Thursday, December 22, 2011

GameLight Review - Gundemonium Collection

Official Site: http://gundemonium.com/
Steam Page: http://store.steampowered.com/sub/11712/

Source: Youtube Channel rockinandroid

Developer: Platine Dispositif
Publisher: Rockin' Android
Platforms: PC (Steam), PS3 (PSN)
Release Date: November 22, 2011
Genre: Shoot-em-Up (Bullet Hell)

Pros:
-All the original graphics, music, and voice acting is kept intact
-3 games for $10 ($5 during sales, like right now)
-Fast-paced, challenging, adrenaline pumping shooter action
-Gundeadligne (Gundemonium 2) is online capable for 2-player co-op action

Cons:
-Geared towards danmaku (Bullet Hell) players, noobs beware
-Story is confusing and ambiguous
-Each game is very short, about 30 mins if you successfully run through it without dying
-Hard to discern where the player's hitbox exactly is at when a flood of bullet is headed their way

It's been a while since I've played a shooter, and getting the Gundemonium Collection was a good choice in playing one again.  Gundemonium 1 and 2 are horizontal shooters with very unique bullet patterns that the player has to weave through as well as utilizing several special abilities that make it unique (mana, bomb, switch directions).  Hitogata Happa is a very unique vertical shooter in which activating a bomb requires the player to ram right into the enemy.  All three games are very challenging and have their unique aspects which make replaying them fun.  There's a lot of abilities to choose from, 4 difficulty levels with the easiest one still being quite the nail biter, and Gundemonium 2 allows you to play with a friend online.  What I especially like in shooters are boss battles, and the boss battles in each of the three games have multiple forms and abilities which keep you on your toes.  If you're a hardened bullet hell player, than I highly recommend getting the collection.  If you happen to have played little to no bullet hell type shooters but still have interest in the game, then play it with patience and learn the bullet patterns as you will find satisfaction in overcoming the challenges you'll face in the game.

Aesthetics
The Gundemonium series is drawn in a cutesy animé style.  All the sprites in the game are hand-drawn I believe and everything done in the original game was by one guy (Aeju Murasame I believe).  There has been some concerns about the nudity of some of the enemy characters, but honestly you can really see them if you're shooting them (all the flashes of the white light from the bullets cover everything up).  The interface in-game is very arcade-like with hearts on top to indicate lives and revolver chambers on the bottom to indicate the remaining bombs (for gundemonium).  In the first two Gundemonium games (horizontal shooter), everything looks really big and up close, so there "seemingly" doesn't seem as much space to move around in.  Hitogata Happa is played vertically and everything is drawn back (smaller) so a lot more enemies, bullets, and objects are moving about in the screen.  One of the things I don't like is how it's difficult to distinguish where the pixel hit box on the player's character is at when trying to avoid a whole slew of bullets.  The horizontal perspective is a bit odd and the sizes of the objects in the game makes it difficult to discern which ones can hurt the player.  It takes a bit of getting used to, but making the hitbox a bit more obvious would help in the harder difficulty levels.  The sound effects are effective and strong.  Lots of destruction and power behind it which is a lot more important than most people think.  The sound effects for bullet impact and destruction indicates contact and let's the player know that they're hitting their mark.  There's a choice between playing with the original music and remixed versions.  The remixed versions are actually really good and make it sound more modern.  Aesthetics: 8/10

Buttons
First and foremost, you can't play any of the games unless you have a USB controller of some sort.  Or at least that's how it was like for me, I had to Alt+Ctrl+Del many times trying to move in the menu screen or even just to exit out.  Luckily, I have a USB Arcade stick I use for my fighting games on PS3 and is compatible with the 3 gundemonium games.  So after finding out I needed a USB controller to play the games, I started each of the 3 games up and tried them out (and eventually beat all of them).  It's a bit confusing at first having to alternate between shooting, mana usage, bombs, switching directions, and rapid fire (all depending which game you play), but I eventually got used to it.  The characters really affects how the game works as some are faster, some have no range, some require charging, etc.  It might seem unfair at times when the character is too slow to dodge fast bullets or when they're to fast to weave through multiple bullets, but they can be adapted to and no longer become problems (for the most part).  The controls are very responsive and you don't have to constantly mash the buttons for firing (except for Hitogata Happa).  It's a bit more difficult to switch between regular movement and slow movement in Hitogata Happa as slowing down means an alternate attack by holding down the fire key.  For the most part, the controls are tight and responsive, but Hitogata Happa has control schemes that make it a bit more difficulty to maneuver around.  Buttons: 8/10

