Official Site: http://www.warface.com/
Source: Youtube Channel warfacegame
Almost 3 years ago, I posted about a game called Warface and explained how great it looked, visually. Just yesterday, the game officially released internationally after extensive beta testing. The free-to-play cooperative/competitive online multiplayer First-Person Shooter has been in the works for over 3 years and is finally available to play. The weird part of getting the game was that it all ran and played in your browser. I guess that's kind of cool? The problem is that it still installs assets onto your hard drive without really telling you where it goes. It also warns that the game will "Read everything on your hard drive" much like Electronic Art's digital distribution platform "Origin" does. It does make me feel uneasy that it has permission to "read everything" off my hard drive, because there really isn't a need for it to. Ignoring those two aspects about starting up the game, signing up is very easy: Username, Password, email. Once the game starts up, the player can choose different faces, gender and name for their character. The player will then be put through a short tutorial explaining the very basics of the game's mechanics. Once that's done, the player can choose to play a Cooperative game or Versus mode. Cooperative has you and a few other players running through missions to clear out computer AI hostiles. You watch each others backs and take out baddies on rooftops while your buddies are taking care of ground level guys. You can help injured team mates up and even revive them if you're a medic. There are 4 classes to choose from and each role helps the team carry out the mission: Assault, Medic, Engineer and Sniper. Players can help each other up higher platforms and carry them up as well. Cooperative mode is an interesting idea, but if there isn't more scenarios and levels provided in the near future, it can get pretty boring. Versus mode is probably where most of the replay value will come from with various weapons, levels, modes, and players put into play. There are death matches and other modes such as bomb mode which is reminiscent of Counter-Strike where one side plants a bomb while the other side prevents it from being planted or blown up. Level designs having a similar flow and theme to Counter-Strike while the game mechanics feel like a cross between Call of Duty and the newer Battlefield games. Players can vault over certain obstacles, scale up small walls, and slide to cover. The aim-down sight, recoil, spray, and sound of the guns feel a bit like Battlefield 3 while the amount of hits you can take, mobility and close encounters feel closer to Call of Duty. The knife and grenade must be switched to utilize rather than having an immediate throw or stab towards the enemy and so is closer to Counter-Strikes item usage. Overall, I felt the game has a nice sense of quality to it and I had a bit of fun trying it out. I'm not very happy about accepting the terms of giving permission to read my hard drive, not with all the problems with hackers and identity thefts nowadays. Logging in through a browser was one thing that turned me off from playing Nexon games for a while until they introduced it on the Steam platform for convenience, so I'm not very happy about having to log in through a browser over a client. If you're interested in checking out the game, click on the top link and sign-up, login, and play directly in your browser. The game isn't compatible with all browsers (such as Opera), so keep in mind that you may need to download Google Chrome to get it to work.
Showing posts with label Crytek. Show all posts
Showing posts with label Crytek. Show all posts
Tuesday, October 22, 2013
Thursday, August 2, 2012
Retroview - FarCry (revisited)
This game is the prime reason why no one should ever rate a game from the first few hours of playing.
Source: Youtube Channel expresszor
I am baffled by the high praise this game received unless they all played the first 4 hours and gave it a score. Reading back on the original post I had for this game, I had a very optimistic view for the game. Sadly, things didn't go so well after that initial portion of the game. There was a long duration where I just stayed away from the game because of how much it was pissing me off. I'll list my opinions to get straight to the point:
Pros:
-Incredibly beautiful graphics, even looking at it now I'm astonished
-Open ended map traversing to get to the goal
-Some pretty intense moments
Cons:
-Some objectives are vague and can get you lost for a very long time
-Various enemies that charge at you and kill you in a single blow
-Having to walk/run long durations with no checkpoint
-Can't create your own saves; if you reach one with a tick of life left, that's all you get for the next area
-Glitches that occur and break the game
-Enemies come in droves and can kill you in a few attacks, but they take quite a bit to die
-Some odd design choices makes it so that there are no cover or cover becomes pointless
-Moving while scoped it will take you out of scope for a lot of the weapons
You can see where I'm going with this. I'm not going to even mention bad voice acting and lame story ending as it didn't matter by that point. There were many instances where I'd die near immediately from gunfire while behind cover or from enemies that charge right into my face. Hiding behind cover didn't really matter either as enemies would throw grenades, have others charge right where I am, shoot rocket launchers and running to another cover meant getting shot by possibly 7-15 other guys. I got through most of those points by having enemies get stuck in trees, or funnel them through a doorway they can't quite get through or something that prevents them from one-shotting me. A player shouldn't have to exploit bugs and glitches just to get through a part of the game (or the entirety of it). I hated it most when I have to walk through an entire mountain or beach and get close to my destination only to get hit by 2 rocket launchers off from another island (you can't really hear it until it gets to you) and having to start over from the last checkpoint. I got to admit that it was one crazy adventure for one guy stranded on the island, but it was a very painful experience. I ended up playing through the rest of the game for two reasons: I already paid for it and I treated it as a study game and tried to learn not what to do in a game such as this one.
