Steam Page: http://store.steampowered.com/app/238430/
Source: Youtube Channel MonochromeLLC
I had a lot of fun playing cooperative multiplayer on Cry of Fear with my friends. It was quite an experience because it was scary, but I faced it with my friends which led to many laughter and freaking out together. I've been searching for another game that could offer a similar experience for 3-4 players and there doesn't seem to be that many that interest me. Contagion caught my eye when I saw that it was a "Cooperative Survival Horror FPS". There's one mode where objectives are randomly generated and plotted out in a map, another where you save civilians, and a PvP mode where it simulates a sort of trust and betrayal kind of mentality in an open environment. So it may look like a standard zombie shooter, but it seems to have some interesting mechanics in play for it. Unfortunately, it doesn't look nearly as scary as Cry of Fear and perhaps it's not the developers' goal; however, the game is worth looking into and I hope to see it out of Steam Early Access and become a full fledged game. You can purchase Contagion on Steam Early Access for $14.99 right now on the top link.
Showing posts with label Early Access. Show all posts
Showing posts with label Early Access. Show all posts
Friday, October 25, 2013
GameLight - Contagion
Labels:
Contagion,
Early Access,
First-Person Shooter,
GameLight,
Monochrome Games,
PC,
Steam,
Survival-Horror
Wednesday, October 2, 2013
NewNews - October 2, 2013
There is a LOT of news today to share and I pretty much saw them all on Joystiq.
Source: Youtube Channel The Hamster Alliance
[Tom Clancy passes away at 66]
First and foremost, unexpected news that Tom Clancy has passed away at 66 just last night in a Baltimore hospital. Cause of death is not known yet, but it is still sad. He was only 66! He has established himself as a best-selling author, is a well known name in the Videogame industry for starting up Red Storm and for working with the industry on creating various military and espionage games such as the Ghost Recon and Splinter Cell series. Condolences to his family and may he rest in peace.
[Next batch of Steam Greenlit games]
So here are the next 31 games to be greenlit on Steam. Games like the first-person, Rogue-like, Action game "Eldritch" and open-world Action-Adventure RPG "Vox" are among the games greenlit. I see a few MMOs in there as well such Age of Wushu and Cabal Online.
[Not on Steam Sale - Kinda like Indie Game Stand]
Similar to Indie Game Stand, Not on Steam Sale has a bunch of indie developed games that are available but not on Steam yet. Not only are they selling the games for a discount, they are also raising awareness of these games and asking for support on Steam Greenlight. Near the bottom, you'll see one game for $.99 and one that's free. If you want to be ahead of Steam Greenlight and play these indie games, you can get it now for these awesome discounts.
[Audiosurf 2 on Steam Early Access]
Audiosurf was a fun game, but I was wondering what the developer could possibly do to make a sequel different besides making it look nicer. Well if you watch the video up top, you can see that it's pretty crazy. From what I understand, the game is pretty much playable now. What the developer wants to work and focus on is user-created content and finer details of the game such as more modes.
[Mighty No. 9 Kickstarter campaign ends with over $4 Million]
Wow, now that's what I call a successful campaign! It's clear that fans of the Megaman series, or of Keiji Inafune, or of Videogames in general want to see this concept materialize. I'm very happy to see this level of support for a project such as this one. I'm just kind of sad that we won't get to play the game until 2015...But it'll be incredible when it finally comes out.
Source Joystiq:
-Steam Greenlights 31 games: Race the Sun, Mousecraft, Eldritch, Vox
-Not on Steam Sale: 35 indie games that aren't on Steam, are on sale
-Tom Clancy passes away at 66
-Audiosurf 2 glides onto Steam Early Access today
-Mighty No. 9 concludes funding with over $4 million
Source: Youtube Channel The Hamster Alliance
[Tom Clancy passes away at 66]
First and foremost, unexpected news that Tom Clancy has passed away at 66 just last night in a Baltimore hospital. Cause of death is not known yet, but it is still sad. He was only 66! He has established himself as a best-selling author, is a well known name in the Videogame industry for starting up Red Storm and for working with the industry on creating various military and espionage games such as the Ghost Recon and Splinter Cell series. Condolences to his family and may he rest in peace.
[Next batch of Steam Greenlit games]
So here are the next 31 games to be greenlit on Steam. Games like the first-person, Rogue-like, Action game "Eldritch" and open-world Action-Adventure RPG "Vox" are among the games greenlit. I see a few MMOs in there as well such Age of Wushu and Cabal Online.
