Steam Page: http://store.steampowered.com/app/218130/
Source: Youtube Channel RatingTheGames
Dungeonland released earlier this year and it wasn't that expensive. At one point, it was $2.49 for a sale. Yet it somehow went free-to-play and re-launched today. From what I understand, content has been ripped out of it and presented as additional content for Free-to-Play owners while those who previously bought the game has everything. I think publisher and developers are abusing the term "Free-to-Play" and not really understanding the difference from a "Demo" or "Trial Version". This "Free-to-Play" version is essentially a "demo" for players to see what the game is like as additional maps, weapons and such are available after paying for the "All Access Pass". A "Free-to-Play" game should be a fully playable game with additional boosters or aesthetic enhancements. I know that not all Free-to-Play games are like that, but they should. Still, it doesn't make too much of a difference as the All Access Pass is still the same price as the game before and is at 50% off for $4.99.
OKAY, so enough ranting by me. Dungeonland is a Multiplayer, cooperative, top-down, hack-n-slash action game where three players fight through dungeons that randomly generate enemy spawn, loot, and traps. A fourth player can join and be the Dungeon Maestro to control the monster spawns and such to screw over the players. The biggest complaint I hear about the game is how incredibly difficult it is. Difficulty as a challenge is fine, but I heard it's so difficult that it's hard to enjoy. Perhaps having the label "Free-to-Play" might attract more players to try out the game to keep the online community active. In any case, I guess I'll give the game a try myself.
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