I still haven't tried FarCry 2 yet, and I'm hoping that it's good. When I played Crysis 1, I liked the story but didn't like the gameplay as much while the reverse was true for Crysis 2 which I enjoyed a lot but thought the story was lame. FarCry 1's story was rather predictable and possibly even cliché, but it had a really nice sense of adventure. It's just that the frustrating combat and game glitches causes the adventure to be rather erratic and in pieces rather than a cohesive one. So I'm hoping that FarCry 2 far exceeds its predecessors and have really enjoyable gameplay. FarCry turned out to be a very bad experience, and I rather not play it again anytime soon.
Source: Youtube Channel expresszor
I am baffled by the high praise this game received unless they all played the first 4 hours and gave it a score. Reading back on the original post I had for this game, I had a very optimistic view for the game. Sadly, things didn't go so well after that initial portion of the game. There was a long duration where I just stayed away from the game because of how much it was pissing me off. I'll list my opinions to get straight to the point:
Pros:
-Incredibly beautiful graphics, even looking at it now I'm astonished
-Open ended map traversing to get to the goal
-Some pretty intense moments
Cons:
-Some objectives are vague and can get you lost for a very long time
-Various enemies that charge at you and kill you in a single blow
-Having to walk/run long durations with no checkpoint
-Can't create your own saves; if you reach one with a tick of life left, that's all you get for the next area
-Glitches that occur and break the game
-Enemies come in droves and can kill you in a few attacks, but they take quite a bit to die
-Some odd design choices makes it so that there are no cover or cover becomes pointless
-Moving while scoped it will take you out of scope for a lot of the weapons
You can see where I'm going with this. I'm not going to even mention bad voice acting and lame story ending as it didn't matter by that point. There were many instances where I'd die near immediately from gunfire while behind cover or from enemies that charge right into my face. Hiding behind cover didn't really matter either as enemies would throw grenades, have others charge right where I am, shoot rocket launchers and running to another cover meant getting shot by possibly 7-15 other guys. I got through most of those points by having enemies get stuck in trees, or funnel them through a doorway they can't quite get through or something that prevents them from one-shotting me. A player shouldn't have to exploit bugs and glitches just to get through a part of the game (or the entirety of it). I hated it most when I have to walk through an entire mountain or beach and get close to my destination only to get hit by 2 rocket launchers off from another island (you can't really hear it until it gets to you) and having to start over from the last checkpoint. I got to admit that it was one crazy adventure for one guy stranded on the island, but it was a very painful experience. I ended up playing through the rest of the game for two reasons: I already paid for it and I treated it as a study game and tried to learn not what to do in a game such as this one.
I still haven't tried FarCry 2 yet, and I'm hoping that it's good. When I played Crysis 1, I liked the story but didn't like the gameplay as much while the reverse was true for Crysis 2 which I enjoyed a lot but thought the story was lame. FarCry 1's story was rather predictable and possibly even cliché, but it had a really nice sense of adventure. It's just that the frustrating combat and game glitches causes the adventure to be rather erratic and in pieces rather than a cohesive one. So I'm hoping that FarCry 2 far exceeds its predecessors and have really enjoyable gameplay. FarCry turned out to be a very bad experience, and I rather not play it again anytime soon.