[Not on Steam Sale - Kinda like Indie Game Stand]
Similar to Indie Game Stand, Not on Steam Sale has a bunch of indie developed games that are available but not on Steam yet. Not only are they selling the games for a discount, they are also raising awareness of these games and asking for support on Steam Greenlight. Near the bottom, you'll see one game for $.99 and one that's free. If you want to be ahead of Steam Greenlight and play these indie games, you can get it now for these awesome discounts.
[Audiosurf 2 on Steam Early Access]
Audiosurf was a fun game, but I was wondering what the developer could possibly do to make a sequel different besides making it look nicer. Well if you watch the video up top, you can see that it's pretty crazy. From what I understand, the game is pretty much playable now. What the developer wants to work and focus on is user-created content and finer details of the game such as more modes.
[Mighty No. 9 Kickstarter campaign ends with over $4 Million]
Wow, now that's what I call a successful campaign! It's clear that fans of the Megaman series, or of Keiji Inafune, or of Videogames in general want to see this concept materialize. I'm very happy to see this level of support for a project such as this one. I'm just kind of sad that we won't get to play the game until 2015...But it'll be incredible when it finally comes out.
Source Joystiq:
-Steam Greenlights 31 games: Race the Sun, Mousecraft, Eldritch, Vox
-Not on Steam Sale: 35 indie games that aren't on Steam, are on sale
-Tom Clancy passes away at 66
-Audiosurf 2 glides onto Steam Early Access today
-Mighty No. 9 concludes funding with over $4 million
Labels:
Audiosurf 2,
Early Access,
Indie Games,
Mighty No 9,
PC,
Steam,
Tom Clancy
Wednesday, September 11, 2013
GameLight - Ridge Racer Driftopia
Steam Page: http://store.steampowered.com/app/226410/
Source: Youtube Channel gametrailers
Namco Bandai Games are on fire with the Free-to-Play games with Tekken Revolution out and a Soul Calibur: Lost Swords on its way. Ridge Racer Driftopia was announced earlier this year as a Free-to-Play racer and showed up on Steam Early Access yesterday. I quickly downloaded it and tried it out last night to see what the game was all about. I'm not a huge racing fan unless I have the wheel and pedal to play with, but I do still enjoy a racing when the controls and feel of the game are fast and tight (I generally like the more unrealistic racers). I started up the game and it didn't require me to do a bunch of registrations, signing in and all that. It just asked me to optionally give my e-mail to get a bonus in-game item. Then it explains a lot of mechanics of the game with pop-up text blocks and arrows showing every little aspect of the game. I guess I appreciate the help with finding my way around the game, but it did feel like it dragged on.
I finally picked my car and got through all the text and started up the game. I drove straight forward and tried to turn but bumped into a wall and *BAM* "GAME OVER" you have to use some repair kits to fix your cars. This was a bit of a concern for me that if you ever ran out of repair kits, you couldn't play anymore (or at least for the rest of the day). But then I found out it was really easy earning more. So after a few tries of crashing into walls, I got comfortable with the controls playing on keyboard and was able to get through without blowing up into a ball of fire. As the name would suggest, there is a lot of drifting. Drifting is one of my favorite things to do in racing games, and they generally feel too slippery or uncontrollable to be any fun in most racing games. But it felt really good the very first time I drifted in-game and it looked really nice too. The only mode beside Time attack is spirit race which is kind of like a single-player/multiplayer mode experience where you race against the ghosts of other players rather than live time. This eliminates the problem when a player plays at a low player count time in the day and doesn't have anyone to play with/against. On the other hand, the ghosts can't really react to the players actions and respond to them.
The graphics are beautiful and the music is amazing, but the mechanics of how the game works worries me. The actual game during a race feels fine and I actually like how it feels despite not liking blowing up after one bump into the wall and starting over. The real problem is everything in-between racing: having to use repair kits to repair cars you total, not being able to play the next level until you level up, you have to replay the same two levels several times over before you unlock the next level and you have to replay that a few more times before unlocking the one after, you can only own a certain number of cars unless you pay real money to unlock more slots, you must log-in/start-up the game every 24 hours to receive bonuses, etc. The entire game just felt very "facebook", time orientated with a lot of repetition. So in the end, I wasn't having that much fun and it felt like I was playing under a very limited restriction. I did like that actual "in-game" play and that's when I looked up more about Ridge Racer Driftopia and realized that the levels, graphics, music, gameplay and such are all assets from Ridge Racer Unbounded. Despite being disappointed with Ridge Racer Driftopia, my new found interest in Ridge Racer Unbounded made trying the game out worthwhile. Keep in mind that Ridge Racer Driftopia is still in beta/early access and will continue to grow, so it might get better in the future. For me, I want a full game with no restrictions due to micro-transactions or heavy time investment and I think Ridge Racer Unbounded might be the thing for me.
