the best looking mecha-games I've seen in a while so I may consider picking it up one day.  Armored Core releases tomorrow with special day-one packages when you pre-order at GameStop and will be available for both Playstation 3 and Xbox 360.