Wednesday, February 15, 2012
GameLight Review – Crysis 2
Official Site: http://www.ea.com/crysis-2
Source: Youtube Channel Crysis
Developer: Crytke Frankfurt, Crytek UK
Publisher: Electronic Arts
Platforms: PC, Playstation 3, Xbox 360
Release Date: March 22, 2011
Genre: First-Person Shooter
Pros:
-Incredible city-scape environment with beautiful graphics
-Unique upgrade system favors to different play-styles for both single-player and multiplayer
-Immense freedom in allowing various ways to reach a goal
-Plenty of maps, weapons, and builds to keep multiplayer fresh
Cons:
-Story wasn’t as good as the first installment
-Odd glitches are prevalent throughout the game (though hilarious sometimes)
-Some checkpoints can be pretty far apart while others are very close
-Higher level players have a lot more abilities than lower level ones in multiplayer
The plot and progression of Crysis 2’s story doesn’t have the same surprising and engaging experience that the first one did; however, the gameplay excelled in every way. The boost mechanic is simplified and works much smoother and efficient compared to the clunky wheel menu it utilized in the first one. Combat is a lot more intense and dynamic with more upgrades, enemy types, weapons, and play style options. Although I enjoyed the story to the first Crysis, I felt that it didn’t flow very well and that there were a lot of boring and/or frustrating gameplay. Crysis 2 was constantly entertaining with tension always on the rise and challenges present in every battle. What I really enjoyed in both single-player and multiplayer is the versatility in upgrade customization that changed the play style. You could take it slow and eliminate enemies from far range, ram through with high armor and high rate of fire, or my favorite: you can discreetly eliminate enemies using a new and improved stealth mode that makes so much more sense than Crysis 1. It was an overall enjoyable experience and possibly the best single-player campaign for a first-person shooter that I played throughout 2011.
Aesthetics
Crytek put a lot of time, effort and thought into how they were going to create an urban jungle out of the city of “New York ”. The environment is enormous, bright, clean, beautiful, and feels so good to look at. The animations and effects to the destructible environment, alien objects, and objects are top notch with an immersive world presented by such details from the art department of development. The animation to models and attacking also deserve praise for giving such a satisfying feeling after silently subduing an enemy or shredding through a horde of enemies with a turret gun. The aliens were a surprise seeing how they differ dramatically from the ones from Crysis 1. The design of each alien seemed carefully thought out so that the player had a general idea what threat each one might possess before even fighting them. The HUD is clean and informative and was also used as a way to further drama during parts of the game when the suit wasn’t functioning correctly. There were some problems with glitches that created some odd graphic problems. Upon entering some areas, the enemies would be stuck in their T-stance and stay there until the player hit them or until they’re dead. Other times, enemies would be stuck in objects or floating in mid-air. The hit-box for some buildings or obstructions would not match the model and so gun fire at enemies behind cover would not connect when it’s clearly visible to a shot (this happens in both single-player and multiplayer). The soundtrack and sound effects compliment the futuristic setting well though I thought the voice acting was standard (there weren’t that many chances to show that much emotion). There was only one audio glitch I ran into while playing and it was my audio for sound effects were entirely muted in the middle of battle. It did not return until after I had died and was reloaded to the checkpoint. Graphics and music may not be the most important aspects in a game, but I believe that they were a pivotal aspect that made the game stand out from other shooters of its genre. Aesthetics: 9/10
Buttons
I really liked how the controls to Crysis 2 felt. I especially liked how the boost effects worked. I no longer had to fumble around with a wheel menu and switch between 4-5 different modes. Having armor mode and stealth mode was sufficient to create a dynamic combat experience. I really liked how you can execute your enemy in stealth rather than just shoot them and causing attention to your position like the first one did. The ability to jump incredible high, grab and hoist yourself up edges, and drop kick enemies “boot to the head” style felt so natural due to the familiar control layout and ease of use of them. The usual “aim-shoot-crouch-run” key mappings are the same as other shooters and should be fairly easy to learn to even those who never played one. Some of the difficulties in controls is bringing out grenades (double tap triangle, which can be troublesome when trying to quickly switch between primary and secondary weapons), switching between boosts in mid fire fight (in multiplayer), and when trying to ground pound as the right thumb needs to leave the right analog stick which leaves the player wide open if the attack didn’t kill the enemy (I guess PC players don’t have to worry about this). Although the boost system is simplified and easier to switch between, the problem occurs when the player is practically out of energy but could use that 1-2 second of armor to win a firefight. The player might accidentally turn it off when they want to turn it on or vice versa depending on the energy usage which causes the player to fumble between modes. For the most part, the controls to the game are very smooth and fairly easy to learn after a while of playing and experimenting. It’s also a whole lot of fun sliding around. Buttons: 9/10