Source: Youtube Channel gametrailers
Namco Bandai Games are on fire with the Free-to-Play games with Tekken Revolution out and a Soul Calibur: Lost Swords on its way. Ridge Racer Driftopia was announced earlier this year as a Free-to-Play racer and showed up on Steam Early Access yesterday. I quickly downloaded it and tried it out last night to see what the game was all about. I'm not a huge racing fan unless I have the wheel and pedal to play with, but I do still enjoy a racing when the controls and feel of the game are fast and tight (I generally like the more unrealistic racers). I started up the game and it didn't require me to do a bunch of registrations, signing in and all that. It just asked me to optionally give my e-mail to get a bonus in-game item. Then it explains a lot of mechanics of the game with pop-up text blocks and arrows showing every little aspect of the game. I guess I appreciate the help with finding my way around the game, but it did feel like it dragged on.
I finally picked my car and got through all the text and started up the game. I drove straight forward and tried to turn but bumped into a wall and *BAM* "GAME OVER" you have to use some repair kits to fix your cars. This was a bit of a concern for me that if you ever ran out of repair kits, you couldn't play anymore (or at least for the rest of the day). But then I found out it was really easy earning more. So after a few tries of crashing into walls, I got comfortable with the controls playing on keyboard and was able to get through without blowing up into a ball of fire. As the name would suggest, there is a lot of drifting. Drifting is one of my favorite things to do in racing games, and they generally feel too slippery or uncontrollable to be any fun in most racing games. But it felt really good the very first time I drifted in-game and it looked really nice too. The only mode beside Time attack is spirit race which is kind of like a single-player/multiplayer mode experience where you race against the ghosts of other players rather than live time. This eliminates the problem when a player plays at a low player count time in the day and doesn't have anyone to play with/against. On the other hand, the ghosts can't really react to the players actions and respond to them.
The graphics are beautiful and the music is amazing, but the mechanics of how the game works worries me. The actual game during a race feels fine and I actually like how it feels despite not liking blowing up after one bump into the wall and starting over. The real problem is everything in-between racing: having to use repair kits to repair cars you total, not being able to play the next level until you level up, you have to replay the same two levels several times over before you unlock the next level and you have to replay that a few more times before unlocking the one after, you can only own a certain number of cars unless you pay real money to unlock more slots, you must log-in/start-up the game every 24 hours to receive bonuses, etc. The entire game just felt very "facebook", time orientated with a lot of repetition. So in the end, I wasn't having that much fun and it felt like I was playing under a very limited restriction. I did like that actual "in-game" play and that's when I looked up more about Ridge Racer Driftopia and realized that the levels, graphics, music, gameplay and such are all assets from Ridge Racer Unbounded. Despite being disappointed with Ridge Racer Driftopia, my new found interest in Ridge Racer Unbounded made trying the game out worthwhile. Keep in mind that Ridge Racer Driftopia is still in beta/early access and will continue to grow, so it might get better in the future. For me, I want a full game with no restrictions due to micro-transactions or heavy time investment and I think Ridge Racer Unbounded might be the thing for me.
Labels:
BUGBEAR,
Early Access,
Free2Play,
GameLight,
Namco Bandai Games,
Racing,
Ridge Racer Driftopia,
Steam
Friday, July 5, 2013
GameLight - Edge of Space
Steam Page: http://store.steampowered.com/app/238240/
Source: Youtube Channel gamezplay
There are plenty of things to wait for this month: Steam Summer Sales, Terraria Update, the release of "Dynasty Warriors 8" and "Time and Eternity". For the Sandbox game players, Terraria is the big thing everyone's waiting for until Starbound is released. Unknown to me, another game similar to Starbound was being developed call "Edge of Space" and has passed Steam Greenlight and is undergoing Early Access Beta phase. At a reduced price of $11.99 from it final price of $14.99, I felt tempted to try it out. Even if I didn't particularly like it, I thought my contribution would help the developers out a little for those who will enjoy it.
