Official Site: http://projectmgame.com/en/
Source: Youtube Channel Project M
Super Smash Bros. Melee is really popular. It's actually super popular. It's so highly regarded by fans of the series that play competitively that Melee tournaments are still held over Brawl. Fans of the series wanted the fast, balanced and competitive play of Melee in Brawl but didn't get it. Thus, a group of modders banded together to start Project Melee (Project M) which is a mod of Super Smash Bros. Brawl that bring in elements from Super Smash Bros. Melee into Brawl while having a major overhaul on the game's mechanics, character balances, custom stages, and bringing back older characters such as Mewtwo.
To many Smash Bros. fans, Melee is king of the series and people were really hoping to get more of that in Brawl. Unfortunately, the game went in the opposite direction in hopes of making it more casual. The goal of Smash Bros. was to be a fun party game that anyone could enjoy. Through the strong community and fighting game enthusiast behind Super Smash Bros. Melee, the game became a much more competitive and serious game than what the developers had intended. With slower gameplay, tripping, and such in Super Smash Bros. Brawl, it was simply not viewed possible for competitive play. Despite that, people tried and realized that the characters have vast advantages over others when played competitively. Meta Knight never left the spot of the highest tier in the game since the game first came out and remains to be the top choice for competitive play.
With the team behind Project M, they wanted to break that balance barrier and create whole new possibilities with all the characters in the game so that there would be more variety in competitive play. One great example is Sonic the Hedgehog.
Source: Youtube Channel Project M
I was very excited to hear Sonic being added to Super Smash Bros. Brawl, but was very disappointed with how he played when I finally got the game. I didn't mind that he deals very little damage due to this advantage in speed, but a lot of his attacks have charged up time, a long recovery delay, and a dive kick that can't be canceled that leaves him open or sends him straight down to his death. Another problem is that he doesn't have many options for finishers. His Back-Air has a long start-up and his forward-smash is very short ranged. This makes both of them very situational and not very reliable. What Project M wanted to do with Sonic was shorten charge up times, shorten recovery delays, give him more options for smashes, and possibly fix priority shots because every character in the game seriously has priority over all his attacks.
The mod has been created so that you don't need a hacked/cracked Wii to play it. You just need a working Wii with Super Smash Bros. Brawl and an SD Card that doesn't exceed 2GB. Still, I don't feel very confident about modding over my original game and hope that there will be alternatives such as being able to use the disc and mod files on PC instead. But I understand that the team behind Project M wants to continue to support Nintendo and the those behind Brawl by preventing piracy, so that's commendable.
I've been playing Melee and Brawl again as I've missed the game very much and am very much excited for the new Super Smash Bros. that's in development at the moment. I'm just hoping to be able to play Project M until the release of the Wii U and 3DS Super Smash Bros. comes out. If you're done with Brawl and like what you see in Project M, click on the top link, go to Download and learn how to safely install the mod to your Nintendo Wii. Project M Version 3.0 comes out on December 9th, 2013.
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