Showing posts with label Starbreeze Studios. Show all posts
Showing posts with label Starbreeze Studios. Show all posts

Tuesday, August 13, 2013

GameLight - Payday 2

Steam Page: http://store.steampowered.com/app/218620/
Source: Youtube Channel XCVii007r1

I was disappointed with Payday: The Heist.  It's much like Left 4 Dead 2 where you have a team of 4-players and instead of Zombies you have the police and SWAT after you.  You're still trying to escape alive, but you're also trying to gain wealth along the way.  The concept was interesting, but the game was horribly balanced.  Leveling didn't make too much sense.  Weapon acquisition was slow and class focus was confusing.  The one thing I did like was the music.  But despite that, I wasn't interested at all in looking in Payday 2 when it was announced.  I saw a lot of news for it and saw a few friends buy the game to play the closed beta.  Then one of my friends who didn't buy the game told me yesterday that they saw the beta on their list of games.  I checked mines and I saw it in mines as well.  Apparently it was an open-beta of sorts and so we both downloaded the game and tried it out last night.  At first, everything seemed about the same.  Walk around until you decide to put the mask on and start the heist and then everything came into play.  You can start a heist without causing a ruckus and there's an indicator showing whether people are suspicious of you.  That's one new factor that seemed impossible in the first one: stealth.  Then I start shooting and see all sorts of new changes: recoil and sound effects make for a strong feel of kickback and power behind each shot, smoke from the gun barrel looks more realistic, the indicator that shows whether you shot someone is more visible, etc.  To make short of what I'm trying to say: shooting feels more visceral and intuitive to the game's environment.  Enemies are still pretty tough, but they're more fair now.  In the first one, the enemies (even on the easiest difficulty) would have impeccable aim and mob the players in large numbers in kamikaze fashion.  In Payday 2, the enemies are more strategic, they hesitate when firing at times, and come in at a steady rate rather than an alarming wave.  Although I liked the music from the first game, I didn't pay too much attention to it.  But in Payday 2, I kept commenting to my friend on how good it was.  It wasn't until I looked in the description of the game on Steam that I found out that the music was done by Simon Viklund, the same guy who remixed all the songs in Bionic Commando Rearmed and led the development for that remake.  Alongside the actual gameplay of Payday 2 is everything before, in-between and after each mission: inventory management, learning skills, and purchasing equipment.  Leveling granted skill points to add into a class tree.  Acquiring money from each mission and unlocking items allowed the player to purchase equipment.  Focusing on a class tree made it easier to figure out what role a player had within a team.  Everything just made more sense and is significantly more balanced in this sequel than the first one.  I'm glad they allowed players like me a chance to try out Payday 2 yesterday before taking out the beta at mid-night and launching the game.  It convinced me that the changes to the sequel made Payday into a better game.  Payday 2 is definitely a game I'll be getting in the future, but if you're interested in getting it now it's available on Steam for $29.99.

Wednesday, February 1, 2012

GameLight - Syndicate

Official Site: http://www.ea.com/syndicate

Syndicate is a revival and re-creation of 1993 isometric Real-Time Tactics game of the same name.  Some of the reactions are similar to those responding to the new XCOM game being made in how a strategy game is being remade into a First-Person Action Shooter.  The new Syndicate focuses on a team heavy cooperative play campaign much like games such as Left 4 Dead or Payday: The Heist, where a team of 4 players works together in fulfilling objectives and getting to the end.  The game looks slick with simple HUD layouts, beautifully designed sci-fi levels, and technological abilities to utilize.  I guess it does look interesting when talking about all the aspects of the game, but it kind of looks boring from the gameplay:

I hope that isn't the case because there's a lack of co-op games in the market, or at least good ones.  I can't help but be reminded of "Brink" when I look at the footages of this game.  Brink had a lot of great ideas, but were not executed really well.  Eventually, the online community died out and the game just wasn't the same with bots.  That's what I'm worried about for Syndicate.  It relies too much on "online community" with the whole game revolving around Cooperative gameplay.  If the online community dies out too quickly, the game becomes pointless unless they have "very" dynamic and smart AI bots to play with (in which Brink did not).  I'm going to try to find time to get and play the demo so that I have a better idea of what the game is like, but I'll most likely skip buying Syndicate if the online community dies out.  I'm pretty sick of spending money on online intensive multiplayer games and finding out that no one's playing it anymore.  Syndicate releases on February 21st.  Here's hoping that it's a good game.