Edge of Space is a Sandbox, Action-Adventure RPG experience where gameplay is non-linear and has no set goals in mind for the player. It is much like Terraria in that it's a 2D exploration game that allows players to gather materials, build structures, and craft items to further explore more dangerous parts of the world. Worlds are randomly generated and so will have a different experience with each world created. The game simply provides the tools for the player to use with no real goals in mind and lets the player set their own objectives.
I was aware of having to be logged in to their servers and not having multiplayer when I bought the game, so I didn't think too much of it when I started up the game. After an hour of playing, I was able to build a wall around me with no backwall and doors for a house. Other than that, I created two weapons to help me fight enemies. In other words, I was completely lost and confused. The user-interface isn't as simple compared to Terraria, but I do have to say that it's more organized with a window menu system rather than having one long list. The exploration is a lot more massive with huge elevations and long drops throughout the world. The player gets a jet pack at the start of the game, but easily runs out of energy when making contact with space jellyfishes or when using it up. Overall, I think I can eventually enjoy the game to an extent and I believe the developers will continually improve the game, but I think Starbound will provide a better affordance in terms of user-interface and tools for playing the game.
Edge of Space has a confusing crafting system despite having a better organization in the menu system and the graphics of the tiles blend in too well together and make it look muddled. The graphics do look more realistic, but they don't work well with the rest of the game's mechanics. But the game is still in its beta and one that can continue to improve even after an official release much like Terraria did. If you would like to help the developers make Edge of Space a better experience and one step closer to an official release, you can purchase access to the beta and get the full release with it on Steam at the link on top. By playing the game and giving feedback to the developers, bugs can be fixed and aspects of the game can be added and improved. At the moment, multiplayer has been disabled and will be available again in the future. The early access beta phase is requiring players to be online and logged into their servers in order to play. So keep these in mind before you purchase the game.
There are plenty of things to wait for this month: Steam Summer Sales, Terraria Update, the release of "Dynasty Warriors 8" and "Time and Eternity". For the Sandbox game players, Terraria is the big thing everyone's waiting for until Starbound is released. Unknown to me, another game similar to Starbound was being developed call "Edge of Space" and has passed Steam Greenlight and is undergoing Early Access Beta phase. At a reduced price of $11.99 from it final price of $14.99, I felt tempted to try it out. Even if I didn't particularly like it, I thought my contribution would help the developers out a little for those who will enjoy it.
Edge of Space is a Sandbox, Action-Adventure RPG experience where gameplay is non-linear and has no set goals in mind for the player. It is much like Terraria in that it's a 2D exploration game that allows players to gather materials, build structures, and craft items to further explore more dangerous parts of the world. Worlds are randomly generated and so will have a different experience with each world created. The game simply provides the tools for the player to use with no real goals in mind and lets the player set their own objectives.
I was aware of having to be logged in to their servers and not having multiplayer when I bought the game, so I didn't think too much of it when I started up the game. After an hour of playing, I was able to build a wall around me with no backwall and doors for a house. Other than that, I created two weapons to help me fight enemies. In other words, I was completely lost and confused. The user-interface isn't as simple compared to Terraria, but I do have to say that it's more organized with a window menu system rather than having one long list. The exploration is a lot more massive with huge elevations and long drops throughout the world. The player gets a jet pack at the start of the game, but easily runs out of energy when making contact with space jellyfishes or when using it up. Overall, I think I can eventually enjoy the game to an extent and I believe the developers will continually improve the game, but I think Starbound will provide a better affordance in terms of user-interface and tools for playing the game.
Edge of Space has a confusing crafting system despite having a better organization in the menu system and the graphics of the tiles blend in too well together and make it look muddled. The graphics do look more realistic, but they don't work well with the rest of the game's mechanics. But the game is still in its beta and one that can continue to improve even after an official release much like Terraria did. If you would like to help the developers make Edge of Space a better experience and one step closer to an official release, you can purchase access to the beta and get the full release with it on Steam at the link on top. By playing the game and giving feedback to the developers, bugs can be fixed and aspects of the game can be added and improved. At the moment, multiplayer has been disabled and will be available again in the future. The early access beta phase is requiring players to be online and logged into their servers in order to play. So keep these in mind before you purchase the game.
Labels:
Action-Adventure,
Beta,
Early Access,
Edge of Space,
GameLight,
Handyman Studios,
Indie,
PC,
Platformer,
Reverb Publishing,
RPG,
Sandbox,
Steam
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