Concept & Content
As I’ve mentioned, the story isn’t that great. Crysis 2 picks up shortly after the ending of Crysis 1 and introduces a new character that didn’t have that much of a personality. There weren’t any other characters that were meaningful, interesting, or “that” important. The enemy didn’t have a true face or leader, but rather the entire alien race is the enemy. Crysis 2 is pretty much “guy fights to save world” kind of storyline. I didn’t mind too much as I found the gameplay to be really engaging and challenging. One of the aspects I thought they would take out is the freedom that Crysis 1 had since the 2nd one was in a city and didn’t have that many vegetation and space to make it as large. I was happy to be proven wrong as the city has sewer lines, subway stations, high altitude building tops, and all sorts of cover on ground floor to create a large, dynamic map to get through. What really got me into the game was the new and improved stealth mode where the player can subdue enemies quietly and even avoid an entire fight by walking through enemy lines undetected. The armor mode didn’t have too much of a change, but the player is still able to run quickly and have the strength to take down enemies if upgraded. Because of this versatility, the developers didn’t stick with all the boosts that the first one had as switching between power, armor, speed, and stealth was cumbersome and annoying. Crysis 2 didn’t seem to have as much dynamic variety in environment that Crysis 1 did, but I felt that the level designs were used much more creatively and effectively in the 2nd one. Still, there were some parts of the game where it was boring from the map being to empty or repetitive in task if not frustrating from having little to no ammo. I was a bit disappointed with the last level of Crysis 2, but I don’t want to spoil anything so I won’t say anything past that.
As for multiplayer, utilizing all the skills, weapons, and abilities in online combat was truly a unique experience for a first-person shooter. The level system is unbalanced and unfair for low leveled players after level 10 as those with high levels have a significant amount of abilities and weapons that does affect the balance in advantage unfortunately. The level system; however, has a lot of depth and content for the player to unlock as a player puts more hours into multiplayer. There’s a fair amount of maps and modes to play from, so variety isn’t too much of an issue. Although multiplayer is quite entertaining, it doesn’t seem to have a pull factor where it makes me want to continue to play other than to unlock more items. The original concept Crytek had for Crysis in futuristic abilities, open map goals, and dynamic load out customization is further used more effectively and creatively in Crysis 2. Everything, in terms of gameplay, feels more polished and thoughout. It’ll be interesting what Crytek will do next for the series. Concept & Content: 8/10
Duration
I’m actually not sure how long I spent playing Crysis 1 or 2, but I do know that Crysis 1 felt like an eternity while the 2nd felt more leisurely. The flow of Crysis 2 was a lot smoother and connected each event between missions. The game constantly felt engaging and challenging at a fair level (though sometimes not) when compared to its predecessor where some events seems really amazing but is followed up by really annoying or boring gameplay. Crysis 1 felt like a lot of great ideas pieced together along in a jumble. Everything felt disconnected and the broken flow between fast-action fire fight, slow moments of sneaking away from a helicopter, and frustrating enclosed areas with minimal ammo made Crysis 1 very difficult to enjoy. Crysis 2 had a lot of the same ideas with vehicle chases, enclose areas to fight, and some parts where the player can sneak through; however, the gameplay felt consistent and enjoyable throughout each of those events. The different between the duration of Crysis 1 and 2 was that I couldn’t wait to reach the end of Crysis 1 while I didn’t pay much attention to getting to the end in Crysis 2. I felt the campaign was a decent amount and multiplayer could have a lot of hours put in if I really wanted to continue playing it. Duration: 8/10
Fun