Concept and Content
Most of the changes are mainly translations for words, a remixed track, and possibly the inclusion of online play (I'm not sure if it was there before).  Although it doesn't seem very much to add to the game, having it localized and compatible with steam, leaderboards, online play and being able to read everything really offers a lot to the player who wants to be able to fully appreciate the game to its fullest.  The first game is played horizontally like Gradius but all the graphics are human, monsters, objects of sorts that's not "sci-fi".  The first game has a total of 5 stages with mini-bosses and bosses.  It's just like any other shooter where you keep going right and fight off all the enemies and beat the boss at the end.  The unique twists are the bullet patterns, the abilities the characters use, and bomb-saving (using a bomb to counter-act losing a life).  The 2nd game is similar except that the player can now change directions to face left to shoot enemies from behind.  Hitogata Happa probably is the most unique.  It's played vertically and uses "dolls" as the fighters.  The keys are very simple: fire, hold to alternate fire and slow down, and switch which doll goes next after death.  The goal is the same: get to the boss and defeat them to move to the next level.  The hard part is that you can't die after time runs out at a boss battle or it's an automatic game over.  And what the bosses are most susceptible to are the bombs.  The bomb is actually the doll itself, and you have to successfully ram into an enemy in order for it to activate.  If you get shot, it doesn't count and the explosion won't go off.  Because you lose your doll, you'll get to make a lot with 12 max of each doll with 8 in total and 4 that can be unlocked (probably by finishing each difficulty level.  The easiest one gave me a really hard time).  So each of those 8-12 dolls can perform their own attacks and specials.  This is why Hitogata Happa is so unique, but it's also frustrating.  It might sound easy to ram your tiny character into a large boss, but remember that it's a bullet hell and you have to weave through several hundred pellets trying to kill you to get to the boss.  And having 12 dolls of each one sounds like a lot to keep you alive, but the main problem is running out of time on the boss battles.  There's also special mission modes for each of the games where the player can fulfill a task by playing a certain way.  Like in Hitogata Happa, you can play solo mode where you only use one kind of doll to try to finish the entire game.  I really like the level designs (the bullet patterns) of Gundemonium 1 and 2 and I like the bomb concept in Hitogata Happa as it changes the way the player approaches the situations of boss battles (you generally stay on the very bottom, but ramming means having to go up close).  The story of each one is ambiguous and not entirely important, but a PDF with more information for each game is available on the official website if players are interested in the lore.  So for a shooter made by one guy and localized by a team with remixed tracks and such, it's a pretty interesting one that's different, challenging, and enjoyable.  Concept & Content: 9/10

Duration
I kind of wish Gundemonium 1 and 2 had a few extra levels and made it longer, but 5 level is a decent amount.  Hitogata Happa has 6 levels and that was more than enough for me (I hated boring/difficult some of the boss battles were and had to restart countless times for running out of time).  I can feel the progression of each level as it becomes harder to dodge bullets and the screen is filled with more enemies in the higher levels.  I liked the pacing of the first two games more than Hitogata Happa, even though it's more unique of a shooter.  I think what I really like about the games is the replay value.  There's 4 levels of difficulty, a lot of characters to choose from, various modes and missions, and an online play for the 2nd game so a friend can suffer the torment of absolute chaos with you.  I'll be replaying each one to try to finish the harder difficulty levels, try out the new characters and modes, and to play online.  Duration: 9/10

Fun
My first impression was that it was hard, but only because I started at the hardest difficulty level to see how crazy the game can become.  I liked how it was fast-paced, had a lot of action and required a lot of focus out of me.  I like the challenge in shooters, and so Gundemonium is my type of game.  I got through Gundemonium 1 and 2 fairly quickly (about 30 mins each), yet it still proved to be quite difficult during the boss battles.  Hitogata Happy drove me nuts the first time I played it because I had no idea how to beat the first boss until I read on the PDF on the official website that you're supposed to ram right into it when the "flow" meter is full.  The rest of the game was alright and it was fun experimenting with all the different dolls, but the last 2 levels proved to be very annoying  with a lot of bosses that were difficult to beat because they required so many bombs to defeat and shooting them took too long and made me run out of time.  I complained a lot about Hitogata Happa throughout this review and it's because I half loved it (the innovation, forcing the player to go to the top of the screen and also utilizing the different abilities of each doll) and half hated it (I can't get near anything without some pellet knocking my doll out and forcing me to fill up my flow gauge again).  What I think I felt was a genuine kind of entertainment I once had with shooters from the retro days.  The game was hard, but it was always possible.  That excitement I feel of dodge and weaving through thousands of bullets each level was good and reminded me of the simple game play that made videogames fun.  I didn't need a deep storyline or incredible 3D graphics to enhance the amount of fun I had.  The game is pure and innovative, but it's also reaching out to a niche group of gamers so not everyone will have fun with the 3 games.  Yes, it was frustrating but it felt good to complete each of those games.  After I completed them, I wanted more of it.  What's good is that it still had more to offer.  Fun: 9/10

Overall
I bought the collection for $5 and enjoyed each one, even though there were times where I was groaning and complaining about losing at pivotal moments.  Traditional shooters are rare nowadays, at least in the western market.  I really hope that shooters are still made and brought over, and Gundemonium Collection was a good purchase that reminded me that these types of games are still really fun to play and shouldn't be abandoned by game developers.  The art style is silly, cute and wild; the music is really exciting, the controls are great and offers all sorts of different play styles, and the concepts are different and possibly fresh for some gamers.  Getting the game at $5 or even at its regular price of $10 would be a good investment if you're the type to enjoy hardcore/difficult games, shoot-em-ups, or want to try something new.  I hope Rockin' Android translates and localize more games in the future.  Overall: 8.6/10

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