I’ll admit it; I had a lot of fun with Crysis 2. When the game was announced and finally released, I didn’t care too much for it. When I finally decided to play Crysis 1 and somewhat enjoyed it and partially didn’t, I was skeptical about how the 2nd one would be like. I went and played Crysis 2 anyways as to continue the story that left off from Crysis 1 as it was one aspect I actually liked about the game. Unfortunately, the game’s story just got really boring and I stopped caring; however, the gameplay was surprisingly fun for using similar concepts from the first one. I essentially played the game like a stealth game unless I was found out and play the game like a brawler when I got close to the aliens. I just had a lot of fun deceiving the enemy, silently killing aliens and having the occasional chaos blow up in their faces. It was also fun utilizing the different abilities to jump around like a platformer, grab onto ledges, sliding around, and ground pounding from high up. There were frustrating battles in some areas, but none compared to some of the shenanigans I had to perform in Crysis 1 in order to finish the mission. I was also disappointed with the last mission as it lacked the challenge that the rest of the game had throughout my playthrough. Still, it was fun playing through Crysis 2 and multiplayer was fun for a while too. If I had the time and given the chance to play Crysis 2’s campaign again, I’d be willing to do so. Fun: 9/10
Overall
Crytek pushed their technology as far as they could and revised the interesting concepts that made Crysis 1 a revolutionary game to the first-person shooter genre and create a compelling action experience in Crysis 2. There’s beauty, creativity, and variety to make up for its lackluster story and that’s okay because the game is ultimately a lot of fun. Whether you like to play games strategically, covertly, or outright gung-ho, Crysis 2 seems to satisfy all playstyles. The freedom and challenging campaign is possibly the best of 2011 for first-person shooters while its deep and engaging multiplayer is sure to entertain casual and highly competitive players alike. I would recommend this game to anyone who wants a fun single-player campaign or something different in their online multiplayer in their first-person shooters. Overall: 8.6/10
Labels:
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Monday, September 12, 2011
GameLight - Crysis (Remastered)
Recently, there was an announcement on Crysis being re-released for digital downloads on Xbox 360's XBLA and Playstation 3's PSN services as a remastered version of 2007's highly acclaimed first-person shooter that was exclusively for PC. It's be redone and reworked on the CryEngine 3 so everything looks even nicer than it did when it first came out.
Source: Youtube Channel the4nshadow
I'm currently playing Crysis (The original) right now since I didn't have the time to play it before. It's quite a surprising First-Person Shooter for me since I've been playing so many Tactical-Warfare type FPS games such as Call of Duty, Medal of Honor, and Battlefield. For one thing, the levels of each mission is very open-ended and large. A player has a number of approaches to reaching their objectives. The suits that the characters wear in the game allows them to switch between different aspects that enhances their power, speed, armor, and such. While utilizing all the settings, a player can set themselves in several ways to engage a group of enemies such as rushing in, cause them to funnel through, take them out silently one by one, etc. The levels don't feel as linear, even though there's a clear path of where the player is supposed to go. The graphics are amazing and has dramatically improved over the years as they've switched over to new technology that is currently used by more and more developers (up to CryEngine 3 at the moment). The game is quite challenging as enemy AI are varied and will try different methods of killing the player. I probably won't be getting the remastered version as I'll be satisfied with finishing the original and then move onto playing Crysis 2. The remastered version of Crysis is set to release on PSN and XBLA sometime in October 2011. If you haven't played it yet and like FPS games, I recommend not missing out on the experience that brought many great FPS aspects into one cohesive game.
Source: Youtube Channel the4nshadow
I'm currently playing Crysis (The original) right now since I didn't have the time to play it before. It's quite a surprising First-Person Shooter for me since I've been playing so many Tactical-Warfare type FPS games such as Call of Duty, Medal of Honor, and Battlefield. For one thing, the levels of each mission is very open-ended and large. A player has a number of approaches to reaching their objectives. The suits that the characters wear in the game allows them to switch between different aspects that enhances their power, speed, armor, and such. While utilizing all the settings, a player can set themselves in several ways to engage a group of enemies such as rushing in, cause them to funnel through, take them out silently one by one, etc. The levels don't feel as linear, even though there's a clear path of where the player is supposed to go. The graphics are amazing and has dramatically improved over the years as they've switched over to new technology that is currently used by more and more developers (up to CryEngine 3 at the moment). The game is quite challenging as enemy AI are varied and will try different methods of killing the player. I probably won't be getting the remastered version as I'll be satisfied with finishing the original and then move onto playing Crysis 2. The remastered version of Crysis is set to release on PSN and XBLA sometime in October 2011. If you haven't played it yet and like FPS games, I recommend not missing out on the experience that brought many great FPS aspects into one cohesive game.
Friday, September 2, 2011
Retroview - Far Cry
I think I'm quickly becoming a Far Cry Fan.
Source: Youtube Channel hankmanGTA
Far Cry is a First-Person Shooter with sandbox elements released back in 2004 exclusively for PC. I didn't care much for it back then (mainly because I didn't play much FPS games back then and I also didn't have a computer that could handle anything other than Delta Force 2) and so I never bothered to try the game out. It was recently on sale for $2.50 on Steam with Far Cry 2: Fortune's Edition for $5. I missed out on a LOT of great games that many gamers talk about but I never bothered to try (Deus Ex which I finally did, Zelda: Ocarina of Time, F.E.A.R., Hitman, Brothers in Arms, Call of Duty the original, etc.) and so I've been getting them all now that I finished my academics and can afford to buy and play games.
I bought both Far Cry 1 and 2 and decided to start with the original first. The game surprised me in that the levels were huge and completing an objective didn't have to be completed by going through one path. I like the option of being able to choose how to approach a fight and having that non-linear pathway to complete an objective. The graphics are better than I had expected seeing how it's a game from 2004. The loading takes forever though for some reason, but it's very fast after the initial load. I'm not entirely far into the game, perhaps 3/10 of the way to being completed, but I'm really enjoying the game so far. The game provides a fair challenge and different scope in the FPS genre that I am used to, so it feels very fresh even though it's 7 years old. I feel very immersed with the environment and the whole situation that the character Jack Carver got himself into. I think it has something to do with being able to explore around that makes it feel like I'm part of the world rather than running from point A to point B. I can choose to kill people or leave them behind when sneaking around. I recently played Crysis 1 for the first time and see similarities in gameplay with Far Cry with it being outdoors in the jungle with huts and having the ability to be stealthy or trigger happy. I'm very happy with my purchase and can't wait to get on to eventually playing Far Cry 2 (and Crysis 2). You can find Far Cry for $10 on steam or you can wait for another sale and buy it for a fraction of the price like I did.
Source: Youtube Channel hankmanGTA
Far Cry is a First-Person Shooter with sandbox elements released back in 2004 exclusively for PC. I didn't care much for it back then (mainly because I didn't play much FPS games back then and I also didn't have a computer that could handle anything other than Delta Force 2) and so I never bothered to try the game out. It was recently on sale for $2.50 on Steam with Far Cry 2: Fortune's Edition for $5. I missed out on a LOT of great games that many gamers talk about but I never bothered to try (Deus Ex which I finally did, Zelda: Ocarina of Time, F.E.A.R., Hitman, Brothers in Arms, Call of Duty the original, etc.) and so I've been getting them all now that I finished my academics and can afford to buy and play games.
I bought both Far Cry 1 and 2 and decided to start with the original first. The game surprised me in that the levels were huge and completing an objective didn't have to be completed by going through one path. I like the option of being able to choose how to approach a fight and having that non-linear pathway to complete an objective. The graphics are better than I had expected seeing how it's a game from 2004. The loading takes forever though for some reason, but it's very fast after the initial load. I'm not entirely far into the game, perhaps 3/10 of the way to being completed, but I'm really enjoying the game so far. The game provides a fair challenge and different scope in the FPS genre that I am used to, so it feels very fresh even though it's 7 years old. I feel very immersed with the environment and the whole situation that the character Jack Carver got himself into. I think it has something to do with being able to explore around that makes it feel like I'm part of the world rather than running from point A to point B. I can choose to kill people or leave them behind when sneaking around. I recently played Crysis 1 for the first time and see similarities in gameplay with Far Cry with it being outdoors in the jungle with huts and having the ability to be stealthy or trigger happy. I'm very happy with my purchase and can't wait to get on to eventually playing Far Cry 2 (and Crysis 2). You can find Far Cry for $10 on steam or you can wait for another sale and buy it for a fraction of the price like I did.
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